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home / corpora / tales / Indian Fairy Tales / Demon With Matted Hair " 196, part 15 / 65

Indian Fairy Tales, Demon With Matted Hair " 196, part 15, sentence 65

Now he, forgetful of the dead man's warning, played with the dice given him by Raja Sarkap, besides which, Sarkap let loose his famous rat, Dhol Raja, and it ran about the board, upsetting the chaupur pieces on the sly, so that Rasalu lost the first game, and gave up his shining armour.

Who acts: dice, Sarkap, rat, Rasalu, dead man · What happens: play, give, let, lose, run, upset · To what, where: Raja, famous rat, chaupur pieces, sly, first game, shining armour

This is a sentence of «Indian Fairy Tales» by Joseph Jacobs, Demon With Matted Hair " 196, part 15. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (dice, Sarkap, rat, Rasalu), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

advmodnsubj:passpunctconjcasedetamodnmod:posscasenmodpunctcasedetoblaclobjcaseoblflatpunctcaseoblpunctnsubjparataxisxcompnmod:possamodobjpunctcompoundoblpunctccnsubjconjcasedetoblpunctadvcldetcompoundobjcasedetnmodpunctmarkmarknsubjconjdetamodobjpunctccconjcompound:prtnmod:possamodobjpunctrootNowADVhePRON,PUNCTforgetfulPROPNofADPtheDETdeadADJmanNOUN'sPARTwarningNOUN,PUNCTplayedVERBwithADPtheDETdiceNOUNgivenVERBhimPRONbyADPRajaPROPNSarkapPROPN,PUNCTbesidesADPwhichPRON,PUNCTSarkapPROPNletVERBlooseVERBhisPRONfamousADJratNOUN,PUNCTDholPROPNRajaPROPN,PUNCTandCCONJitPRONranVERBaboutADPtheDETboardNOUN,PUNCTupsettingVERBtheDETchaupurNOUNpiecesNOUNonADPtheDETslyADJ,PUNCTsoSCONJthatSCONJRasaluPROPNlostVERBtheDETfirstADJgameNOUN,PUNCTandCCONJgaveVERBupADPhisPRONshiningVERBarmourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NownowADVPronType=Dem2 headvmod
2hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs12 playednsubj:pass
3,,PUNCT_4 forgetfulpunct
4forgetfulforgetfulPROPNNumber=Sing2 heconj
5ofofADP_10 warningcase
6thetheDETDefinite=Def PronType=Art8 mandet
7deaddeadADJDegree=Pos8 manamod
8manmanNOUNNumber=Sing10 warningnmod:poss
9's'sPART_8 mancase
10warningwarningNOUNNumber=Sing4 forgetfulnmod
11,,PUNCT_12 playedpunct
12playedplayVERBTense=Past VerbForm=Part Voice=Passrootroot
13withwithADP_15 dicecase
14thetheDETDefinite=Def PronType=Art15 dicedet
15dicediceNOUNNumber=Sing12 playedobl
16givengiveVERBTense=Past VerbForm=Part Voice=Pass15 diceacl
17himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs16 givenobj
18bybyADP_19 Rajacase
19RajaRajaPROPNNumber=Sing16 givenobl
20SarkapSarkapPROPNNumber=Sing19 Rajaflat
21,,PUNCT_26 letpunct
22besidesbesidesADP_23 whichcase
23whichwhichPRONPronType=Rel26 letobl
24,,PUNCT_26 letpunct
25SarkapSarkapPROPNNumber=Sing26 letnsubj
26letletVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 playedparataxis
27looseloseVERBVerbForm=Inf26 letxcomp
28hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs30 ratnmod:poss
29famousfamousADJDegree=Pos30 ratamod
30ratratNOUNNumber=Sing27 looseobj
31,,PUNCT_33 Rajapunct
32DholDholPROPNNumber=Sing33 Rajacompound
33RajaRajaPROPNNumber=Sing27 looseobl
34,,PUNCT_37 ranpunct
35andandCCONJ_37 rancc
36ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs37 rannsubj
37ranrunVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin26 letconj
38aboutaboutADP_40 boardcase
39thetheDETDefinite=Def PronType=Art40 boarddet
40boardboardNOUNNumber=Sing37 ranobl
41,,PUNCT_42 upsettingpunct
42upsettingupsetVERBVerbForm=Ger37 ranadvcl
43thetheDETDefinite=Def PronType=Art45 piecesdet
44chaupurchaupurNOUNNumber=Sing45 piecescompound
45piecespieceNOUNNumber=Plur42 upsettingobj
46ononADP_48 slycase
47thetheDETDefinite=Def PronType=Art48 slydet
48slyslyADJDegree=Pos45 piecesnmod
49,,PUNCT_53 lostpunct
50sosoSCONJ_53 lostmark
51thatthatSCONJ_53 lostmark
52RasaluRasaluPROPNNumber=Sing53 lostnsubj
53lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin42 upsettingconj
54thetheDETDefinite=Def PronType=Art56 gamedet
55firstfirstADJDegree=Pos NumForm=Word NumType=Ord56 gameamod
56gamegameNOUNNumber=Sing53 lostobj
57,,PUNCT_59 gavepunct
58andandCCONJ_59 gavecc
59gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 playedconj
60upupADP_59 gavecompound:prt
61hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs63 armournmod:poss
62shiningshineVERBVerbForm=Ger63 armouramod
63armourarmourNOUNNumber=Sing59 gaveobj
64..PUNCT_12 playedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playparticiple · passiveRajawith the dicevn play-114.2-1 «NP V NP PP.co-agent»: subject=Theme with dice=Co-Agent
2giveparticiplethe dice not said hereRajaby Rajavn give-13.1-1 «NP V NP»: agent=Agent he=Theme
3letpastSarkaptree rules
4loseinfinitiveSarkap not said hereRaja's famous ratDhol Raja oblvn succeed-74-3-1 «NP V NP»: agent=Agent rat=Eventuality
5runpastratabout the boardvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme about board=Trajectory
6upsetgerundrat not said herethe chaupur piecesthe slyvn amuse-31.1 «NP V NP»: agent=Stimulus piece=Experiencer
7losepastRasaluthe first gamevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
8give uppastRaja's shining armourvn resign-10.11-2 «NP V NP»: agent=Agent armour=Source
9shinegerundvn light_emission-43.1 «NP V»: agent=Theme
10warnthe dead mannom warning «communication transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Indian Fairy Tales» by Joseph Jacobs, Project Gutenberg book 7128 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg7128/21/65/