Indian Fairy Tales, Demon With Matted Hair " 196, part 15, sentence 66
Then the second game began, and once more Dhol Raja, the rat, upset the pieces; and Rasalu, losing the game, gave up his faithful steed.
Who acts: second game, Dhol, Rasalu · What happens: begin, upset, lose, give up · To what, where: pieces, game, faithful steed
This is a sentence of «Indian Fairy Tales» by Joseph Jacobs, Demon With Matted Hair " 196, part 15. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (second game, Dhol, Rasalu), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Then | then | ADV | PronType=Dem | 5 began | advmod |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 3 | second | second | ADJ | Degree=Pos NumForm=Word NumType=Ord | 4 game | amod |
| 4 | game | game | NOUN | Number=Sing | 5 began | nsubj |
| 5 | began | begin | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 6 | , | , | PUNCT | _ | 16 upset | punct |
| 7 | and | and | CCONJ | _ | 16 upset | cc |
| 8 | once | once | ADV | NumForm=Word NumType=Mult | 9 more | advmod |
| 9 | more | more | ADV | Degree=Cmp | 10 Dhol | advmod |
| 10 | Dhol | Dhol | PROPN | Number=Sing | 16 upset | nsubj |
| 11 | Raja | Raja | PROPN | Number=Sing | 10 Dhol | flat |
| 12 | , | , | PUNCT | _ | 14 rat | punct |
| 13 | the | the | DET | Definite=Def PronType=Art | 14 rat | det |
| 14 | rat | rat | NOUN | Number=Sing | 10 Dhol | appos |
| 15 | , | , | PUNCT | _ | 10 Dhol | punct |
| 16 | upset | upset | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 began | conj |
| 17 | the | the | DET | Definite=Def PronType=Art | 18 pieces | det |
| 18 | pieces | piece | NOUN | Number=Plur | 16 upset | obj |
| 19 | ; | ; | PUNCT | _ | 21 Rasalu | punct |
| 20 | and | and | CCONJ | _ | 21 Rasalu | cc |
| 21 | Rasalu | Rasalu | PROPN | Number=Sing | 27 gave | nsubj |
| 22 | , | , | PUNCT | _ | 23 losing | punct |
| 23 | losing | lose | VERB | VerbForm=Ger | 21 Rasalu | acl |
| 24 | the | the | DET | Definite=Def PronType=Art | 25 game | det |
| 25 | game | game | NOUN | Number=Sing | 23 losing | obj |
| 26 | , | , | PUNCT | _ | 27 gave | punct |
| 27 | gave | give | VERB | Mood=Ind Tense=Past VerbForm=Fin | 5 began | parataxis |
| 28 | up | up | ADP | _ | 27 gave | compound:prt |
| 29 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 31 steed | nmod:poss |
| 30 | faithful | faithful | ADJ | Degree=Pos | 31 steed | amod |
| 31 | steed | steed | NOUN | Number=Sing | 27 gave | obj |
| 32 | . | . | PUNCT | _ | 5 began | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | begin | past | the second game | then | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality | ||||
| 2 | upset | past | Dhol | the pieces | vn amuse-31.1 «NP V NP»: agent=Stimulus piece=Experiencer | ||||
| 3 | lose | gerund | Rasalu not said here | the game | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality | ||||
| 4 | give up | past | Rasalu | Rasalu's faithful steed | vn resign-10.11-2 «NP V NP»: agent=Agent steed=Source |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Indian Fairy Tales» by Joseph Jacobs, Project Gutenberg book 7128 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg7128/21/66/