Legends and tales of the Harz Mountains, A Historical Tale., part 5, sentence 50
Then resounded suddenly the noise of the hunt in the distance; the game so peacefully refreshing itself fled in terror, and the tumult increased every instant.
Who acts: game, tumult, hunt · What happens: resound, refresh, flee, increase, noise · To what, where: noise, game, terror, instant
This is a sentence of «Legends and tales of the Harz Mountains» by Toofie Lauder, A Historical Tale., part 5. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, tumult, hunt), what happens, when and where, as Mova's frames read it from the tree.
Mova's own parse. This tree may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Then | then | ADV | PronType=Dem | 2 resounded | advmod |
| 2 | resounded | resound | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | root | root |
| 3 | suddenly | suddenly | ADV | _ | 2 resounded | advmod |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 noise | det |
| 5 | noise | noise | NOUN | Number=Sing | 2 resounded | obj |
| 6 | of | of | ADP | _ | 8 hunt | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 hunt | det |
| 8 | hunt | hunt | NOUN | Number=Sing | 5 noise | nmod |
| 9 | in | in | ADP | _ | 11 distance | case |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 distance | det |
| 11 | distance | distance | NOUN | Number=Sing | 2 resounded | obl |
| 12 | ; | ; | PUNCT | _ | 14 game | punct |
| 13 | the | the | DET | Definite=Def PronType=Art | 14 game | det |
| 14 | game | game | NOUN | Number=Sing | 19 fled | nsubj |
| 15 | so | so | ADV | _ | 17 refreshing | advmod |
| 16 | peacefully | peacefully | ADV | _ | 17 refreshing | advmod |
| 17 | refreshing | refresh | VERB | VerbForm=Ger | 14 game | acl |
| 18 | itself | itself | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes | 17 refreshing | obj |
| 19 | fled | flee | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 2 resounded | parataxis |
| 20 | in | in | ADP | _ | 21 terror | case |
| 21 | terror | terror | NOUN | Number=Sing | 19 fled | obl |
| 22 | , | , | PUNCT | _ | 26 increased | punct |
| 23 | and | and | CCONJ | _ | 26 increased | cc |
| 24 | the | the | DET | Definite=Def PronType=Art | 25 tumult | det |
| 25 | tumult | tumult | NOUN | Number=Sing | 26 increased | nsubj |
| 26 | increased | increase | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 2 resounded | conj |
| 27 | every | every | DET | PronType=Tot | 28 instant | det |
| 28 | instant | instant | NOUN | Number=Sing | 26 increased | obj |
| 29 | . | . | PUNCT | _ | 2 resounded | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | resound | past | the noise of the hunt | then | in the distance; suddenly property | vn sound_existence-47.4 «PP.location V NP»: agent=Location noise=Theme | |||
| 2 | refresh | gerund | the game not said here | game | peacefully property | vn amuse-31.1 «NP V NP»: agent=Stimulus itself=Experiencer | |||
| 3 | flee | past | the game | terror | vn escape-51.1-1-1 «NP V»: agent=Theme | ||||
| 4 | increase | past | the tumult | every instant | vn caused_calibratable_cos-45.6.2-1 «NP V NP.patient»: agent=Causer instant=Patient | ||||
| 5 | noise | the hunt | nom noise «event intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Legends and tales of the Harz Mountains» by Toofie Lauder, Project Gutenberg book 74323 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg74323/22/50/