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Legends and tales of the Harz Mountains, A Historical Tale., part 5, sentence 50

Then resounded suddenly the noise of the hunt in the distance; the game so peacefully refreshing itself fled in terror, and the tumult increased every instant.

Who acts: game, tumult, hunt · What happens: resound, refresh, flee, increase, noise · To what, where: noise, game, terror, instant

This is a sentence of «Legends and tales of the Harz Mountains» by Toofie Lauder, A Historical Tale., part 5. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, tumult, hunt), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

advmodadvmoddetobjcasedetnmodcasedetoblpunctdetnsubjadvmodadvmodaclobjparataxiscaseoblpunctccdetnsubjconjdetobjpunctrootThenADVresoundedVERBsuddenlyADVtheDETnoiseNOUNofADPtheDEThuntNOUNinADPtheDETdistanceNOUN;PUNCTtheDETgameNOUNsoADVpeacefullyADVrefreshingVERBitselfPRONfledVERBinADPterrorNOUN,PUNCTandCCONJtheDETtumultNOUNincreasedVERBeveryDETinstantNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThenthenADVPronType=Dem2 resoundedadvmod
2resoundedresoundVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3suddenlysuddenlyADV_2 resoundedadvmod
4thetheDETDefinite=Def PronType=Art5 noisedet
5noisenoiseNOUNNumber=Sing2 resoundedobj
6ofofADP_8 huntcase
7thetheDETDefinite=Def PronType=Art8 huntdet
8hunthuntNOUNNumber=Sing5 noisenmod
9ininADP_11 distancecase
10thetheDETDefinite=Def PronType=Art11 distancedet
11distancedistanceNOUNNumber=Sing2 resoundedobl
12;;PUNCT_14 gamepunct
13thetheDETDefinite=Def PronType=Art14 gamedet
14gamegameNOUNNumber=Sing19 flednsubj
15sosoADV_17 refreshingadvmod
16peacefullypeacefullyADV_17 refreshingadvmod
17refreshingrefreshVERBVerbForm=Ger14 gameacl
18itselfitselfPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes17 refreshingobj
19fledfleeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 resoundedparataxis
20ininADP_21 terrorcase
21terrorterrorNOUNNumber=Sing19 fledobl
22,,PUNCT_26 increasedpunct
23andandCCONJ_26 increasedcc
24thetheDETDefinite=Def PronType=Art25 tumultdet
25tumulttumultNOUNNumber=Sing26 increasednsubj
26increasedincreaseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 resoundedconj
27everyeveryDETPronType=Tot28 instantdet
28instantinstantNOUNNumber=Sing26 increasedobj
29..PUNCT_2 resoundedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1resoundpastthe noise of the huntthenin the distance; suddenly propertyvn sound_existence-47.4 «PP.location V NP»: agent=Location noise=Theme
2refreshgerundthe game not said heregamepeacefully propertyvn amuse-31.1 «NP V NP»: agent=Stimulus itself=Experiencer
3fleepastthe gameterrorvn escape-51.1-1-1 «NP V»: agent=Theme
4increasepastthe tumultevery instantvn caused_calibratable_cos-45.6.2-1 «NP V NP.patient»: agent=Causer instant=Patient
5noisethe huntnom noise «event intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Legends and tales of the Harz Mountains» by Toofie Lauder, Project Gutenberg book 74323 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg74323/22/50/