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In Ghostly Japan, Opening, sentence 183

We shall suppose the game to be arranged for a party of six,—though there is no rule limiting the number of players.

Who acts: We, rule · What happens: suppose, arrange, be, limit · To what, where: game, number

This is a sentence of «In Ghostly Japan» by Lafcadio Hearn, Opening. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (We, rule), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

nsubjauxdetobjmarkaux:passaclcasedetoblcasenmodpunctpunctadvmodexpladvcldetnsubjacldetobjcasenmodpunctrootWePRONshallAUXsupposeVERBtheDETgameNOUNtoPARTbeAUXarrangedVERBforADPaDETpartyNOUNofADPsixNUM,PUNCT—PUNCTthoughADVtherePRONisVERBnoDETruleNOUNlimitingVERBtheDETnumberNOUNofADPplayersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs3 supposensubj
2shallshallAUXVerbForm=Fin3 supposeaux
3supposesupposeVERBVerbForm=Infrootroot
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing3 supposeobj
6totoPART_8 arrangedmark
7bebeAUXVerbForm=Inf8 arrangedaux:pass
8arrangedarrangeVERBTense=Past VerbForm=Part Voice=Pass5 gameacl
9forforADP_11 partycase
10aaDETDefinite=Ind PronType=Art11 partydet
11partypartyNOUNNumber=Sing8 arrangedobl
12ofofADP_13 sixcase
13sixsixNUMNumForm=Word NumType=Card11 partynmod
14,,PUNCT_11 partypunct
15—-PUNCT_18 ispunct
16thoughthoughADV_18 isadvmod
17theretherePRONPronType=Dem18 isexpl
18isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 supposeadvcl
19nonoDETPronType=Neg20 ruledet
20ruleruleNOUNNumber=Sing18 isnsubj
21limitinglimitVERBVerbForm=Ger20 ruleacl
22thetheDETDefinite=Def PronType=Art23 numberdet
23numbernumberNOUNNumber=Sing21 limitingobj
24ofofADP_25 playerscase
25playersplayerNOUNNumber=Plur23 numbernmod
26..PUNCT_3 supposepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1supposeshallWethe gamevn consider-29.9-2 «NP V NP ADJ»: agent=Agent game=Attribute
2arrangeto-infinitive · passiveWe not said herethe game not said herefor a party of sixvn build-26.1 «NP V NP PP.beneficiary»: for party=Beneficiary
3bepresentno ruletherethough propertyvn exist-47.1 «NP V»: agent=Theme
4limitgerundno rule not said herethe number of playersvn limit-76 «NP V NP»: agent=Causer number=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «In Ghostly Japan» by Lafcadio Hearn, Project Gutenberg book 8128 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg8128/1/183/