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In Ghostly Japan, Names of Incense Used., part 1, sentence 34

It is forbidden to leave the room during the game, or to open any door or window, or to indulge in needless conversation.

What happens: forbid, leave, open, indulge · To what, where: guest, room, door, needless conversation

This is a sentence of «In Ghostly Japan» by Lafcadio Hearn, Names of Incense Used., part 1. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

nsubj:passaux:passmarkxcompdetobjcasedetoblpunctccmarkparataxisdetobjccconjpunctccmarkconjcaseamodoblpunctrootItPRONisAUXforbiddenVERBtoPARTleaveVERBtheDETroomNOUNduringADPtheDETgameNOUN,PUNCTorCCONJtoPARTopenVERBanyDETdoorNOUNorCCONJwindowNOUN,PUNCTorCCONJtoPARTindulgeVERBinADPneedlessADJconversationNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 forbiddennsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 forbiddenaux:pass
3forbiddenforbidVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_5 leavemark
5leaveleaveVERBVerbForm=Inf3 forbiddenxcomp
6thetheDETDefinite=Def PronType=Art7 roomdet
7roomroomNOUNNumber=Sing5 leaveobj
8duringduringADP_10 gamecase
9thetheDETDefinite=Def PronType=Art10 gamedet
10gamegameNOUNNumber=Sing5 leaveobl
11,,PUNCT_14 openpunct
12ororCCONJ_14 opencc
13totoPART_14 openmark
14openopenVERBMood=Imp VerbForm=Fin3 forbiddenparataxis
15anyanyDETPronType=Ind16 doordet
16doordoorNOUNNumber=Sing14 openobj
17ororCCONJ_18 windowcc
18windowwindowNOUNNumber=Sing16 doorconj
19,,PUNCT_22 indulgepunct
20ororCCONJ_22 indulgecc
21totoPART_22 indulgemark
22indulgeindulgeVERBMood=Imp VerbForm=Fin14 openconj
23ininADP_25 conversationcase
24needlessneedlessADJDegree=Pos25 conversationamod
25conversationconversationNOUNNumber=Sing22 indulgeobl
26..PUNCT_3 forbiddenpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1forbidpresent · passiveguesttree rules
2leaveto-infinitivethe roomduring the gamevn keep-15.2 «NP V NP»: agent=Agent room=Theme
3opento-infinitiveany door or windowvn spatial_configuration-47.6-1 «PP.location V NP»: agent=Location door=Theme
4indulgeto-infinitiveneedless conversationtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «In Ghostly Japan» by Lafcadio Hearn, Project Gutenberg book 8128 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg8128/3/34/