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The Corpus as Tutor: Data-driven Persuasive Language Learning

What it is about

The paper describes PLOTLearner and its successor Bible Online Learner, which generate Hebrew exercises directly from the annotated ETCBC database (Emdros objects: word, phrase, clause, with features). The design rests on Fogg's persuasive technology: an "ability" branch (reduction to quizzes, tunnelling through a curriculum, tailoring to the learner) and a "motivation" branch (tests, monitoring by others, self-monitoring). It replaces present–practice–produce teaching with a loop: the learner explores the corpus, practises on generated exercises, and a learning journey logs every answer, its time, and every wrong answer; exercises with the highest error rate are recommended for more practice. No learning outcomes are measured in the paper.

Ideas

For Mova

I1 and I3 apply to the Torah course (world/data/school/torah/*.lesson, 13. Biblical Hebrew in Mova: the tools §10). I2 is the course's error log and a measure of the SLM on Hebrew forms, read per feature.

Cite

The paper itself, not this card. BibTeX from the library's record of the work. DOI 10.7146/hn.v4i1.142165

@inproceedings{winthernielsen2017corpus,
  title = {{The Corpus as Tutor: Data-driven Persuasive Language Learning}},
  author = {Winther-Nielsen, Nicolai},
  booktitle = {HIPHIL Novum 4},
  year = {2017},
  doi = {10.7146/hn.v4i1.142165},
  url = {https://doi.org/10.7146/hn.v4i1.142165}
}

References

14 references, 0 of them with a card of ours. ↗ leads to the work, «find» searches for one we have no id for yet.

  1. Andersen, F.I. and Dean Forbes. 2012. Biblical Hebrew Grammar Visualized , Winona Lake, Ind: Eisenbrauns, Boyle, T. 2003. Design principles for authoring dynamic, reusable learning objects. Australian Journal of Educational Technology, 19(1): 46-58. —. 2009. The design and development of learning objects for pedagogical impact. In L. Lockyer, S. Bennett, S. Agostinho, B. Harper, The Handbook of Research on Learning Design and Learning Objects: issues, applications and technologies, Hershey PA: IGI Global, 391-407 —. 2010. Layered learning design: towards an integration of learning design and learning object perspectives. Computers & Education 54(3): 661-668. find
  2. Downes, S. 2001. Leaning objects: resources for distance education worldwide. International Review of Research in open and Distance Learning, 2(1). [Available online at: http://www.irrodl.org/con-tent/v2.1/downes.html (Accessed 19 February 2010)] ↗
  3. Flowerdew, L. 2012. Corpora and Language Education. New York and Houndmills, Basingstoke: Palgrave MacMillan Fogg, B.J. 2003. Persuasive Technology. Using Computers to Change What We Think and Do. San Francisco: Morgan Kaufmann. find
  4. Fogg, B.J. 2009. A Behavior Model for Persuasive Design. In S. Chatterjee, P. Dev, Persuasive Technology, Fourth International Conference. ACM International Conference Proceeding Series, vol 350. [Quoted from online version at http://bjfogg.com/fbm_files/page4_1.pdf (accessed December 19, 2012)]. ↗
  5. Gottschalk, J., and N. Winther-Nielsen, 2013. Persuasive skill development: On computational surveillance strategies for modeling learning statistics with PLOTLearner. In Behringer and Sinclair, IWEPLET 2013, Paphos, 16.-17.September 2013, 109-116. find
  6. Holley, D. and T. Boyle. 2012. Empowering teachers to author multimedia learning resources that support students’ critical thinking. EURODL, European Journal of Open and Distance Learning, Published 21.02.1012. [Available at: http://www.eurodl.org/materials/contrib/2012/Holley_Boyle.pdf] ↗
  7. Kay, R. H and L. Knack. 2007. Evaluating the learning in learning objects. Open Learning, 22(1): 5-28 find
  8. Kofoed, J. B. 2014. The Perfect e-Storm: Repurposing Generative Learning Objects. HIPHIL Novum 1(2): 54-77 [http://hiphil.org/index.php/hiphil/article/view/60], ↗
  9. Laurillard, D. 2012. Teaching as a Design Science: Building Pedagogical Patterns for Learning and Technology. London: Routledge Narciss, S., S. Sosnovsky, L. Schnaubert, E. Andrès, A. Eichelmann, G. Goguadze, E. Melis. 2014. Exploring feedback and student characteristics relevant for personalizing feedback strategies. Computers & Education, 71: 56-76 find
  10. Nesbit, J. C. and K. Belfer. 2004, Collaborative evaluation of learning objects, In R. McGreal, Online Education Using Learning Objects. London: Routledge, 138-153 find
  11. Oinas-Kukkonen, H.. 2010. Behavior Change Support Systems: A Research Model and Agenda. In T. Ploug et al, Persuasive 2010. LNCS 6137. Berlin and Heidelberg: Springer-Verlag, 4–14 find
  12. Sandborg-Petersen, U. 2008. Annotated Text Databases in the Context of the Kaj Munk Archive: One Database Model, One Query Language, and Several Applications (PhD diss, Aalborg University; available at http://www.hum.aau.dk/~ulrikp/PhD). —. 2011. On Biblical Hebrew and Computer Science: Inspiration, Models, Tools, and Cross-Fertilization. In W. Th. van Peursen and J.W. Dyk, Tradition and Innovation in Biblical Interpretation. Studies Presented to Professor Eep Talstra on the Occasion of his Sixty-Fifth Birthday. Leiden: Brill, 261-276. ↗
  13. Schulze, M. 2010. ‘Taking Intelligent CALL to Task.’ In M. Thomas and H. Reinders, Task-based language learning and teaching with technology, New York and London: Continuum, 63-81 find
  14. Trinder, R. 2006. Language Learning with Computers: The Students' Perspective. A Theoretical and Empirical Investigation. Frankfurt: Peter Lang Winther-Nielsen, N. 2011. Persuasive Hebrew Exercises: The Wit of Technology-Enhanced Language Learning. In W. Th. van Peursen and J.W. Dyk, Tradition and Innovation in Biblical Interpretation. Studies Presented to Professor Eep Talstra on the Occasion of his Sixty-Fifth Birthday. Leiden: Brill, 277-98 – . 2013. PLOTLearner as Persuasive Technology: Tool, Simulation and Virtual World for Language Learning. I Reinhold Behringer og Georgi Sinclair, IWEPLET 2013 Proceedings, p. 21-28 [http://www.iweplet2013.eu/http://www.lulu.com/shop/reinhold-behringer-and-georgina-sin-clair/iweplet-2013-proceedings/paperback/product-21189131.html] – . 2014. PLOTLearner’s Persuasive Achievement: Force, Flow and Context in Technology for Language Learning from the Hebrew Bible. HIPHIL Novum 1(2): 78-94 [http://hiphil.org/index.php/hiphil/arti-cle/view/57]. ↗

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