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dungeon

Who acts: Pharaoh, they, I, Hebrews, Thy, Jeremiah · What happens: explore, send, call, bring, steal away, do · To what, where: Joseph, dungeon, I, land, nothing, me · Speech: someone speaks here

«dungeon» in the Judaism dictionary: its 2 meanings for a pupil and its 13 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: dungeon in the Judaism dictionary.

Meaning 1

A dark prison room, often underground, in a castle.

detamodcompoundpunctadvmodadvmodpunctcasedetconjpunctrootADETdarkADJprisonNOUNroomNOUN,PUNCToftenADVundergroundADV,PUNCTinADPaDETcastleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 roomdet
2darkdarkADJDegree=Pos4 roomamod
3prisonprisonNOUNNumber=Sing4 roomcompound
4roomroomNOUNNumber=Singrootroot
5,,PUNCT_7 undergroundpunct
6oftenoftenADV_7 undergroundadvmod
7undergroundundergroundADV_4 roomadvmod
8,,PUNCT_11 castlepunct
9ininADP_11 castlecase
10aaDETDefinite=Ind PronType=Art11 castledet
11castlecastleNOUNNumber=Sing4 roomconj
12..PUNCT_4 roompunct

The frames reader finds no event or fact in this sentence.

Meaning 2

Usage: games — kept apart, not parsed.

In video and board games, a set of dangerous rooms or tunnels to explore.

The tree, 14 words
casecccompoundconjpunctdetconjcaseamodnmodccconjmarkaclpunctrootInADPvideoNOUNandCCONJboardNOUNgamesNOUN,PUNCTaDETsetNOUNofADPdangerousADJroomsNOUNorCCONJtunnelsNOUNtoPARTexploreVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 videocase
2videovideoNOUNNumber=Singrootroot
3andandCCONJ_5 gamescc
4boardboardNOUNNumber=Sing5 gamescompound
5gamesgameNOUNNumber=Plur2 videoconj
6,,PUNCT_8 setpunct
7aaDETDefinite=Ind PronType=Art8 setdet
8setsetNOUNNumber=Sing2 videoconj
9ofofADP_11 roomscase
10dangerousdangerousADJDegree=Pos11 roomsamod
11roomsroomNOUNNumber=Plur8 setnmod
12ororCCONJ_13 tunnelscc
13tunnelstunnelNOUNNumber=Plur11 roomsconj
14totoPART_15 exploremark
15exploreexploreVERBVerbForm=Inf13 tunnelsacl
16..PUNCT_2 videopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1exploreto-infinitivevn investigate-35.4 «NP V NP.location»: agent=Agent

Example 1

Then Pharaoh sent and called Joseph, and they brought him hastily out of the dungeon. (Torah GEN.41.14, JPS 1917)

Sentence 1: Then Pharaoh sent and called Joseph, and they brought him hastily out of the dungeon.

The tree, 15 words
advmodnsubjccconjobjpunctccnsubjconjobjadvmodcasecasedetoblpunctrootThenADVPharaohPROPNsentVERBandCCONJcalledVERBJosephPROPN,PUNCTandCCONJtheyPRONbroughtVERBhimPRONhastilyADVoutADPofADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThenthenADVPronType=Dem3 sentadvmod
2PharaohPharaohPROPNNumber=Sing3 sentnsubj
3sentsendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4andandCCONJ_5 calledcc
5calledcallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 sentconj
6JosephJosephPROPNNumber=Sing5 calledobj
7,,PUNCT_10 broughtpunct
8andandCCONJ_10 broughtcc
9theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs10 broughtnsubj
10broughtbringVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin3 sentconj
11himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs10 broughtobj
12hastilyhastilyADV_10 broughtadvmod
13outoutADP_16 dungeoncase
14ofofADP_16 dungeoncase
15thetheDETDefinite=Def PronType=Art16 dungeondet
16dungeondungeonNOUNNumber=Sing10 broughtobl
17..PUNCT_3 sentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendpastPharaohthenvn confine-92-1 «NP V NP»: agent=Agent
2callpastPharaoh not said hereJosephvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent joseph=Recipient
3bringpasttheyJosephthe dungeonhastily propertyvn bring-11.3-1 «NP V NP PP.initial_location»: agent=Agent he=Theme out dungeon=Initial_Location

Sentence 2: (Torah GEN.41.14, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNGEN.41.14PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 GEN.41.14punct
2TorahTorahPROPNNumber=Sing3 GEN.41.14compound
3GEN.41.14GEN.41.14PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 GEN.41.14conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 GEN.41.14punct

The frames reader finds no event or fact in this sentence.

Example 2

For indeed I was stolen away out of the land of the Hebrews; and here also have I done nothing that they should put me into the dungeon.' (Torah GEN.40.15, JPS 1917)

Sentence 1: For indeed I was stolen away out of the land of the Hebrews; and here also have I done nothing that they should put me into the dungeon.'

The tree, 28 words
markadvmodnsubjaux:passadvcladvmodcasecasedetoblcasedetnmodpunctccadvmodadvmodauxnsubjobjmarknsubjauxaclobjcasedetoblpunctpunctrootForSCONJindeedADVIPRONwasAUXstolenVERBawayADVoutADPofADPtheDETlandNOUNofADPtheDETHebrewsPROPN;PUNCTandCCONJhereADValsoADVhaveAUXIPRONdoneVERBnothingPRONthatSCONJtheyPRONshouldAUXputVERBmePRONintoADPtheDETdungeonNOUN.PUNCT'PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ForforSCONJ_5 stolenmark
2indeedindeedADV_5 stolenadvmod
3IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 stolennsubj
4wasbeAUXMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin5 stolenaux:pass
5stolenstealVERBTense=Past VerbForm=Part Voice=Pass20 doneadvcl
6awayawayADV_5 stolenadvmod
7outoutADP_10 landcase
8ofofADP_10 landcase
9thetheDETDefinite=Def PronType=Art10 landdet
10landlandNOUNNumber=Sing5 stolenobl
11ofofADP_13 Hebrewscase
12thetheDETDefinite=Def PronType=Art13 Hebrewsdet
13HebrewsHebrewPROPNNumber=Plur10 landnmod
14;;PUNCT_18 havepunct
15andandCCONJ_18 havecc
16herehereADVPronType=Dem18 haveadvmod
17alsoalsoADV_18 haveadvmod
18havehaveAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin20 doneaux
19IIPRONCase=Nom Number=Sing Person=1 PronType=Prs20 donensubj
20donedoVERBTense=Past VerbForm=Partrootroot
21nothingnothingPRONNumber=Sing PronType=Neg20 doneobj
22thatthatSCONJ_25 putmark
23theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs25 putnsubj
24shouldshouldAUXVerbForm=Fin25 putaux
25putputVERBVerbForm=Inf21 nothingacl
26meIPRONCase=Acc Number=Sing Person=1 PronType=Prs25 putobj
27intointoADP_29 dungeoncase
28thetheDETDefinite=Def PronType=Art29 dungeondet
29dungeondungeonNOUNNumber=Sing25 putobl
30..PUNCT_20 donepunct
31''PUNCT_20 donepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1steal awaypast · passiveIthe land of the Hebrewsaway, indeed propertyvn steal-10.5-1 «NP V NP PP.source»: subject=Theme out land=Source
2dopresent · perfectInothingvn act-114-1 «NP V NP»: agent=Agent nothing=Eventuality
3putshouldHebrews = hebrewmethe dungeonvn invest-13.5.4-1 «NP V PP»: agent=Agent i=Goal

Sentence 2: (Torah GEN.40.15, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNGEN.40.15PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 GEN.40.15punct
2TorahTorahPROPNNumber=Sing3 GEN.40.15compound
3GEN.40.15GEN.40.15PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 GEN.40.15conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 GEN.40.15punct

The frames reader finds no event or fact in this sentence.

Example 3

I called upon Thy name, O LORD, Out of the lowest dungeon. (Writings LAM.3.55, JPS 1917)

Sentence 1: I called upon Thy name, O LORD, Out of the lowest dungeon.

The tree, 12 words
nsubjcasenmod:possoblpunctdiscourseoblpunctcasecasedetamodoblpunctrootIPRONcalledVERBuponADPThyPRONnameNOUN,PUNCTOINTJLORDPROPN,PUNCTOutADPofADPtheDETlowestADJdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 callednsubj
2calledcallVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3uponuponADP_5 namecase
4ThythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch5 namenmod:poss
5namenameNOUNNumber=Sing2 calledobl
6,,PUNCT_8 LORDpunct
7OoINTJ_8 LORDdiscourse
8LORDLORDPROPNNumber=Sing2 calledobl
9,,PUNCT_14 dungeonpunct
10OutoutADP_14 dungeoncase
11ofofADP_14 dungeoncase
12thetheDETDefinite=Def PronType=Art14 dungeondet
13lowestlowADJDegree=Sup14 dungeonamod
14dungeondungeonNOUNNumber=Sing2 calledobl
15..PUNCT_2 calledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callpastILORDthe lowest dungeonupon Thy namevn initiate_communication-37.4.2-1 «NP V»: agent=Agent
2nameThynom name «communication transitive»: poss=agent

Sentence 2: (Writings LAM.3.55, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNLAM.3.55PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3LAM.3.55LAM.3.55PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 LAM.3.55flat
619171917NUMNumForm=Digit NumType=Card3 LAM.3.55flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 4

They have cut off my life in the dungeon, and have cast stones upon me. (Writings LAM.3.53, JPS 1917)

Sentence 1: They have cut off my life in the dungeon, and have cast stones upon me.

The tree, 15 words
nsubjauxcompound:prtnmod:possobjcasedetoblpunctccauxconjobjcaseoblpunctrootTheyPRONhaveAUXcutVERBoffADPmyPRONlifeNOUNinADPtheDETdungeonNOUN,PUNCTandCCONJhaveAUXcastVERBstonesNOUNuponADPmePRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 cutnsubj
2havehaveAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 cutaux
3cutcutVERBTense=Past VerbForm=Partrootroot
4offoffADP_3 cutcompound:prt
5mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs6 lifenmod:poss
6lifelifeNOUNNumber=Sing3 cutobj
7ininADP_9 dungeoncase
8thetheDETDefinite=Def PronType=Art9 dungeondet
9dungeondungeonNOUNNumber=Sing3 cutobl
10,,PUNCT_13 castpunct
11andandCCONJ_13 castcc
12havehaveAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 castaux
13castcastVERBTense=Past VerbForm=Part3 cutconj
14stonesstoneNOUNNumber=Plur13 castobj
15uponuponADP_16 mecase
16meIPRONCase=Acc Number=Sing Person=1 PronType=Prs13 castobl
17..PUNCT_3 cutpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cut offpresent · perfectTheymy lifethe dungeonvn stop-55.4-1 «NP V NP.eventuality»: agent=Affector life=Eventuality
2castpresent · perfectThey not said herestonesupon mevn throw-17.1 «NP V NP PP.destinations»: agent=Agent stone=Theme upon i=Destination

Sentence 2: (Writings LAM.3.53, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNLAM.3.53PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3LAM.3.53LAM.3.53PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 LAM.3.53flat
619171917NUMNumForm=Digit NumType=Card3 LAM.3.53flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 5

When Jeremiah was come into the dungeon-house, and into the cells, and Jeremiah had remained there many days; (Prophets JER.37.16, JPS 1917)

The tree, 23 words
advmodnsubjaux:passcasedetcompoundpunctoblpunctcccasedetoblpunctccnsubjauxconjadvmodamodobl:unmarkedpunctpunctoblappospunctflatflatpunctrootWhenADVJeremiahPROPNwasAUXcomeVERBintoADPtheDETdungeonNOUN-PUNCThouseNOUN,PUNCTandCCONJintoADPtheDETcellsNOUN,PUNCTandCCONJJeremiahPROPNhadAUXremainedVERBthereADVmanyADJdaysNOUN;PUNCT(PUNCTProphetsNOUNJER.37.16PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int4 comeadvmod
2JeremiahJeremiahPROPNNumber=Sing4 comensubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 comeaux:pass
4comecomeVERBTense=Past VerbForm=Part Voice=Passrootroot
5intointoADP_9 housecase
6thetheDETDefinite=Def PronType=Art9 housedet
7dungeondungeonNOUNNumber=Sing9 housecompound
8--PUNCT_7 dungeonpunct
9househouseNOUNNumber=Sing4 comeobl
10,,PUNCT_14 cellspunct
11andandCCONJ_14 cellscc
12intointoADP_14 cellscase
13thetheDETDefinite=Def PronType=Art14 cellsdet
14cellscellNOUNNumber=Plur4 comeobl
15,,PUNCT_19 remainedpunct
16andandCCONJ_19 remainedcc
17JeremiahJeremiahPROPNNumber=Sing19 remainednsubj
18hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin19 remainedaux
19remainedremainVERBTense=Past VerbForm=Part4 comeconj
20therethereADVPronType=Dem19 remainedadvmod
21manymanyADJDegree=Pos22 daysamod
22daysdayNOUNNumber=Plur19 remainedobl:unmarked
23;;PUNCT_25 Prophetspunct
24((PUNCT_25 Prophetspunct
25ProphetsprophetNOUNNumber=Plur4 comeobl
26JER.37.16JER.37.16PROPNNumber=Sing25 Prophetsappos
27,,PUNCT_28 JPSpunct
28JPSJPSPROPNNumber=Sing26 JER.37.16flat
2919171917NUMNumForm=Digit NumType=Card26 JER.37.16flat
30))PUNCT_25 Prophetspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comepast · passiveJeremiahthe dungeon houseinto the cells; Prophets obltree rules
2remainpast · perfectJeremiahtheredayvn exist-47.1 «NP V»: agent=Theme

Example 6

The king threw the thief into the dungeon.

detnsubjdetobjcasedetoblpunctrootTheDETkingNOUNthrewVERBtheDETthiefNOUNintoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 kingdet
2kingkingNOUNNumber=Sing3 threwnsubj
3threwthrowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 thiefdet
5thiefthiefNOUNNumber=Sing3 threwobj
6intointoADP_8 dungeoncase
7thetheDETDefinite=Def PronType=Art8 dungeondet
8dungeondungeonNOUNNumber=Sing3 threwobl
9..PUNCT_3 threwpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwpastthe kingthe thiefinto the dungeon resultvn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer thief=Theme into dungeon=Result

Example 7

Toad lay in the dungeon and wept.

nsubjcasedetoblccconjpunctrootToadPROPNlayVERBinADPtheDETdungeonNOUNandCCONJweptVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ToadToadPROPNNumber=Sing2 laynsubj
2laylieVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3ininADP_5 dungeoncase
4thetheDETDefinite=Def PronType=Art5 dungeondet
5dungeondungeonNOUNNumber=Sing2 layobl
6andandCCONJ_7 weptcc
7weptweepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 layconj
8..PUNCT_2 laypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liepastToadthe dungeonvn assuming_position-50 «NP V PP.location»: agent=Agent in dungeon=Location
2weeppastToad not said herevn breathe-40.1.2 «NP V»: agent=Agent

Example 8

The dungeon was cold, damp and dark.

detnsubjcoppunctconjccconjpunctrootTheDETdungeonNOUNwasAUXcoldADJ,PUNCTdampADJandCCONJdarkADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dungeondet
2dungeondungeonNOUNNumber=Sing4 coldnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 coldcop
4coldcoldADJDegree=Posrootroot
5,,PUNCT_6 damppunct
6dampdampADJDegree=Pos4 coldconj
7andandCCONJ_8 darkcc
8darkdarkADJDegree=Pos4 coldconj
9..PUNCT_4 coldpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe dungeoncold propertytree rules
2bethe dungeon not said heretree rules
3bethe dungeon not said heretree rules

Example 9

We visited a castle and saw the old dungeon.

nsubjdetobjccconjdetamodobjpunctrootWePRONvisitedVERBaDETcastleNOUNandCCONJsawVERBtheDEToldADJdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 visitednsubj
2visitedvisitVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 castledet
4castlecastleNOUNNumber=Sing2 visitedobj
5andandCCONJ_6 sawcc
6sawseeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin2 visitedconj
7thetheDETDefinite=Def PronType=Art9 dungeondet
8oldoldADJDegree=Pos9 dungeonamod
9dungeondungeonNOUNNumber=Sing6 sawobj
10..PUNCT_2 visitedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1visitpastWea castlevn meet-36.3-1 «NP V NP»: agent=Agent castle=Co-Agent
2seepastWe not said herethe old dungeonvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer dungeon=Stimulus

Example 10

In the game, you have to find the key to escape the dungeon.

The tree, 13 words
casedetoblpunctnsubjmarkxcompdetobjmarkacldetobjpunctrootInADPtheDETgameNOUN,PUNCTyouPRONhaveVERBtoPARTfindVERBtheDETkeyNOUNtoPARTescapeVERBtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 haveobl
4,,PUNCT_3 gamepunct
5youyouPRONCase=Nom Person=2 PronType=Prs6 havensubj
6havehaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
7totoPART_8 findmark
8findfindVERBVerbForm=Inf6 havexcomp
9thetheDETDefinite=Def PronType=Art10 keydet
10keykeyNOUNNumber=Sing8 findobj
11totoPART_12 escapemark
12escapeescapeVERBVerbForm=Inf10 keyacl
13thetheDETDefinite=Def PronType=Art14 dungeondet
14dungeondungeonNOUNNumber=Sing12 escapeobj
15..PUNCT_6 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentyouthe gametree rules
2findto-infinitiveyou not said herethe keyvn discover-84 «NP V NP»: agent=Agent key=Topic
3escapeto-infinitiveyou not said herethe dungeonvn escape-51.1-1-1 «NP V NP»: agent=Theme dungeon=Initial_Location

Example 11

The gaoler's daughter brought food down to the dungeon.

detnmod:posscasensubjobjadvmodcasedetoblpunctrootTheDETgaolerNOUN'sPARTdaughterNOUNbroughtVERBfoodNOUNdownADVtoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gaolerdet
2gaolergaolerNOUNNumber=Sing4 daughternmod:poss
3's'sPART_2 gaolercase
4daughterdaughterNOUNNumber=Sing5 broughtnsubj
5broughtbringVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6foodfoodNOUNNumber=Sing5 broughtobj
7downdownADV_5 broughtadvmod
8totoADP_10 dungeoncase
9thetheDETDefinite=Def PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing5 broughtobl
11..PUNCT_5 broughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bring downpastthe gaoler's daughterfoodthe dungeondown propertyvn bring-11.3-1 «NP V NP PP.destination»: agent=Agent food=Theme to dungeon=Destination

Example 12

Many castle dungeons were really used as storerooms.

amodcompoundnsubj:passaux:passadvmodcaseoblpunctrootManyADJcastleNOUNdungeonsNOUNwereAUXreallyADVusedVERBasADPstoreroomsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ManymanyADJDegree=Pos3 dungeonsamod
2castlecastleNOUNNumber=Sing3 dungeonscompound
3dungeonsdungeonNOUNNumber=Plur6 usednsubj:pass
4werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin6 usedaux:pass
5reallyreallyADV_6 usedadvmod
6useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
7asasADP_8 storeroomscase
8storeroomsstoreroomNOUNNumber=Plur6 usedobl
9..PUNCT_6 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepast · passiveMany castle dungeonsas storeroomsvn spend_time-104 «NP V NP PP.attribute»: subject=Duration as storeroom=Attribute

Example 13

So they seized him and put him in a dungeon.

advmodnsubjobjccconjobjcasedetoblpunctrootSoADVtheyPRONseizedVERBhimPRONandCCONJputVERBhimPRONinADPaDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_3 seizedadvmod
2theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 seizednsubj
3seizedseizeVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 seizedobj
5andandCCONJ_6 putcc
6putputVERBVerbForm=Inf3 seizedconj
7himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs6 putobj
8ininADP_10 dungeoncase
9aaDETDefinite=Ind PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing6 putobl
11..PUNCT_3 seizedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seizepasttheyhim = hevn obtain-13.5.2 «NP V NP»: agent=Agent he=Theme
2putinfinitivethey not said herehim = hea dungeonvn put-9.1-2 «NP V NP PP.destination»: agent=Agent he=Theme in dungeon=Destination

Text: the Judaism dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/judaism/D/dungeon/