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move

Who acts: move, thou, spirit, They, silver, gold · What happens: move, be, change, push, live, feel · To what, where: one place, position, something, it, place, house

«move» in the Judaism dictionary: its 5 meanings for a pupil and its 13 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: move in the Judaism dictionary.

Meaning 1

To move is to go from one place to another, or to change position.

The tree, 14 words
markadvclcopmarkcasenummodoblcaseoblpunctccmarkconjobjpunctrootToPARTmoveVERBisAUXtoPARTgoVERBfromADPoneNUMplaceNOUNtoADPanotherDET,PUNCTorCCONJtoPARTchangeVERBpositionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf5 goadvcl
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gocop
4totoPART_5 gomark
5gogoVERBMood=Imp VerbForm=Finrootroot
6fromfromADP_8 placecase
7oneoneNUMNumForm=Word NumType=Card8 placenummod
8placeplaceNOUNNumber=Sing5 goobl
9totoADP_10 anothercase
10anotheranotherDETPronType=Ind5 goobl
11,,PUNCT_14 changepunct
12ororCCONJ_14 changecc
13totoPART_14 changemark
14changechangeVERBVerbForm=Inf5 goconj
15positionpositionNOUNNumber=Sing14 changeobj
16..PUNCT_5 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2ispresentone placeto another; go propertytree rules
3changeto-infinitivepositionvn dress-41.1.1-1-1 «NP V NP»: agent=Agent position=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To move something is to carry or push it to another place.

markadvclobjcopmarkccconjobjcasedetoblpunctrootToPARTmoveVERBsomethingPRONisAUXtoPARTcarryVERBorCCONJpushVERBitPRONtoADPanotherDETplaceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 carryadvcl
3somethingsomethingPRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 carrycop
5totoPART_6 carrymark
6carrycarryVERBMood=Imp VerbForm=Finrootroot
7ororCCONJ_8 pushcc
8pushpushVERBMood=Imp VerbForm=Fin6 carryconj
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 pushobj
10totoADP_12 placecase
11anotheranotherDETPronType=Ind12 placedet
12placeplaceNOUNNumber=Sing8 pushobl
13..PUNCT_6 carrypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomethingvn roll-51.3.1 «NP V NP.theme»: agent=Agent something=Theme
2ispresentcarry propertytree rules
3pushinfinitiveitanother placevn funnel-9.3-1-1 «NP V NP PP.trajectory»: agent=Agent it=Theme to place=Trajectory

Meaning 3

To move house is to go and live in a new home.

markadvclobjcopmarkccconjcasedetamodoblpunctrootToPARTmoveVERBhouseNOUNisAUXtoPARTgoVERBandCCONJliveVERBinADPaDETnewADJhomeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 goadvcl
3househouseNOUNNumber=Sing2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gocop
5totoPART_6 gomark
6gogoVERBMood=Imp VerbForm=Finrootroot
7andandCCONJ_8 livecc
8liveliveVERBMood=Imp VerbForm=Fin6 goconj
9ininADP_12 homecase
10aaDETDefinite=Ind PronType=Art12 homedet
11newnewADJDegree=Pos12 homeamod
12homehomeNOUNNumber=Sing8 liveobl
13..PUNCT_6 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivehousevn roll-51.3.1 «NP V NP.theme»: agent=Agent house=Theme
2ispresentgo propertytree rules
3liveinfinitivea new homevn lodge-46 «NP V PP.location»: agent=Theme in home=Location

Meaning 4

A move is a turn or step in a game, or an action: «a smart move».

The tree, 16 words
detnsubjcopdetccconjcasedetnmodpunctccdetconjpunctpunctdetamodparataxispunctpunctrootADETmoveNOUNisAUXaDETturnNOUNorCCONJstepNOUNinADPaDETgameNOUN,PUNCTorCCONJanDETactionNOUN:PUNCT«PUNCTaDETsmartADJmoveNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 movedet
2movemoveNOUNNumber=Sing5 turnnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 turncop
4aaDETDefinite=Ind PronType=Art5 turndet
5turnturnNOUNNumber=Singrootroot
6ororCCONJ_7 stepcc
7stepstepNOUNNumber=Sing5 turnconj
8ininADP_10 gamecase
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 stepnmod
11,,PUNCT_14 actionpunct
12ororCCONJ_14 actioncc
13anaDETDefinite=Ind PronType=Art14 actiondet
14actionactionNOUNNumber=Sing5 turnconj
15::PUNCT_19 movepunct
16««PUNCT_19 movepunct
17aaDETDefinite=Ind PronType=Art19 movedet
18smartsmartADJDegree=Pos19 moveamod
19movemoveNOUNNumber=Sing5 turnparataxis
20»»PUNCT_19 movepunct
21..PUNCT_5 turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta movea turn or step in a game or a actiontree rules

Meaning 5

To move someone is to make them feel strong feelings, like being sad or touched.

The tree, 15 words
markcsubjobjcopmarkobjxcompamodobjpunctcasecopparataxisccconjpunctrootToPARTmoveVERBsomeonePRONisAUXtoPARTmakeVERBthemPRONfeelVERBstrongADJfeelingsNOUN,PUNCTlikeADPbeingAUXsadADJorCCONJtouchedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 makecsubj
3someonesomeonePRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 makecop
5totoPART_6 makemark
6makemakeVERBVerbForm=Infrootroot
7themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs6 makeobj
8feelfeelVERBVerbForm=Inf6 makexcomp
9strongstrongADJDegree=Pos10 feelingsamod
10feelingsfeelingNOUNNumber=Plur8 feelobj
11,,PUNCT_14 sadpunct
12likelikeADP_14 sadcase
13beingbeAUXTense=Pres VerbForm=Part14 sadcop
14sadsadADJDegree=Pos6 makeparataxis
15ororCCONJ_16 touchedcc
16touchedtouchVERBTense=Past VerbForm=Part Voice=Pass14 sadconj
17..PUNCT_6 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomeonevn roll-51.3.1 «NP V ADJ.result»: agent=Theme someone=Result
2ispresentmake propertytree rules
3feelinfinitivestrong feelingsvn hunt-35.1 «NP V NP»: agent=Agent feeling=Theme
4isgerundsad propertytree rules
5touchparticiplevn contiguous_location-47.8-1 «NP V»: agent=Theme

Example 1

When thou comest into thy neighbour's standing corn, then thou mayest pluck ears with thy hand; but thou shalt not move a sickle unto thy neighbour's standing corn. (Torah DEU.23.25, JPS 1917)

Sentence 1: When thou comest into thy neighbour's standing corn, then thou mayest pluck ears with thy hand; but thou shalt not move a sickle unto thy neighbour's standing corn.

The tree, 30 words
advmodnsubjadvclcasenmod:possnmod:posscasecompoundoblpunctadvmodnsubjauxobjcasenmod:possoblpunctccnsubjauxadvmodconjdetobjcasenmod:possnmod:posscasecompoundoblpunctrootWhenADVthouPRONcomestVERBintoADPthyPRONneighbourNOUN'sPARTstandingNOUNcornNOUN,PUNCTthenADVthouPRONmayestAUXpluckVERBearsNOUNwithADPthyPRONhandNOUN;PUNCTbutCCONJthouPRONshaltAUXnotPARTmoveVERBaDETsickleNOUNuntoADPthyPRONneighbourNOUN'sPARTstandingNOUNcornNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int3 comestadvmod
2thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch3 comestnsubj
3comestcomeVERBMood=Ind Number=Sing Person=2 Style=Arch Tense=Pres VerbForm=Fin14 pluckadvcl
4intointoADP_9 corncase
5thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch6 neighbournmod:poss
6neighbourneighbourNOUNNumber=Sing9 cornnmod:poss
7's'sPART_6 neighbourcase
8standingstandingNOUNNumber=Sing9 corncompound
9corncornNOUNNumber=Sing3 comestobl
10,,PUNCT_3 comestpunct
11thenthenADVPronType=Dem14 pluckadvmod
12thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch14 plucknsubj
13mayestmayAUXStyle=Arch VerbForm=Fin14 pluckaux
14pluckpluckVERBVerbForm=Infrootroot
15earsearNOUNNumber=Plur14 pluckobj
16withwithADP_18 handcase
17thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch18 handnmod:poss
18handhandNOUNNumber=Sing14 pluckobl
19;;PUNCT_24 movepunct
20butbutCCONJ_24 movecc
21thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch24 movensubj
22shaltshallAUXStyle=Arch VerbForm=Fin24 moveaux
23notnotPARTPolarity=Neg24 moveadvmod
24movemoveVERBVerbForm=Inf14 pluckconj
25aaDETDefinite=Ind PronType=Art26 sickledet
26sicklesickleNOUNNumber=Sing24 moveobj
27untountoADP_32 corncase
28thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch29 neighbournmod:poss
29neighbourneighbourNOUNNumber=Sing32 cornnmod:poss
30's'sPART_29 neighbourcase
31standingstandingNOUNNumber=Sing32 corncompound
32corncornNOUNNumber=Sing24 moveobl
33..PUNCT_14 pluckpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comepresentthouthy neighbour's standing cornvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme into corn=Initial_Location
2pluckmaythouearsthenwith thy handvn braid-41.2.2 «NP V NP»: agent=Agent ear=Patient
3not moveshallthoua sickleunto thy neighbour's standing cornvn roll-51.3.1 «NP V NP.theme»: agent=Agent sickle=Theme

Sentence 2: (Torah DEU.23.25, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNDEU.23.25PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 DEU.23.25punct
2TorahTorahPROPNNumber=Sing3 DEU.23.25compound
3DEU.23.25DEU.23.25PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 DEU.23.25conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 DEU.23.25punct

The frames reader finds no event or fact in this sentence.

Example 2

And the spirit of the LORD began to move him in Mahaneh-dan, between Zorah and Eshtaol. (Prophets JDG.13.25, JPS 1917)

Sentence 1: And the spirit of the LORD began to move him in Mahaneh-dan, between Zorah and Eshtaol.

The tree, 17 words
ccdetnsubjcasedetnmodmarkxcompobjcasecompoundpunctoblpunctcaseoblccconjpunctrootAndCCONJtheDETspiritNOUNofADPtheDETLORDPROPNbeganVERBtoPARTmoveVERBhimPRONinADPMahanehPROPN-PUNCTdanNOUN,PUNCTbetweenADPZorahPROPNandCCONJEshtaolPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AndandCCONJ_7 begancc
2thetheDETDefinite=Def PronType=Art3 spiritdet
3spiritspiritNOUNNumber=Sing7 begannsubj
4ofofADP_6 LORDcase
5thetheDETDefinite=Def PronType=Art6 LORDdet
6LORDLORDPROPNNumber=Sing3 spiritnmod
7beganbeginVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8totoPART_9 movemark
9movemoveVERBVerbForm=Inf7 beganxcomp
10himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs9 moveobj
11ininADP_14 dancase
12MahanehMahanehPROPNNumber=Sing14 dancompound
13--PUNCT_12 Mahanehpunct
14dandanNOUNNumber=Sing9 moveobl
15,,PUNCT_17 Zorahpunct
16betweenbetweenADP_17 Zorahcase
17ZorahZorahPROPNNumber=Sing9 moveobl
18andandCCONJ_19 Eshtaolcc
19EshtaolEshtaolPROPNNumber=Sing17 Zorahconj
20..PUNCT_7 beganpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beginpastthe spirit of the LORDvn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
2moveto-infinitivethe spirit of the LORD not said herespiritMahaneh danbetween Zorah and Eshtaolvn roll-51.3.1 «NP V ADJ.result»: agent=Theme he=Result

Sentence 2: (Prophets JDG.13.25, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNJDG.13.25PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3JDG.13.25JDG.13.25PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 JDG.13.25flat
619171917NUMNumForm=Digit NumType=Card3 JDG.13.25flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Example 3

They deck it with silver and with gold, they fasten it with nails and with hammers, that it move not. (Prophets JER.10.4, JPS 1917)

Sentence 1: They deck it with silver and with gold, they fasten it with nails and with hammers, that it move not.

The tree, 20 words
nsubjobjcaseoblcccaseconjpunctnsubjparataxisobjcaseoblcccaseconjpunctmarknsubjconjadvmodpunctrootTheyPRONdeckVERBitPRONwithADPsilverNOUNandCCONJwithADPgoldNOUN,PUNCTtheyPRONfastenVERBitPRONwithADPnailsNOUNandCCONJwithADPhammersNOUN,PUNCTthatSCONJitPRONmoveVERBnotPART.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 decknsubj
2deckdeckVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs2 deckobj
4withwithADP_5 silvercase
5silversilverNOUNNumber=Sing2 deckobl
6andandCCONJ_8 goldcc
7withwithADP_8 goldcase
8goldgoldNOUNNumber=Sing5 silverconj
9,,PUNCT_11 fastenpunct
10theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs11 fastennsubj
11fastenfastenVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 deckparataxis
12ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs11 fastenobj
13withwithADP_14 nailscase
14nailsnailNOUNNumber=Plur11 fastenobl
15andandCCONJ_17 hammerscc
16withwithADP_17 hammerscase
17hammershammerNOUNNumber=Plur14 nailsconj
18,,PUNCT_21 movepunct
19thatthatSCONJ_21 movemark
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 movensubj
21movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres Typo=Yes VerbForm=Fin11 fastenconj
22notnotPARTPolarity=Neg21 moveadvmod
23..PUNCT_2 deckpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1deckpresentTheyitwith silver and goldvn fill-9.8-1 «NP V NP PP.theme»: agent=Agent it=Destination with silver=Theme
2fastenpresentsilvergoldwith nails and hammersvn shake-22.3-2-1 «NP V NP PP»: agent=Agent it=Patient with nail=Co-Patient
3not movepresentgoldvn roll-51.3.1 «NP.theme V»: agent=Theme

Sentence 2: (Prophets JER.10.4, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNJER.10.4PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3JER.10.4JER.10.4PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 JER.10.4flat
619171917NUMNumForm=Digit NumType=Card3 JER.10.4flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Example 4

Nay, he will not ever be threshing it; and though the roller of his wagon and its sharp edges move noisily, he doth not crush it. (Prophets ISA.28.28, JPS 1917)

Sentence 1: Nay, he will not ever be threshing it; and though the roller of his wagon and its sharp edges move noisily, he doth not crush it.

The tree, 26 words
discoursepunctnsubjauxadvmodadvmodauxobjpunctccmarkdetnsubjcasenmod:possnmodccnmod:possamodconjadvcladvmodpunctnsubjconjadvmodxcompobjpunctrootNayINTJ,PUNCThePRONwillAUXnotPARTeverADVbeAUXthreshingVERBitPRON;PUNCTandCCONJthoughSCONJtheDETrollerNOUNofADPhisPRONwagonNOUNandCCONJitsPRONsharpADJedgesNOUNmoveVERBnoisilyADV,PUNCThePRONdothVERBnotPARTcrushVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NaynayINTJ_8 threshingdiscourse
2,,PUNCT_1 Naypunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 threshingnsubj
4willwillAUXVerbForm=Fin8 threshingaux
5notnotPARTPolarity=Neg8 threshingadvmod
6evereverADVPronType=Ind8 threshingadvmod
7bebeAUXVerbForm=Inf8 threshingaux
8threshingthreshVERBTense=Pres VerbForm=Partrootroot
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 threshingobj
10;;PUNCT_26 dothpunct
11andandCCONJ_26 dothcc
12thoughthoughSCONJ_22 movemark
13thetheDETDefinite=Def PronType=Art14 rollerdet
14rollerrollerNOUNNumber=Sing22 movensubj
15ofofADP_17 wagoncase
16hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs17 wagonnmod:poss
17wagonwagonNOUNNumber=Sing14 rollernmod
18andandCCONJ_21 edgescc
19itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs21 edgesnmod:poss
20sharpsharpADJDegree=Pos21 edgesamod
21edgesedgeNOUNNumber=Plur17 wagonconj
22movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin26 dothadvcl
23noisilynoisilyADV_22 moveadvmod
24,,PUNCT_22 movepunct
25hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs26 dothnsubj
26dothdoVERBMood=Ind Number=Sing Person=3 Style=Arch Tense=Pres VerbForm=Fin8 threshingconj
27notnotPARTPolarity=Neg28 crushadvmod
28crushcrushVERBVerbForm=Inf26 dothxcomp
29ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs28 crushobj
30..PUNCT_8 threshingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not threshfuture · progressiveheitevertree rules
2movepresentthe roller of his wagon and roller's sharp edgesnoisily propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
3dopresenthetree rules
4not crushinfinitivehe not said hererollervn carve-21.2-1 «NP V NP»: agent=Agent it=Patient
5rollhis wagon and roller's sharp edgesnom roller «act transitive»: of=patient

Sentence 2: (Prophets ISA.28.28, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNISA.28.28PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3ISA.28.28ISA.28.28PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 ISA.28.28flat
619171917NUMNumForm=Digit NumType=Card3 ISA.28.28flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Example 5

He moves 5 chairs to the other room.

nsubjnummodobjcasedetamodoblpunctrootHePRONmovesVERB5NUMchairsNOUNtoADPtheDETotherADJroomNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 movesnsubj
2movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
355NUMNumForm=Digit NumType=Card4 chairsnummod
4chairschairNOUNNumber=Plur2 movesobj
5totoADP_8 roomcase
6thetheDETDefinite=Def PronType=Art8 roomdet
7otherotherADJDegree=Pos8 roomamod
8roomroomNOUNNumber=Sing2 movesobl
9..PUNCT_2 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentHe5 chairsthe other roomvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent chair=Theme to room=Trajectory

Example 6

The ant moves 3 cm each minute.

detnsubjnummodobjdetobl:unmarkedpunctrootTheDETantNOUNmovesVERB3NUMcmNOUNeachDETminuteNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 antdet
2antantNOUNNumber=Sing3 movesnsubj
3movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
433NUMNumForm=Digit NumType=Card5 cmnummod
5cmcmNOUNNumber=Plur3 movesobj
6eacheachDETPronType=Tot7 minutedet
7minuteminuteNOUNNumber=Sing3 movesobl:unmarked
8..PUNCT_3 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentthe ant3 cmminutevn roll-51.3.1 «NP V NP.theme»: agent=Agent cm=Theme

Example 7

They moved 12 boxes into the truck.

nsubjnummodobjcasedetoblpunctrootTheyPRONmovedVERB12NUMboxesNOUNintoADPtheDETtruckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 movednsubj
2movedmoveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
31212NUMNumForm=Digit NumType=Card4 boxesnummod
4boxesboxNOUNNumber=Plur2 movedobj
5intointoADP_7 truckcase
6thetheDETDefinite=Def PronType=Art7 truckdet
7trucktruckNOUNNumber=Sing2 movedobl
8..PUNCT_2 movedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepastThey12 boxesthe truckvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent box=Theme into truck=Trajectory

Example 8

In the game she made 4 moves.

casedetoblnsubjnummodobjpunctrootInADPtheDETgameNOUNshePRONmadeVERB4NUMmovesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 madeobl
4sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs5 madensubj
5mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
644NUMNumForm=Digit NumType=Card7 movesnummod
7movesmoveNOUNNumber=Plur5 madeobj
8..PUNCT_5 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepastshe4 movesthe gamevn build-26.1-1 «NP V NP»: agent=Agent move=Product

Example 9

Please don't move while I take the photo.

discourseauxadvmodmarknsubjadvcldetobjpunctrootPleaseINTJdoAUXn'tPARTmoveVERBwhileSCONJIPRONtakeVERBtheDETphotoNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_4 movediscourse
2dodoAUXMood=Imp VerbForm=Fin4 moveaux
3n'tnotPARTPolarity=Neg4 moveadvmod
4movemoveVERBMood=Imp VerbForm=Finrootroot
5whilewhileSCONJ_7 takemark
6IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 takensubj
7taketakeVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 moveadvcl
8thetheDETDefinite=Def PronType=Art9 photodet
9photophotoNOUNNumber=Sing7 takeobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not moveimperative · do-supportyou not said herevn roll-51.3.1 «NP.theme V»: agent=Theme
2takepresentIthe photovn bring-11.3 «NP V NP»: agent=Agent photo=Theme

Example 10

A push or a pull can make a ball move.

detnsubjccdetconjauxdetcompoundobjpunctrootADETpushNOUNorCCONJaDETpullNOUNcanAUXmakeVERBaDETballNOUNmoveNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 pushdet
2pushpushNOUNNumber=Sing7 makensubj
3ororCCONJ_5 pullcc
4aaDETDefinite=Ind PronType=Art5 pulldet
5pullpullNOUNNumber=Sing2 pushconj
6cancanAUXVerbForm=Fin7 makeaux
7makemakeVERBVerbForm=Infrootroot
8aaDETDefinite=Ind PronType=Art10 movedet
9ballballNOUNNumber=Sing10 movecompound
10movemoveNOUNNumber=Sing7 makeobj
11..PUNCT_7 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makecana push or a pulla ball movevn build-26.1-1 «NP.asset V NP»: agent=Asset move=Product

Example 11

We are moving to Toronto next summer.

nsubjauxcasecompoundamodoblpunctrootWePRONareAUXmovingVERBtoADPTorontoPROPNnextADJsummerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs3 movingnsubj
2arebeAUXMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin3 movingaux
3movingmoveVERBTense=Pres VerbForm=Partrootroot
4totoADP_7 summercase
5TorontoTorontoPROPNNumber=Sing7 summercompound
6nextnextADJDegree=Pos7 summeramod
7summersummerNOUNNumber=Sing3 movingobl
8..PUNCT_3 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresent · progressiveWesummervn roll-51.3.1 «NP.theme V»: agent=Theme

Example 12

It's your move, so roll the dice.

nsubjcopnmod:posspunctadvmodacl:relcldetobjpunctrootItPRON'sAUXyourPRONmoveNOUN,PUNCTsoADVrollVERBtheDETdiceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 movensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 movecop
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 movenmod:poss
4movemoveNOUNNumber=Singrootroot
5,,PUNCT_7 rollpunct
6sosoADV_7 rolladvmod
7rollrollVERBVerbForm=Inf4 moveacl:relcl
8thetheDETDefinite=Def PronType=Art9 dicedet
9dicediceNOUNNumber=Sing7 rollobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentItyour movetree rules
2rollinfinitiveyour move not said herethe dicevn run-51.3.2-2 «NP V NP»: agent=Agent dice=Agent

Example 13

Even the leaves had ceased to move.

advmoddetnsubj:passauxmarkxcomppunctrootEvenADVtheDETleavesNOUNhadAUXceasedVERBtoPARTmoveVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvenevenADV_3 leavesadvmod
2thetheDETDefinite=Def PronType=Art3 leavesdet
3leavesleafNOUNNumber=Plur5 ceasednsubj:pass
4hadhaveAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin5 ceasedaux
5ceasedceaseVERBTense=Past VerbForm=Part Voice=Passrootroot
6totoPART_7 movemark
7movemoveVERBVerbForm=Inf5 ceasedxcomp
8..PUNCT_5 ceasedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ceasepast · perfect · passivethe leavestree rules
2moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme

Text: the Judaism dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/judaism/M/move/