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baddie

Who acts: baddie, We, wolf · What happens: be, see, cause, have, play, catch · To what, where: bad person, person, thing, trouble, secret lair, goodies

«baddie» in the school dictionary: its 2 meanings for a pupil and its 5 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: baddie in the school dictionary.

Meaning 1

Usage: informal — kept apart, not parsed.

A baddie is a bad person or villain in a story, film or game.

The tree, 14 words
detnsubjcopdetamodccconjcasedetnmodpunctconjccconjpunctrootADETbaddieNOUNisAUXaDETbadADJpersonNOUNorCCONJvillainNOUNinADPaDETstoryNOUN,PUNCTfilmNOUNorCCONJgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 baddiedet
2baddiebaddieNOUNNumber=Sing6 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 personcop
4aaDETDefinite=Ind PronType=Art6 persondet
5badbadADJDegree=Pos6 personamod
6personpersonNOUNNumber=Singrootroot
7ororCCONJ_8 villaincc
8villainvillainNOUNNumber=Sing6 personconj
9ininADP_11 storycase
10aaDETDefinite=Ind PronType=Art11 storydet
11storystoryNOUNNumber=Sing8 villainnmod
12,,PUNCT_13 filmpunct
13filmfilmNOUNNumber=Sing6 personconj
14ororCCONJ_15 gamecc
15gamegameNOUNNumber=Sing13 filmconj
16..PUNCT_6 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta baddiea bad person or villain in a story and film or gametree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: informal — kept apart, not parsed.

A baddie can be any person or thing seen as the cause of trouble.

The tree, 14 words
detnsubjauxcopdetccconjaclcasedetoblcasenmodpunctrootADETbaddieNOUNcanAUXbeAUXanyDETpersonNOUNorCCONJthingNOUNseenVERBasADPtheDETcauseNOUNofADPtroubleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 baddiedet
2baddiebaddieNOUNNumber=Sing6 personnsubj
3cancanAUXVerbForm=Fin6 personaux
4bebeAUXVerbForm=Inf6 personcop
5anyanyDETPronType=Ind6 persondet
6personpersonNOUNNumber=Singrootroot
7ororCCONJ_8 thingcc
8thingthingNOUNNumber=Sing6 personconj
9seenseeVERBTense=Past VerbForm=Part Voice=Pass8 thingacl
10asasADP_12 causecase
11thetheDETDefinite=Def PronType=Art12 causedet
12causecauseNOUNNumber=Sing9 seenobl
13ofofADP_14 troublecase
14troubletroubleNOUNNumber=Sing12 causenmod
15..PUNCT_6 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acana baddieany person or thingtree rules
2seeparticiplething not said hereas the cause of troublevn comprehend-87.2-1-1 «NP V NP PP.attribute»: agent=Experiencer as cause=Attribute
3causetroublenom cause «event transitive»: of=patient

Example 1

The baddie in the film had a secret lair.

detnsubjcasedetnmoddetamodobjpunctrootTheDETbaddieNOUNinADPtheDETfilmNOUNhadVERBaDETsecretADJlairNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 baddiedet
2baddiebaddieNOUNNumber=Sing6 hadnsubj
3ininADP_5 filmcase
4thetheDETDefinite=Def PronType=Art5 filmdet
5filmfilmNOUNNumber=Sing2 baddienmod
6hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
7aaDETDefinite=Ind PronType=Art9 lairdet
8secretsecretADJDegree=Pos9 lairamod
9lairlairNOUNNumber=Sing6 hadobj
10..PUNCT_6 hadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepastthe baddie in the filma secret lairvn birth-28.2-1 «NP V NP»: agent=Agent lair=Patient

Example 2

We played goodies and baddies in the playground.

nsubjobjccconjcasedetoblpunctrootWePRONplayedVERBgoodiesNOUNandCCONJbaddiesNOUNinADPtheDETplaygroundNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 playednsubj
2playedplayVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3goodiesgoodieNOUNNumber=Plur2 playedobj
4andandCCONJ_5 baddiescc
5baddiesbaddieNOUNNumber=Plur3 goodiesconj
6ininADP_8 playgroundcase
7thetheDETDefinite=Def PronType=Art8 playgrounddet
8playgroundplaygroundNOUNNumber=Sing2 playedobl
9..PUNCT_2 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastWegoodies and baddiesthe playgroundvn use-105.1 «NP V NP»: agent=Agent goodie=Theme

Example 3

In fairy tales, the wolf is often the baddie.

casecompoundoblpunctdetnsubjcopadvmoddetpunctrootInADPfairyNOUNtalesNOUN,PUNCTtheDETwolfNOUNisAUXoftenADVtheDETbaddieNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 talescase
2fairyfairyNOUNNumber=Sing3 talescompound
3talestaleNOUNNumber=Plur10 baddieobl
4,,PUNCT_3 talespunct
5thetheDETDefinite=Def PronType=Art6 wolfdet
6wolfwolfNOUNNumber=Sing10 baddiensubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 baddiecop
8oftenoftenADV_10 baddieadvmod
9thetheDETDefinite=Def PronType=Art10 baddiedet
10baddiebaddieNOUNNumber=Singrootroot
11..PUNCT_10 baddiepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe wolfthe baddiefairy talesoften propertytree rules

Example 4

The baddies got caught at the end.

detnsubj:passaux:passcasedetoblpunctrootTheDETbaddiesNOUNgotAUXcaughtVERBatADPtheDETendNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 baddiesdet
2baddiesbaddieNOUNNumber=Plur4 caughtnsubj:pass
3gotgetAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin4 caughtaux:pass
4caughtcatchVERBTense=Past VerbForm=Part Voice=Passrootroot
5atatADP_7 endcase
6thetheDETDefinite=Def PronType=Art7 enddet
7endendNOUNNumber=Sing4 caughtobl
8..PUNCT_4 caughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1catchpast · passivethe baddiesat the endvn get-13.5.1 «NP V NP PP.source NP.asset»: subject=Theme at end=Asset

Example 5

Sugar is sometimes made the baddie of healthy eating.

nsubj:passaux:passadvmoddetobjcaseamodnmodpunctrootSugarNOUNisAUXsometimesADVmadeVERBtheDETbaddieNOUNofADPhealthyADJeatingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SugarsugarNOUNNumber=Sing4 madensubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 madeaux:pass
3sometimessometimesADVPronType=Ind4 madeadvmod
4mademakeVERBTense=Past VerbForm=Part Voice=Passrootroot
5thetheDETDefinite=Def PronType=Art6 baddiedet
6baddiebaddieNOUNNumber=Sing4 madeobj
7ofofADP_9 eatingcase
8healthyhealthyADJDegree=Pos9 eatingamod
9eatingeatingNOUNNumber=Sing6 baddienmod
10..PUNCT_4 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresent · passiveSugarsometimes propertyvn build-26.1-1 «NP.asset V NP NP»: subject=Beneficiary baddie=Product

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/B/baddie/