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cue

Who acts: that, someone, hint, you, bell, actor · What happens: tell, be, do, speak, come, help · To what, where: time, something, stage, you, long thin stick, ball · Speech: someone speaks here

«cue» in the school dictionary: its 5 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: cue in the school dictionary.

Meaning 1

A signal, word or action that tells someone it is time to do something, especially an actor to speak or come on stage.

The tree, 23 words
detpunctconjccconjnsubjparataxisnsubjnsubjcopccompmarkaclobjpunctadvmoddetapposmarkaclccconjcaseoblpunctrootADETsignalNOUN,PUNCTwordNOUNorCCONJactionNOUNthatPRONtellsVERBsomeonePRONitPRONisAUXtimeNOUNtoPARTdoVERBsomethingPRON,PUNCTespeciallyADVanDETactorNOUNtoPARTspeakVERBorCCONJcomeVERBonADPstageNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 signaldet
2signalsignalNOUNNumber=Singrootroot
3,,PUNCT_4 wordpunct
4wordwordNOUNNumber=Sing2 signalconj
5ororCCONJ_6 actioncc
6actionactionNOUNNumber=Sing2 signalconj
7thatthatPRONPronType=Rel8 tellsnsubj
8tellstellVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 signalparataxis
9someonesomeonePRONNumber=Sing PronType=Ind12 timensubj
10ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs12 timensubj
11isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 timecop
12timetimeNOUNNumber=Sing8 tellsccomp
13totoPART_14 domark
14dodoVERBVerbForm=Inf12 timeacl
15somethingsomethingPRONNumber=Sing PronType=Ind14 doobj
16,,PUNCT_19 actorpunct
17especiallyespeciallyADV_19 actoradvmod
18anaDETDefinite=Ind PronType=Art19 actordet
19actoractorNOUNNumber=Sing15 somethingappos
20totoPART_21 speakmark
21speakspeakVERBVerbForm=Inf19 actoracl
22ororCCONJ_23 comecc
23comecomeVERBVerbForm=Inf21 speakconj
24ononADP_25 stagecase
25stagestageNOUNNumber=Sing23 comeobl
26..PUNCT_2 signalpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertpresentthatvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent
2is apresentsomeonetimetree rules
3doto-infinitivethat not said heresomethingvn act-114-1 «NP V NP»: agent=Agent something=Eventuality
4speak speech: otherto-infinitivethat not said herevn talk-37.5 «NP V»: agent=Agent
5comeinfinitivethat not said herestagevn appear-48.1.1 «NP V PP.location»: agent=Theme on stage=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A hint that helps you understand or remember something: «context cues», «picture cues».

The tree, 13 words
detnsubjacl:relclobjxcompccconjobjpunctpunctcompoundappospunctpunctpunctcompoundappospunctpunctrootADEThintNOUNthatPRONhelpsVERByouPRONunderstandVERBorCCONJrememberVERBsomethingPRON:PUNCT«PUNCTcontextNOUNcuesNOUN»PUNCT,PUNCT«PUNCTpictureNOUNcuesNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 hintdet
2hinthintNOUNNumber=Singrootroot
3thatthatPRONPronType=Rel4 helpsnsubj
4helpshelpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 hintacl:relcl
5youyouPRONCase=Acc Person=2 PronType=Prs4 helpsobj
6understandunderstandVERBVerbForm=Inf4 helpsxcomp
7ororCCONJ_8 remembercc
8rememberrememberVERBVerbForm=Inf6 understandconj
9somethingsomethingPRONNumber=Sing PronType=Ind8 rememberobj
10::PUNCT_13 cuespunct
11««PUNCT_13 cuespunct
12contextcontextNOUNNumber=Sing13 cuescompound
13cuescueNOUNNumber=Plur9 somethingappos
14»»PUNCT_13 cuespunct
15,,PUNCT_18 cuespunct
16««PUNCT_18 cuespunct
17picturepictureNOUNNumber=Sing18 cuescompound
18cuescueNOUNNumber=Plur13 cuesappos
19»»PUNCT_18 cuespunct
20..PUNCT_2 hintpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helppresenta hintyouvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme
2understandinfinitiveyou not said herevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
3rememberinfinitiveyou not said heresomethingvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent something=Theme

Meaning 3

A long thin stick used to hit the ball in snooker, pool and billiards.

The tree, 14 words
detamodamodaclmarkadvcldetobjcaseoblpunctapposccconjpunctrootADETlongADJthinADJstickNOUNusedVERBtoPARThitVERBtheDETballNOUNinADPsnookerNOUN,PUNCTpoolNOUNandCCONJbilliardsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 stickdet
2longlongADJDegree=Pos4 stickamod
3thinthinADJDegree=Pos4 stickamod
4stickstickNOUNNumber=Singrootroot
5useduseVERBTense=Past VerbForm=Part Voice=Pass4 stickacl
6totoPART_7 hitmark
7hithitVERBVerbForm=Inf5 usedadvcl
8thetheDETDefinite=Def PronType=Art9 balldet
9ballballNOUNNumber=Sing7 hitobj
10ininADP_11 snookercase
11snookersnookerNOUNNumber=Sing7 hitobl
12,,PUNCT_13 poolpunct
13poolpoolNOUNNumber=Sing11 snookerappos
14andandCCONJ_15 billiardscc
15billiardsbilliardsNOUNNumber=Plur13 poolconj
16..PUNCT_4 stickpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1useparticiplea long thin stick not said herevn eat-39.1 «NP V»: agent=Agent
2hitto-infinitivethe ballsnookervn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent ball=Theme in snooker=Destination

Meaning 4

Usage: verb — kept apart, not parsed.

To give someone a signal to start: «Cue the music!».

The tree, 10 words
markobjdetobjmarkaclpunctpunctparataxisdetobjpunctpunctpunctrootToPARTgiveVERBsomeonePRONaDETsignalNOUNtoPARTstartVERB:PUNCT«PUNCTCueVERBtheDETmusicNOUN!PUNCT»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 givemark
2givegiveVERBMood=Imp VerbForm=Finrootroot
3someonesomeonePRONNumber=Sing PronType=Ind2 giveobj
4aaDETDefinite=Ind PronType=Art5 signaldet
5signalsignalNOUNNumber=Sing2 giveobj
6totoPART_7 startmark
7startstartVERBVerbForm=Inf5 signalacl
8::PUNCT_10 Cuepunct
9««PUNCT_10 Cuepunct
10CuecueVERBMood=Imp VerbForm=Fin2 giveparataxis
11thetheDETDefinite=Def PronType=Art12 musicdet
12musicmusicNOUNNumber=Sing10 Cueobj
13!!PUNCT_10 Cuepunct
14»»PUNCT_10 Cuepunct
15..PUNCT_2 givepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1giveto-infinitivesomeonetree rules
2startto-infinitivevn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
3cue in a quoteinfinitivethe musictree rules

Meaning 5

Usage: verb — kept apart, not parsed.

To get a song or video ready at the right point to play.

markadvcldetobjccconjcasedetamodoblmarkaclpunctrootToPARTgetVERBaDETsongNOUNorCCONJvideoNOUNreadyADJatADPtheDETrightADJpointNOUNtoPARTplayVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 getmark
2getgetVERBVerbForm=Inf7 readyadvcl
3aaDETDefinite=Ind PronType=Art4 songdet
4songsongNOUNNumber=Sing2 getobj
5ororCCONJ_6 videocc
6videovideoNOUNNumber=Sing4 songconj
7readyreadyADJDegree=Posrootroot
8atatADP_11 pointcase
9thetheDETDefinite=Def PronType=Art11 pointdet
10rightrightADJDegree=Pos11 pointamod
11pointpointNOUNNumber=Sing7 readyobl
12totoPART_13 playmark
13playplayVERBVerbForm=Inf11 pointacl
14..PUNCT_7 readypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getto-infinitivea song or videovn comprehend-87.2-1 «NP V NP»: agent=Experiencer song=Stimulus
2playto-infinitivevn performance-26.7-1 «NP V»: agent=Agent

Example 1

When the bell rang, that was our cue to line up.

advmoddetnsubjpunctnsubjcopnmod:possoblmarkaclcompound:prtpunctrootWhenADVtheDETbellNOUNrangVERB,PUNCTthatPRONwasAUXourPRONcueNOUNtoPARTlineVERBupADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int4 rangadvmod
2thetheDETDefinite=Def PronType=Art3 belldet
3bellbellNOUNNumber=Sing4 rangnsubj
4rangringVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5,,PUNCT_9 cuepunct
6thatthatPRONNumber=Sing PronType=Dem9 cuensubj
7wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 cuecop
8ourourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs9 cuenmod:poss
9cuecueNOUNNumber=Sing4 rangobl
10totoPART_11 linemark
11linelineVERBVerbForm=Inf9 cueacl
12upupADP_11 linecompound:prt
13..PUNCT_4 rangpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ringpastthe bellvn sound_emission-43.2 «NP V»: agent=Theme
2is apastthatour cuetree rules
3line upto-infinitivethe bell not said herevn fill-9.8-1 «NP V NP»: agent=Theme

Example 2

The actor missed his cue and came on late.

detnsubjnmod:possobjccconjadvmodadvmodpunctrootTheDETactorNOUNmissedVERBhisPRONcueNOUNandCCONJcameVERBonADVlateADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 actordet
2actoractorNOUNNumber=Sing3 missednsubj
3missedmissVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs5 cuenmod:poss
5cuecueNOUNNumber=Sing3 missedobj
6andandCCONJ_7 camecc
7camecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 missedconj
8ononADV_7 cameadvmod
9latelateADVDegree=Pos7 cameadvmod
10..PUNCT_3 missedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1misspastthe actoractor's cuevn admire-31.2 «NP V NP»: agent=Experiencer cue=Stimulus
2come onpastthe actor not said herelate propertyvn escape-51.1-1 «NP V»: agent=Theme
3cueactornom cue «communication transitive»: poss=agent

Example 3

Right on cue, the rain started as we left.

advmodcaseoblpunctdetnsubjmarknsubjadvclpunctrootRightADVonADPcueNOUN,PUNCTtheDETrainNOUNstartedVERBasSCONJwePRONleftVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RightrightADV_7 startedadvmod
2ononADP_3 cuecase
3cuecueNOUNNumber=Sing7 startedobl
4,,PUNCT_3 cuepunct
5thetheDETDefinite=Def PronType=Art6 raindet
6rainrainNOUNNumber=Sing7 startednsubj
7startedstartVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8asasSCONJ_10 leftmark
9wewePRONCase=Nom Number=Plur Person=1 PronType=Prs10 leftnsubj
10leftleaveVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin7 startedadvcl
11..PUNCT_7 startedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1startpastthe raincueright propertyvn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
2leavepastwevn escape-51.1-1-1 «NP V»: agent=Theme

Example 4

Use the picture cues to guess the word.

detnsubjacl:relclmarkxcompdetobjpunctrootUseVERBtheDETpictureNOUNcuesVERBtoPARTguessVERBtheDETwordNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1UseuseVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 picturedet
3picturepictureNOUNNumber=Sing4 cuesnsubj
4cuescueVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Useacl:relcl
5totoPART_6 guessmark
6guessguessVERBVerbForm=Inf4 cuesxcomp
7thetheDETDefinite=Def PronType=Art8 worddet
8wordwordNOUNNumber=Sing6 guessobj
9..PUNCT_1 Usepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1useimperativeyou not said herevn eat-39.1 «NP V»: agent=Agent
2cuepresentthe picturetree rules
3guessto-infinitivethe picture not said herethe wordvn conjecture-29.5-1 «NP V NP»: agent=Agent word=Theme

Example 5

He chalked the end of his cue before taking the shot.

nsubjdetobjcasenmod:possnmodmarkadvcldetobjpunctrootHePRONchalkedVERBtheDETendNOUNofADPhisPRONcueNOUNbeforeSCONJtakingVERBtheDETshotNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 chalkednsubj
2chalkedchalkVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 enddet
4endendNOUNNumber=Sing2 chalkedobj
5ofofADP_7 cuecase
6hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs7 cuenmod:poss
7cuecueNOUNNumber=Sing4 endnmod
8beforebeforeSCONJ_9 takingmark
9takingtakeVERBTense=Pres VerbForm=Part2 chalkedadvcl
10thetheDETDefinite=Def PronType=Art11 shotdet
11shotshotNOUNNumber=Sing9 takingobj
12..PUNCT_2 chalkedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1chalkpastHethe end of his cuevn scribble-25.2-1 «NP V NP»: agent=Agent end=Theme
2takegerundHe not said herethe shotvn bring-11.3 «NP V NP»: agent=Agent shot=Theme
3cuehis = henom cue «communication transitive»: poss=agent

Example 6

Cue the music!

detappospunctrootCueNOUNtheDETmusicNOUN!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CuecueNOUNNumber=Singrootroot
2thetheDETDefinite=Def PronType=Art3 musicdet
3musicmusicNOUNNumber=Sing1 Cueappos
4!!PUNCT_1 Cuepunct

The frames reader finds no event or fact in this sentence.

Example 7

Take your cue from the teacher and stay calm in the fire drill.

nmod:possobjcasedetoblccconjxcompcasedetcompoundoblpunctrootTakeVERByourPRONcueNOUNfromADPtheDETteacherNOUNandCCONJstayVERBcalmADJinADPtheDETfireNOUNdrillNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs3 cuenmod:poss
3cuecueNOUNNumber=Sing1 Takeobj
4fromfromADP_6 teachercase
5thetheDETDefinite=Def PronType=Art6 teacherdet
6teacherteacherNOUNNumber=Sing1 Takeobl
7andandCCONJ_8 staycc
8staystayVERBMood=Imp VerbForm=Fin1 Takeconj
9calmcalmADJDegree=Pos8 stayxcomp
10ininADP_13 drillcase
11thetheDETDefinite=Def PronType=Art13 drilldet
12firefireNOUNNumber=Sing13 drillcompound
13drilldrillNOUNNumber=Sing8 stayobl
14..PUNCT_1 Takepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said hereyour cuefrom the teachervn bring-11.3 «NP V NP PP.initial_location»: agent=Agent cue=Theme from teacher=Initial_Location
2stayinfinitiveyou not said herethe fire drillcalm propertyvn exist-47.1 «NP V PP.location»: agent=Theme in drill=Location
3cueyournom cue «communication transitive»: poss=agent

Example 8

She cued up her favourite song.

nsubjcompound:prtnmod:possamodobjpunctrootShePRONcuedVERBupADPherPRONfavouriteADJsongNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 cuednsubj
2cuedcueVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3upupADP_2 cuedcompound:prt
4herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs6 songnmod:poss
5favouritefavouriteADJDegree=Pos6 songamod
6songsongNOUNNumber=Sing2 cuedobj
7..PUNCT_2 cuedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cue uppastSheher favourite songtree rules
2singher = shenom song «communication intransitive»: poss=agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/C/cue/