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draw

Who acts: draw, game, day, She, you, He · What happens: draw, mean, make, pull, take out, be · To what, where: picture, card, water, well, game, curtains · Speech: someone speaks here

«draw» in the school dictionary: its 6 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: draw in the school dictionary.

Meaning 1

To draw means to make a picture or shape with a pencil, pen or crayon.

The tree, 15 words
markcsubjmarkxcompdetobjccconjcasedetnmodpunctconjccconjpunctrootToPARTdrawVERBmeansVERBtoPARTmakeVERBaDETpictureNOUNorCCONJshapeNOUNwithADPaDETpencilNOUN,PUNCTpenNOUNorCCONJcrayonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 drawmark
2drawdrawVERBVerbForm=Inf3 meanscsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 makemark
5makemakeVERBVerbForm=Inf3 meansxcomp
6aaDETDefinite=Ind PronType=Art7 picturedet
7picturepictureNOUNNumber=Sing5 makeobj
8ororCCONJ_9 shapecc
9shapeshapeNOUNNumber=Sing7 pictureconj
10withwithADP_12 pencilcase
11aaDETDefinite=Ind PronType=Art12 pencildet
12pencilpencilNOUNNumber=Sing7 picturenmod
13,,PUNCT_14 penpunct
14penpenNOUNNumber=Sing12 pencilconj
15ororCCONJ_16 crayoncc
16crayoncrayonNOUNNumber=Sing12 pencilconj
17..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawto-infinitivevn scribble-25.2-1 «NP V»: agent=Agent
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3make not said to happento-infinitivea picture or shapewith a pencil and pen or crayonvn build-26.1-1 «NP.asset V NP»: agent=Asset picture=Product

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To draw can also mean to pull or take out, like drawing a card or drawing water from a well.

The tree, 20 words
markcsubjauxadvmodmarkxcompccconjcompound:prtpunctmarkadvcldetobjccconjobjcasedetoblpunctrootToPARTdrawVERBcanAUXalsoADVmeanVERBtoPARTpullVERBorCCONJtakeVERBoutADP,PUNCTlikeSCONJdrawingVERBaDETcardNOUNorCCONJdrawingVERBwaterNOUNfromADPaDETwellNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 drawmark
2drawdrawVERBVerbForm=Inf5 meancsubj
3cancanAUXVerbForm=Fin5 meanaux
4alsoalsoADV_5 meanadvmod
5meanmeanVERBVerbForm=Infrootroot
6totoPART_7 pullmark
7pullpullVERBVerbForm=Inf5 meanxcomp
8ororCCONJ_9 takecc
9taketakeVERBVerbForm=Inf7 pullconj
10outoutADP_9 takecompound:prt
11,,PUNCT_13 drawingpunct
12likelikeSCONJ_13 drawingmark
13drawingdrawVERBTense=Pres VerbForm=Part9 takeadvcl
14aaDETDefinite=Ind PronType=Art15 carddet
15cardcardNOUNNumber=Sing13 drawingobj
16ororCCONJ_17 drawingcc
17drawingdrawVERBTense=Pres VerbForm=Part13 drawingconj
18waterwaterNOUNNumber=Sing17 drawingobj
19fromfromADP_21 wellcase
20aaDETDefinite=Ind PronType=Art21 welldet
21wellwellNOUNNumber=Sing17 drawingobl
22..PUNCT_5 meanpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawto-infinitivevn scribble-25.2-1 «NP V»: agent=Agent
2meancanvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3pull not said to happento-infinitivevn slide-11.2 «NP V»: agent=Theme
4take outinfinitivevn remove-10.1 «NP V NP»: agent=Agent
5drawgerunda cardvn scribble-25.2-1 «NP V NP»: agent=Agent card=Theme
6drawgerundwatera wellvn carry-11.4 «NP V NP PP.initial_location»: agent=Agent water=Theme from well=Initial_Location

Meaning 3

A draw is a game that ends with the same score for both sides.

The tree, 14 words
detnsubjcopdetnsubjacl:relclcasedetamodoblcasedetnmodpunctrootADETdrawNOUNisAUXaDETgameNOUNthatPRONendsVERBwithADPtheDETsameADJscoreNOUNforADPbothDETsidesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 drawdet
2drawdrawNOUNNumber=Sing5 gamensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gamecop
4aaDETDefinite=Ind PronType=Art5 gamedet
5gamegameNOUNNumber=Singrootroot
6thatthatPRONPronType=Rel7 endsnsubj
7endsendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gameacl:relcl
8withwithADP_11 scorecase
9thetheDETDefinite=Def PronType=Art11 scoredet
10samesameADJDegree=Pos11 scoreamod
11scorescoreNOUNNumber=Sing7 endsobl
12forforADP_14 sidescase
13bothbothDETPronType=Tot14 sidesdet
14sidessideNOUNNumber=Plur11 scorenmod
15..PUNCT_5 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta drawa gametree rules
2endpresenta gamewith the same score for both sidesvn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector with score=Subeventuality

Meaning 4

To draw the curtains is to close or open them.

markadvcldetobjcopmarkccconjobjpunctrootToPARTdrawVERBtheDETcurtainsNOUNisAUXtoPARTcloseVERBorCCONJopenVERBthemPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 drawmark
2drawdrawVERBMood=Imp VerbForm=Fin7 closeadvcl
3thetheDETDefinite=Def PronType=Art4 curtainsdet
4curtainscurtainNOUNNumber=Plur2 drawobj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 closecop
6totoPART_7 closemark
7closecloseVERBMood=Imp VerbForm=Finrootroot
8ororCCONJ_9 opencc
9openopenVERBMood=Imp VerbForm=Fin7 closeconj
10themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs9 openobj
11..PUNCT_7 closepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawto-infinitivethe curtainsvn scribble-25.2-1 «NP V NP»: agent=Agent curtain=Theme
2ispresentclose propertytree rules
3openinfinitivecurtains = curtainvn spatial_configuration-47.6-1 «PP.location V NP»: agent=Location they=Theme

Meaning 5

A draw is also picking names or tickets by chance, like a raffle.

The tree, 13 words
detnsubjauxadvmodobjccconjcaseoblpunctcasedetoblpunctrootADETdrawNOUNisAUXalsoADVpickingVERBnamesNOUNorCCONJticketsNOUNbyADPchanceNOUN,PUNCTlikeADPaDETraffleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 drawdet
2drawdrawNOUNNumber=Sing5 pickingnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 pickingaux
4alsoalsoADV_5 pickingadvmod
5pickingpickVERBTense=Pres VerbForm=Partrootroot
6namesnameNOUNNumber=Plur5 pickingobj
7ororCCONJ_8 ticketscc
8ticketsticketNOUNNumber=Plur6 namesconj
9bybyADP_10 chancecase
10chancechanceNOUNNumber=Sing5 pickingobl
11,,PUNCT_14 rafflepunct
12likelikeADP_14 rafflecase
13aaDETDefinite=Ind PronType=Art14 raffledet
14raffleraffleNOUNNumber=Sing5 pickingobl
15..PUNCT_5 pickingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pickpresent · progressivea drawnames or ticketsby chance; like a rafflevn chew-39.2 «NP V NP»: agent=Agent name=Patient

Meaning 6

To draw near means to come closer in time or place, like a day that is getting nearer.

The tree, 18 words
marknsubjoblmarkccompadvmodcaseoblccconjpunctcasedetobl:unmarkednsubjauxacl:relclxcomppunctrootToPARTdrawVERBnearADPmeansVERBtoPARTcomeVERBcloserADVinADPtimeNOUNorCCONJplaceNOUN,PUNCTlikeADPaDETdayNOUNthatPRONisAUXgettingVERBnearerADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 drawmark
2drawdrawVERBMood=Imp VerbForm=Fin4 meansnsubj
3nearnearADP_2 drawobl
4meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 comemark
6comecomeVERBVerbForm=Inf4 meansccomp
7closercloseADVDegree=Cmp6 comeadvmod
8ininADP_9 timecase
9timetimeNOUNNumber=Sing6 comeobl
10ororCCONJ_11 placecc
11placeplaceNOUNNumber=Sing9 timeconj
12,,PUNCT_15 daypunct
13likelikeADP_15 daycase
14aaDETDefinite=Ind PronType=Art15 daydet
15daydayNOUNNumber=Sing6 comeobl:unmarked
16thatthatPRONPronType=Rel18 gettingnsubj
17isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 gettingaux
18gettinggetVERBTense=Pres VerbForm=Part15 dayacl:relcl
19nearernearADJDegree=Cmp18 gettingxcomp
20..PUNCT_4 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawto-infinitivevn scribble-25.2-1 «NP V»: agent=Agent
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3come not said to happento-infinitiveday; timeclose propertyvn escape-51.1-1 «NP V»: agent=Theme
4getpresent · progressivea daynear propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Example 1

She draws 4 pictures every day.

nsubjnummodobjdetobl:unmarkedpunctrootShePRONdrawsVERB4NUMpicturesNOUNeveryDETdayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 drawsnsubj
2drawsdrawVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
344NUMNumForm=Digit NumType=Card4 picturesnummod
4picturespictureNOUNNumber=Plur2 drawsobj
5everyeveryDETPronType=Tot6 daydet
6daydayNOUNNumber=Sing2 drawsobl:unmarked
7..PUNCT_2 drawspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawpresentShe4 picturesdayvn scribble-25.2-1 «NP V NP»: agent=Agent picture=Theme

Example 2

Draw a square with sides of 3 cm.

detobjcaseoblcasenummodnmodpunctrootDrawVERBaDETsquareNOUNwithADPsidesNOUNofADP3NUMcmNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DrawdrawVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art3 squaredet
3squaresquareNOUNNumber=Sing1 Drawobj
4withwithADP_5 sidescase
5sidessideNOUNNumber=Plur1 Drawobl
6ofofADP_8 cmcase
733NUMNumForm=Digit NumType=Card8 cmnummod
8cmcmNOUNNumber=Plur5 sidesnmod
9..PUNCT_1 Drawpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawimperativeyou not said herea squarewith sides of 3 cmvn scribble-25.2-1 «NP V NP»: agent=Agent square=Theme

Example 3

He draws a card from the deck.

nsubjdetobjcasedetoblpunctrootHePRONdrawsVERBaDETcardNOUNfromADPtheDETdeckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 drawsnsubj
2drawsdrawVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 carddet
4cardcardNOUNNumber=Sing2 drawsobj
5fromfromADP_7 deckcase
6thetheDETDefinite=Def PronType=Art7 deckdet
7deckdeckNOUNNumber=Sing2 drawsobl
8..PUNCT_2 drawspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawpresentHea cardthe deckvn carry-11.4 «NP V NP PP.initial_location»: agent=Agent card=Theme from deck=Initial_Location

Example 4

The game ended in a draw.

detnsubjcasedetoblpunctrootTheDETgameNOUNendedVERBinADPaDETdrawNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 endednsubj
3endedendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4ininADP_6 drawcase
5aaDETDefinite=Ind PronType=Art6 drawdet
6drawdrawNOUNNumber=Sing3 endedobl
7..PUNCT_3 endedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1endpastthe gamea drawvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Example 5

Draw a bar graph of the results.

detcompoundobjcasedetnmodpunctrootDrawVERBaDETbarNOUNgraphNOUNofADPtheDETresultsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DrawdrawVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art4 graphdet
3barbarNOUNNumber=Sing4 graphcompound
4graphgraphNOUNNumber=Sing1 Drawobj
5ofofADP_7 resultscase
6thetheDETDefinite=Def PronType=Art7 resultsdet
7resultsresultNOUNNumber=Plur4 graphnmod
8..PUNCT_1 Drawpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawimperativeyou not said herea bar graph of the resultsvn scribble-25.2-1 «NP V NP»: agent=Agent graph=Theme
2graphthe resultsnom graph «communication transitive»: of=patient

Example 6

Please draw the curtains.

discoursedetobjpunctrootPleaseINTJdrawVERBtheDETcurtainsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_2 drawdiscourse
2drawdrawVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 curtainsdet
4curtainscurtainNOUNNumber=Plur2 drawobj
5..PUNCT_2 drawpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawimperativeyou not said herethe curtainsvn scribble-25.2-1 «NP V NP»: agent=Agent curtain=Theme

Example 7

My name was picked in the prize draw.

nmod:possnsubj:passaux:passcasedetcompoundoblpunctrootMyPRONnameNOUNwasAUXpickedVERBinADPtheDETprizeNOUNdrawNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 namenmod:poss
2namenameNOUNNumber=Sing4 pickednsubj:pass
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 pickedaux:pass
4pickedpickVERBTense=Past VerbForm=Part Voice=Passrootroot
5ininADP_8 drawcase
6thetheDETDefinite=Def PronType=Art8 drawdet
7prizeprizeNOUNNumber=Sing8 drawcompound
8drawdrawNOUNNumber=Sing4 pickedobl
9..PUNCT_4 pickedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pickpast · passiveMy namethe prize drawvn chew-39.2 «NP V NP»: subject=Patient
2nameMynom name «communication transitive»: poss=agent

Example 8

The horse draws the cart.

detnsubjdetobjpunctrootTheDEThorseNOUNdrawsVERBtheDETcartNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 horsedet
2horsehorseNOUNNumber=Sing3 drawsnsubj
3drawsdrawVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 cartdet
5cartcartNOUNNumber=Sing3 drawsobj
6..PUNCT_3 drawspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawpresentthe horsethe cartvn scribble-25.2-1 «NP V NP»: agent=Agent cart=Theme

Example 9

“Let us draw lots,” Wendy said bravely.

punctccompobjxcompobjpunctpunctnsubjadvmodpunctroot“PUNCTLetVERBusPRONdrawVERBlotsNOUN,PUNCT”PUNCTWendyPROPNsaidVERBbravelyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1“"PUNCT_2 Letpunct
2LetletVERBVerbForm=Inf9 saidccomp
3uswePRONCase=Acc Number=Plur Person=1 PronType=Prs2 Letobj
4drawdrawVERBVerbForm=Inf2 Letxcomp
5lotslotNOUNNumber=Plur4 drawobj
6,,PUNCT_2 Letpunct
7”"PUNCT_2 Letpunct
8WendyWendyPROPNNumber=Sing9 saidnsubj
9saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
10bravelybravelyADV_9 saidadvmod
11..PUNCT_9 saidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quoteinfinitiveustree rules
2draw in a quoteinfinitiveus not said herelotsvn scribble-25.2-1 «NP V NP»: agent=Agent lot=Theme
3say speech: assertpastWendybravely propertyvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/D/draw/