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joker

Who acts: joker, person, Ben, uncle, real joker, us · What happens: be, like, make, do, use, laugh · To what, where: person, jokes, funny things, playing card, games, annoying person · Speech: someone speaks here

«joker» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: joker in the school dictionary.

Meaning 1

A joker is a person who likes to make jokes and do funny things.

The tree, 14 words
detnsubjcopdetnsubjacl:relclmarkxcompobjccconjamodobjpunctrootADETjokerNOUNisAUXaDETpersonNOUNwhoPRONlikesVERBtoPARTmakeVERBjokesNOUNandCCONJdoVERBfunnyADJthingsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 jokerdet
2jokerjokerNOUNNumber=Sing5 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personcop
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Singrootroot
6whowhoPRONPronType=Rel7 likesnsubj
7likeslikeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personacl:relcl
8totoPART_9 makemark
9makemakeVERBVerbForm=Inf7 likesxcomp
10jokesjokeNOUNNumber=Plur9 makeobj
11andandCCONJ_12 docc
12dodoVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 likesconj
13funnyfunnyADJDegree=Pos14 thingsamod
14thingsthingNOUNNumber=Plur12 doobj
15..PUNCT_5 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta jokera persontree rules
2likepresenta personvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3make not said to happento-infinitivea person not said herejokesvn build-26.1-1 «NP.asset V NP»: agent=Asset joke=Product
4dopresenta person not said herefunny thingsvn act-114-1 «NP V NP»: agent=Agent thing=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

The joker is a playing card with a picture of a jester, used in some games as a special or wild card.

The tree, 22 words
detnsubjcopdetcompoundcasedetnmodcasedetnmodpunctaclcasedetoblcasedetamodccconjoblpunctrootTheDETjokerNOUNisAUXaDETplayingNOUNcardNOUNwithADPaDETpictureNOUNofADPaDETjesterNOUN,PUNCTusedVERBinADPsomeDETgamesNOUNasADPaDETspecialADJorCCONJwildADJcardNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 jokerdet
2jokerjokerNOUNNumber=Sing6 cardnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 cardcop
4aaDETDefinite=Ind PronType=Art6 carddet
5playingplayingNOUNNumber=Sing6 cardcompound
6cardcardNOUNNumber=Singrootroot
7withwithADP_9 picturecase
8aaDETDefinite=Ind PronType=Art9 picturedet
9picturepictureNOUNNumber=Sing6 cardnmod
10ofofADP_12 jestercase
11aaDETDefinite=Ind PronType=Art12 jesterdet
12jesterjesterNOUNNumber=Sing9 picturenmod
13,,PUNCT_14 usedpunct
14useduseVERBTense=Past VerbForm=Part Voice=Pass6 cardacl
15ininADP_17 gamescase
16somesomeDETPronType=Ind17 gamesdet
17gamesgameNOUNNumber=Plur14 usedobl
18asasADP_23 cardcase
19aaDETDefinite=Ind PronType=Art23 carddet
20specialspecialADJDegree=Pos23 cardamod
21ororCCONJ_22 wildcc
22wildwildADJDegree=Pos20 specialconj
23cardcardNOUNNumber=Sing14 usedobl
24..PUNCT_6 cardpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe jokera playing cardwith a picture of a jestertree rules
2useparticiplea playing card not said heresome gamesas a special cardvn eat-39.1 «NP V»: agent=Agent

Meaning 3

A joker can be an annoying or silly person (informal, unkind).

The tree, 11 words
detnsubjauxcopdetamodccconjpunctappospunctconjpunctpunctrootADETjokerNOUNcanAUXbeAUXanDETannoyingADJorCCONJsillyADJpersonNOUN(PUNCTinformalADJ,PUNCTunkindADJ)PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 jokerdet
2jokerjokerNOUNNumber=Sing9 personnsubj
3cancanAUXVerbForm=Fin9 personaux
4bebeAUXVerbForm=Inf9 personcop
5anaDETDefinite=Ind PronType=Art9 persondet
6annoyingannoyingADJDegree=Pos9 personamod
7ororCCONJ_8 sillycc
8sillysillyADJDegree=Pos6 annoyingconj
9personpersonNOUNNumber=Singrootroot
10((PUNCT_11 informalpunct
11informalinformalADJDegree=Pos9 personappos
12,,PUNCT_13 unkindpunct
13unkindunkindADJDegree=Pos11 informalconj
14))PUNCT_11 informalpunct
15..PUNCT_9 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acana jokera annoying persontree rules

Example 1

Ben is the joker of our class.

nsubjcopdetcasenmod:possnmodpunctrootBenPROPNisAUXtheDETjokerNOUNofADPourPRONclassNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BenBenPROPNNumber=Sing4 jokernsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 jokercop
3thetheDETDefinite=Def PronType=Art4 jokerdet
4jokerjokerNOUNNumber=Singrootroot
5ofofADP_7 classcase
6ourourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs7 classnmod:poss
7classclassNOUNNumber=Sing4 jokernmod
8..PUNCT_4 jokerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentBenthe jokerof our classtree rules

Example 2

My uncle is a real joker who always makes us laugh.

nmod:possnsubjcopdetamodnsubjadvmodacl:relclobjxcomppunctrootMyPRONuncleNOUNisAUXaDETrealADJjokerNOUNwhoPRONalwaysADVmakesVERBusPRONlaughVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 unclenmod:poss
2uncleuncleNOUNNumber=Sing6 jokernsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 jokercop
4aaDETDefinite=Ind PronType=Art6 jokerdet
5realrealADJDegree=Pos6 jokeramod
6jokerjokerNOUNNumber=Singrootroot
7whowhoPRONPronType=Rel9 makesnsubj
8alwaysalwaysADVPronType=Tot9 makesadvmod
9makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 jokeracl:relcl
10uswePRONCase=Acc Number=Plur Person=1 PronType=Prs9 makesobj
11laughlaughVERBVerbForm=Inf9 makesxcomp
12..PUNCT_6 jokerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentMy unclea real jokertree rules
2makepresenta real jokerusalways propertytree rules
3laughinfinitiveus not said herevn nonverbal_expression-40.2 «NP V»: agent=Agent

Example 3

In this game the joker can be any card you want.

casedetobldetnsubjauxcopdetnsubjacl:relclpunctrootInADPthisDETgameNOUNtheDETjokerNOUNcanAUXbeAUXanyDETcardNOUNyouPRONwantVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thisthisDETNumber=Sing PronType=Dem3 gamedet
3gamegameNOUNNumber=Sing9 cardobl
4thetheDETDefinite=Def PronType=Art5 jokerdet
5jokerjokerNOUNNumber=Sing9 cardnsubj
6cancanAUXVerbForm=Fin9 cardaux
7bebeAUXVerbForm=Inf9 cardcop
8anyanyDETPronType=Ind9 carddet
9cardcardNOUNNumber=Singrootroot
10youyouPRONCase=Nom Person=2 PronType=Prs11 wantnsubj
11wantwantVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 cardacl:relcl
12..PUNCT_9 cardpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acanthe jokerany cardthis gametree rules
2wantpresentyouany card not said herevn want-32.1-1-1 «NP V NP ADV»: agent=Pivot card=Theme

Example 4

A practical joker played a trick on his friends.

detamodnsubjdetobjcasenmod:possoblpunctrootADETpracticalADJjokerNOUNplayedVERBaDETtrickNOUNonADPhisPRONfriendsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 jokerdet
2practicalpracticalADJDegree=Pos3 jokeramod
3jokerjokerNOUNNumber=Sing4 playednsubj
4playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5aaDETDefinite=Ind PronType=Art6 trickdet
6tricktrickNOUNNumber=Sing4 playedobj
7ononADP_9 friendscase
8hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs9 friendsnmod:poss
9friendsfriendNOUNNumber=Plur4 playedobl
10..PUNCT_4 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpasta practical jokera trickon joker's friendsvn use-105.1 «NP V NP»: agent=Agent trick=Theme

Example 5

The king's joker danced and told funny stories.

detnmod:posscasensubjccconjamodobjpunctrootTheDETkingNOUN'sPARTjokerNOUNdancedVERBandCCONJtoldVERBfunnyADJstoriesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 kingdet
2kingkingNOUNNumber=Sing4 jokernmod:poss
3's'sPART_2 kingcase
4jokerjokerNOUNNumber=Sing5 dancednsubj
5danceddanceVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6andandCCONJ_7 toldcc
7toldtellVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 dancedconj
8funnyfunnyADJDegree=Pos9 storiesamod
9storiesstoryNOUNNumber=Plur7 toldobj
10..PUNCT_5 dancedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dancepastthe king's jokervn modes_of_being_with_motion-47.3 «NP V»: agent=Theme
2tell speech: assertpastthe king's joker not said herefunny storiesvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent story=Recipient

Example 6

Take the jokers out of the pack before we play.

detobjcasecasedetoblmarknsubjadvclpunctrootTakeVERBtheDETjokersNOUNoutADPofADPtheDETpackNOUNbeforeSCONJwePRONplayVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 jokersdet
3jokersjokerNOUNNumber=Plur1 Takeobj
4outoutADP_7 packcase
5ofofADP_7 packcase
6thetheDETDefinite=Def PronType=Art7 packdet
7packpackNOUNNumber=Sing1 Takeobl
8beforebeforeSCONJ_10 playmark
9wewePRONCase=Nom Number=Plur Person=1 PronType=Prs10 playnsubj
10playplayVERBMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin1 Takeadvcl
11..PUNCT_1 Takepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said herethe jokersthe packvn bring-11.3 «NP V NP PP.initial_location»: agent=Agent joker=Theme out pack=Initial_Location
2playpresentwevn performance-26.7-1 «NP V»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/J/joker/