solver Who acts: solver, person, program, She, Crossword solvers, fastest solver · What happens: be, solve, find, enjoy, win, practise · To what, where: person, something, program, computing, answers, brilliant problem solver
«solver» in the school dictionary: its 2 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: solver in the school dictionary .
Meaning 1 A solver is a person who solves something, like a problem, puzzle or crime: a problem solver.
The tree, 17 words det nsubj cop det nsubj acl:relcl obj punct case det obl punct nmod cc conj punct det compound conj punct root A DET solver NOUN is AUX a DET person NOUN who PRON solves VERB something PRON , PUNCT like ADP a DET problem NOUN , PUNCT puzzle NOUN or CCONJ crime NOUN : PUNCT a DET problem NOUN solver NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 2 solver det 2 solver solver NOUN Number=Sing 5 person nsubj 3 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 person cop 4 a a DET Definite=Ind PronType=Art 5 person det 5 person person NOUN Number=Sing root root 6 who who PRON PronType=Rel 7 solves nsubj 7 solves solve VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 person acl:relcl 8 something something PRON Number=Sing PronType=Ind 7 solves obj 9 , , PUNCT _ 12 problem punct 10 like like ADP _ 12 problem case 11 a a DET Definite=Ind PronType=Art 12 problem det 12 problem problem NOUN Number=Sing 7 solves obl 13 , , PUNCT _ 14 puzzle punct 14 puzzle puzzle NOUN Number=Sing 12 problem nmod 15 or or CCONJ _ 16 crime cc 16 crime crime NOUN Number=Sing 14 puzzle conj 17 : : PUNCT _ 20 solver punct 18 a a DET Definite=Ind PronType=Art 20 solver det 19 problem problem NOUN Number=Sing 20 solver compound 20 solver solver NOUN Number=Sing 5 person conj 21 . . PUNCT _ 5 person punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present a solver a person and a problem solver tree rules
2 solve present a person and a problem solver something like a problem puzzle or crime vn discover-84 «NP V NP»: agent=Agent something=Topic
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 In computing and maths, a solver is a program that finds answers to equations or puzzles.
The tree, 16 words case obl cc conj punct det nsubj cop det nsubj acl:relcl obj case obl cc conj punct root In ADP computing NOUN and CCONJ maths NOUN , PUNCT a DET solver NOUN is AUX a DET program NOUN that PRON finds VERB answers NOUN to ADP equations NOUN or CCONJ puzzles NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 2 computing case 2 computing computing NOUN Number=Sing 10 program obl 3 and and CCONJ _ 4 maths cc 4 maths math NOUN Number=Plur 2 computing conj 5 , , PUNCT _ 2 computing punct 6 a a DET Definite=Ind PronType=Art 7 solver det 7 solver solver NOUN Number=Sing 10 program nsubj 8 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 program cop 9 a a DET Definite=Ind PronType=Art 10 program det 10 program program NOUN Number=Sing root root 11 that that PRON PronType=Rel 12 finds nsubj 12 finds find VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 program acl:relcl 13 answers answer NOUN Number=Plur 12 finds obj 14 to to ADP _ 15 equations case 15 equations equation NOUN Number=Plur 12 finds obl 16 or or CCONJ _ 17 puzzles cc 17 puzzles puzzle NOUN Number=Plur 15 equations conj 18 . . PUNCT _ 10 program punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present a solver a program computing and maths tree rules
2 find present a program answers to equations or puzzles vn discover-84 «NP V NP»: agent=Agent answer=Topic
Example 1 She is a brilliant problem solver.
nsubj cop det amod compound punct root She PRON is AUX a DET brilliant ADJ problem NOUN solver NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 She she PRON Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs 6 solver nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 6 solver cop 3 a a DET Definite=Ind PronType=Art 6 solver det 4 brilliant brilliant ADJ Degree=Pos 6 solver amod 5 problem problem NOUN Number=Sing 6 solver compound 6 solver solver NOUN Number=Sing root root 7 . . PUNCT _ 6 solver punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present She a brilliant problem solver tree rules
Example 2 Crossword solvers enjoy tricky clues.
compound nsubj amod obj punct root Crossword NOUN solvers NOUN enjoy VERB tricky ADJ clues NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Crossword crossword NOUN Number=Sing 2 solvers compound 2 solvers solver NOUN Number=Plur 3 enjoy nsubj 3 enjoy enjoy VERB Mood=Ind Tense=Pres VerbForm=Fin root root 4 tricky tricky ADJ Degree=Pos 5 clues amod 5 clues clue NOUN Number=Plur 3 enjoy obj 6 . . PUNCT _ 3 enjoy punct
# verb tense, mood who what, whom to whom where when other roles by
1 enjoy present Crossword solvers tricky clues vn admire-31.2 «NP V NP»: agent=Experiencer clue=Stimulus
Example 3 The fastest solver of the Rubik's cube won a prize.
det amod nsubj case det nmod:poss case nmod det obj punct root The DET fastest ADJ solver NOUN of ADP the DET Rubik PROPN 's PART cube NOUN won VERB a DET prize NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 3 solver det 2 fastest fast ADJ Degree=Sup 3 solver amod 3 solver solver NOUN Number=Sing 9 won nsubj 4 of of ADP _ 8 cube case 5 the the DET Definite=Def PronType=Art 6 Rubik det 6 Rubik Rubik PROPN Number=Sing 8 cube nmod:poss 7 's 's PART _ 6 Rubik case 8 cube cube NOUN Number=Sing 3 solver nmod 9 won win VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 10 a a DET Definite=Ind PronType=Art 11 prize det 11 prize prize NOUN Number=Sing 9 won obj 12 . . PUNCT _ 9 won punct
# verb tense, mood who what, whom to whom where when other roles by
1 win past the fastest solver of the Rubik's cube a prize vn succeed-74-2 «NP V NP»: agent=Agent prize=Eventuality
Example 4 Our class practised being good maths solvers.
nmod:poss nsubj cop amod compound obj punct root Our PRON class NOUN practised VERB being AUX good ADJ maths NOUN solvers NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Our our PRON Case=Gen Number=Plur Person=1 Poss=Yes PronType=Prs 2 class nmod:poss 2 class class NOUN Number=Sing 3 practised nsubj 3 practised practise VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 being be AUX Tense=Pres VerbForm=Part 5 good cop 5 good good ADJ Degree=Pos 7 solvers amod 6 maths math NOUN Number=Plur 7 solvers compound 7 solvers solver NOUN Number=Plur 3 practised obj 8 . . PUNCT _ 3 practised punct
# verb tense, mood who what, whom to whom where when other roles by
1 practise past Our class good maths solvers tree rules
2 is gerund good property tree rules
Example 5 The computer solver found the answer in one second.
det compound nsubj det obj case nummod obl punct root The DET computer NOUN solver NOUN found VERB the DET answer NOUN in ADP one NUM second NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 3 solver det 2 computer computer NOUN Number=Sing 3 solver compound 3 solver solver NOUN Number=Sing 4 found nsubj 4 found find VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 5 the the DET Definite=Def PronType=Art 6 answer det 6 answer answer NOUN Number=Sing 4 found obj 7 in in ADP _ 9 second case 8 one one NUM NumForm=Word NumType=Card 9 second nummod 9 second second NOUN Number=Sing 4 found obl 10 . . PUNCT _ 4 found punct
# verb tense, mood who what, whom to whom where when other roles by
1 find past the computer solver the answer second vn discover-84 «NP V NP»: agent=Agent answer=Topic
Example 6 A good solver checks their answer at the end.
det amod nsubj nmod:poss obj case det obl punct root A DET good ADJ solver NOUN checks VERB their PRON answer NOUN at ADP the DET end NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 3 solver det 2 good good ADJ Degree=Pos 3 solver amod 3 solver solver NOUN Number=Sing 4 checks nsubj 4 checks check VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 5 their their PRON Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs 6 answer nmod:poss 6 answer answer NOUN Number=Sing 4 checks obj 7 at at ADP _ 9 end case 8 the the DET Definite=Def PronType=Art 9 end det 9 end end NOUN Number=Sing 4 checks obl 10 . . PUNCT _ 4 checks punct
# verb tense, mood who what, whom to whom where when other roles by
1 check present a good solver their answer at the end vn assessment-34.1 «NP V NP»: agent=Agent answer=Theme
2 answer their = they nom answer «communication transitive»: poss=agent
Example 7 The detective was a famous solver of mysteries.
det nsubj cop det amod case nmod punct root The DET detective NOUN was AUX a DET famous ADJ solver NOUN of ADP mysteries NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 detective det 2 detective detective NOUN Number=Sing 6 solver nsubj 3 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 6 solver cop 4 a a DET Definite=Ind PronType=Art 6 solver det 5 famous famous ADJ Degree=Pos 6 solver amod 6 solver solver NOUN Number=Sing root root 7 of of ADP _ 8 mysteries case 8 mysteries mystery NOUN Number=Plur 6 solver nmod 9 . . PUNCT _ 6 solver punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a past the detective a famous solver of mysteries tree rules
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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