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turn

Who acts: wheel, turn, leaves, she, player, Tom · What happens: turn, mean, move, change, be, do · To what, where: centre, direction, chance, something, game, turn · Speech: someone speaks here

«turn» in the school dictionary: its 7 meanings for a pupil and its 10 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: turn in the school dictionary.

Meaning 1

To turn means to move around a centre: the wheel turns.

markcsubjmarkxcompcasedetoblpunctdetnsubjparataxispunctrootToPARTturnVERBmeansVERBtoPARTmoveVERBaroundADPaDETcentreNOUN:PUNCTtheDETwheelNOUNturnsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 turnmark
2turnturnVERBMood=Imp VerbForm=Fin3 meanscsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 movemark
5movemoveVERBVerbForm=Inf3 meansxcomp
6aroundaroundADP_8 centrecase
7aaDETDefinite=Ind PronType=Art8 centredet
8centrecentreNOUNNumber=Sing5 moveobl
9::PUNCT_12 turnspunct
10thetheDETDefinite=Def PronType=Art11 wheeldet
11wheelwheelNOUNNumber=Sing12 turnsnsubj
12turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 meansparataxis
13..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3move not said to happento-infinitivea centrevn roll-51.3.1 «NP V PP.trajectory»: agent=Theme around centre=Trajectory
4turnpresentthe wheelvn roll-51.3.1 «NP.theme V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To turn means to change direction: turn left.

markcsubjmarkxcompobjpunctconjadvmodpunctrootToPARTturnVERBmeansVERBtoPARTchangeVERBdirectionNOUN:PUNCTturnVERBleftADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 turnmark
2turnturnVERBMood=Imp VerbForm=Fin3 meanscsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 changemark
5changechangeVERBVerbForm=Inf3 meansxcomp
6directiondirectionNOUNNumber=Sing5 changeobj
7::PUNCT_8 turnpunct
8turnturnVERBVerbForm=Inf5 changeconj
9leftleftADV_8 turnadvmod
10..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3change not said to happento-infinitivedirectionvn dress-41.1.1-1-1 «NP V NP»: agent=Agent direction=Patient
4turninfinitiveleft propertyvn roll-51.3.1 «NP.theme V»: agent=Theme

Meaning 3

A turn is your chance to do something in a game or in order: it's your turn.

The tree, 18 words
detnsubjcopnmod:possmarkaclobjcasedetoblcccaseconjpunctnsubjcopnmod:possconjpunctrootADETturnNOUNisAUXyourPRONchanceNOUNtoPARTdoVERBsomethingPRONinADPaDETgameNOUNorCCONJinADPorderNOUN:PUNCTitPRON'sAUXyourPRONturnNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 turndet
2turnturnNOUNNumber=Sing5 chancensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 chancecop
4youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 chancenmod:poss
5chancechanceNOUNNumber=Singrootroot
6totoPART_7 domark
7dodoVERBVerbForm=Inf5 chanceacl
8somethingsomethingPRONNumber=Sing PronType=Ind7 doobj
9ininADP_11 gamecase
10aaDETDefinite=Ind PronType=Art11 gamedet
11gamegameNOUNNumber=Sing7 doobl
12ororCCONJ_14 ordercc
13ininADP_14 ordercase
14orderorderNOUNNumber=Sing11 gameconj
15::PUNCT_19 turnpunct
16ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs19 turnnsubj
17'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 turncop
18youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs19 turnnmod:poss
19turnturnNOUNNumber=Sing5 chanceconj
20..PUNCT_5 chancepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta turnyour chance and your turntree rules
2doto-infinitivesomethinga game or ordervn act-114-1 «NP V NP»: agent=Agent something=Eventuality
3is apresentturnyour turntree rules

Meaning 4

To turn means to become: the leaves turn red; she turned 9 (became 9 years old).

The tree, 16 words
markcsubjmarkxcomppunctdetnsubjconjxcomppunctnsubjparataxisobjpunctconjnummodobl:unmarkedxcomppunctpunctrootToPARTturnVERBmeansVERBtoPARTbecomeVERB:PUNCTtheDETleavesNOUNturnVERBredADJ;PUNCTshePRONturnedVERB9NUM(PUNCTbecameVERB9NUMyearsNOUNoldADJ)PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 turnmark
2turnturnVERBMood=Imp VerbForm=Fin3 meanscsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 becomemark
5becomebecomeVERBVerbForm=Inf3 meansxcomp
6::PUNCT_9 turnpunct
7thetheDETDefinite=Def PronType=Art8 leavesdet
8leavesleafNOUNNumber=Plur9 turnnsubj
9turnturnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 meansconj
10redredADJDegree=Pos9 turnxcomp
11;;PUNCT_13 turnedpunct
12sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs13 turnednsubj
13turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 meansparataxis
1499NUMNumForm=Digit NumType=Card13 turnedobj
15((PUNCT_16 becamepunct
16becamebecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin13 turnedconj
1799NUMNumForm=Digit NumType=Card18 yearsnummod
18yearsyearNOUNNumber=Plur19 oldobl:unmarked
19oldoldADJDegree=Pos16 becamexcomp
20))PUNCT_16 becamepunct
21..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3become not said to happento-infinitivevn become-109.1-1-1 «NP V PP.attribute»: agent=Patient
4turnpresentthe leavesred propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
5turnpastshe9vn roll-51.3.1 «NP V NP.theme»: agent=Agent 9=Theme
6becomepastshe not said hereold propertyvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Meaning 5

To turn a page is to move it to see the next one.

markadvcldetobjcopmarkobjmarkadvcldetamodobjpunctrootToPARTturnVERBaDETpageNOUNisAUXtoPARTmoveVERBitPRONtoPARTseeVERBtheDETnextADJoneNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 turnmark
2turnturnVERBVerbForm=Inf7 moveadvcl
3aaDETDefinite=Ind PronType=Art4 pagedet
4pagepageNOUNNumber=Sing2 turnobj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 movecop
6totoPART_7 movemark
7movemoveVERBMood=Imp VerbForm=Finrootroot
8ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs7 moveobj
9totoPART_10 seemark
10seeseeVERBVerbForm=Inf7 moveadvcl
11thetheDETDefinite=Def PronType=Art13 onedet
12nextnextADJDegree=Pos13 oneamod
13oneoneNOUNNumber=Sing10 seeobj
14..PUNCT_7 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnto-infinitivea pagevn roll-51.3.1 «NP V NP.theme»: agent=Agent page=Theme
2ispresentmove propertytree rules
3seeto-infinitivethe next onevn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer one=Stimulus

Meaning 6

A turn is a movement around: a quarter turn, a half turn, a full turn.

The tree, 15 words
detnsubjcopdetadvmodpunctdetcompoundappospunctdetcompoundconjpunctdetamodconjpunctrootADETturnNOUNisAUXaDETmovementNOUNaroundADV:PUNCTaDETquarterNOUNturnNOUN,PUNCTaDEThalfNOUNturnNOUN,PUNCTaDETfullADJturnNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 turndet
2turnturnNOUNNumber=Sing5 movementnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 movementcop
4aaDETDefinite=Ind PronType=Art5 movementdet
5movementmovementNOUNNumber=Singrootroot
6aroundaroundADV_5 movementadvmod
7::PUNCT_10 turnpunct
8aaDETDefinite=Ind PronType=Art10 turndet
9quarterquarterNOUNNumber=Sing10 turncompound
10turnturnNOUNNumber=Sing5 movementappos
11,,PUNCT_14 turnpunct
12aaDETDefinite=Ind PronType=Art14 turndet
13halfhalfNOUNNumber=Sing NumForm=Word NumType=Frac14 turncompound
14turnturnNOUNNumber=Sing10 turnconj
15,,PUNCT_18 turnpunct
16aaDETDefinite=Ind PronType=Art18 turndet
17fullfullADJDegree=Pos18 turnamod
18turnturnNOUNNumber=Sing10 turnconj
19..PUNCT_5 movementpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta turna movementaround propertytree rules

Meaning 7

To turn something on means to switch it on, like a light or a machine.

The tree, 15 words
markcsubjobjcasemarkxcompobjcompound:prtpunctcasedetoblccdetconjpunctrootToPARTturnVERBsomethingPRONonADPmeansVERBtoPARTswitchVERBitPRONonADP,PUNCTlikeADPaDETlightNOUNorCCONJaDETmachineNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 turnmark
2turnturnVERBMood=Imp VerbForm=Fin5 meanscsubj
3somethingsomethingPRONNumber=Sing PronType=Ind2 turnobj
4ononADP_5 meanscase
5meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6totoPART_7 switchmark
7switchswitchVERBVerbForm=Inf5 meansxcomp
8ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs7 switchobj
9ononADP_7 switchcompound:prt
10,,PUNCT_13 lightpunct
11likelikeADP_13 lightcase
12aaDETDefinite=Ind PronType=Art13 lightdet
13lightlightNOUNNumber=Sing7 switchobl
14ororCCONJ_16 machinecc
15aaDETDefinite=Ind PronType=Art16 machinedet
16machinemachineNOUNNumber=Sing13 lightconj
17..PUNCT_5 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnto-infinitivesomethingvn roll-51.3.1 «NP V NP.theme»: agent=Agent something=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3switch on not said to happento-infinitiveitlike a light or a machinevn convert-26.6.2-1-1 «NP V NP»: agent=Agent it=Patient

Example 1

Each player has 3 turns.

detnsubjnummodobjpunctrootEachDETplayerNOUNhasVERB3NUMturnsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EacheachDETPronType=Tot2 playerdet
2playerplayerNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
433NUMNumForm=Digit NumType=Card5 turnsnummod
5turnsturnNOUNNumber=Plur3 hasobj
6..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresenteach player3 turnsvn birth-28.2-1 «NP V NP»: agent=Agent turn=Patient

Example 2

She turned 20 pages.

nsubjnummodobjpunctrootShePRONturnedVERB20NUMpagesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 turnednsubj
2turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
32020NUMNumForm=Digit NumType=Card4 pagesnummod
4pagespageNOUNNumber=Plur2 turnedobj
5..PUNCT_2 turnedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpastShe20 pagesvn roll-51.3.1 «NP V NP.theme»: agent=Agent page=Theme

Example 3

The wheel makes 10 turns a minute.

detnsubjobjconjdetobl:unmarkedpunctrootTheDETwheelNOUNmakesVERB10NUMturnsVERBaDETminuteNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 wheeldet
2wheelwheelNOUNNumber=Sing3 makesnsubj
3makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
41010NUMNumForm=Digit NumType=Card3 makesobj
5turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 makesconj
6aaDETDefinite=Ind PronType=Art7 minutedet
7minuteminuteNOUNNumber=Sing5 turnsobl:unmarked
8..PUNCT_3 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentthe wheel10vn build-26.1-1 «NP.asset V NP»: agent=Asset 10=Product
2turnpresentthe wheel not said hereminutevn roll-51.3.1 «NP.theme V»: agent=Theme

Example 4

Tom turned 9 last week.

nsubjnummodamodobl:unmarkedpunctrootTomPROPNturnedVERB9NUMlastADJweekNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TomTomPROPNNumber=Sing2 turnednsubj
2turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
399NUMNumForm=Digit NumType=Card5 weeknummod
4lastlastADJDegree=Pos5 weekamod
5weekweekNOUNNumber=Sing2 turnedobl:unmarked
6..PUNCT_2 turnedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpastTomweekvn roll-51.3.1 «NP.theme V»: agent=Theme

Example 5

A quarter turn is a right angle.

detcompoundnsubjcopdetamodpunctrootADETquarterNOUNturnNOUNisAUXaDETrightADJangleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 turndet
2quarterquarterNOUNNumber=Sing3 turncompound
3turnturnNOUNNumber=Sing7 anglensubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 anglecop
5aaDETDefinite=Ind PronType=Art7 angledet
6rightrightADJDegree=Pos7 angleamod
7angleangleNOUNNumber=Singrootroot
8..PUNCT_7 anglepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta quarter turna right angletree rules

Example 6

Take turns on the swing.

objcasedetoblpunctrootTakeVERBturnsNOUNonADPtheDETswingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2turnsturnNOUNNumber=Plur1 Takeobj
3ononADP_5 swingcase
4thetheDETDefinite=Def PronType=Art5 swingdet
5swingswingNOUNNumber=Sing1 Takeobl
6..PUNCT_1 Takepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said hereturnsthe swingvn bring-11.3 «NP V NP PP.destination»: agent=Agent turn=Theme on swing=Destination

Example 7

Turn left at the corner.

advmodcasedetoblpunctrootTurnVERBleftADVatADPtheDETcornerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurnturnVERBMood=Imp VerbForm=Finrootroot
2leftleftADV_1 Turnadvmod
3atatADP_5 cornercase
4thetheDETDefinite=Def PronType=Art5 cornerdet
5cornercornerNOUNNumber=Sing1 Turnobl
6..PUNCT_1 Turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnimperativeyou not said herethe cornerleft propertyvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme at corner=Trajectory

Example 8

Please turn off the lights when you leave.

discoursecompound:prtdetobjmarknsubjadvclpunctrootPleaseINTJturnVERBoffADPtheDETlightsNOUNwhenSCONJyouPRONleaveVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_2 turndiscourse
2turnturnVERBMood=Imp VerbForm=Finrootroot
3offoffADP_2 turncompound:prt
4thetheDETDefinite=Def PronType=Art5 lightsdet
5lightslightNOUNNumber=Plur2 turnobj
6whenwhenSCONJ_8 leavemark
7youyouPRONCase=Nom Person=2 PronType=Prs8 leavensubj
8leaveleaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 turnadvcl
9..PUNCT_2 turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turn offimperativeyou not said herethe lightsvn other_cos-45.4 «NP V NP.patient»: agent=Agent light=Patient
2leavepresentyouvn escape-51.1-1-1 «NP V»: agent=Theme

Example 9

In autumn the leaves turn orange.

caseobldetnsubjxcomppunctrootInADPautumnNOUNtheDETleavesNOUNturnVERBorangeADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 autumncase
2autumnautumnNOUNNumber=Sing5 turnobl
3thetheDETDefinite=Def PronType=Art4 leavesdet
4leavesleafNOUNNumber=Plur5 turnnsubj
5turnturnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6orangeorangeADJDegree=Pos5 turnxcomp
7..PUNCT_5 turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpresentthe leavesautumnorange propertyvn roll-51.3.1 «NP.theme V»: agent=Theme

Example 10

"Let's turn it on," she said.

punctobjxcompobjcompound:prtpunctpunctnsubjparataxispunctroot"PUNCTLetVERB'sPRONturnVERBitPRONonADP,PUNCT"PUNCTshePRONsaidVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_2 Letpunct
2LetletVERBMood=Imp VerbForm=Finrootroot
3'swePRONCase=Acc Number=Plur Person=1 PronType=Prs2 Letobj
4turnturnVERBVerbForm=Inf2 Letxcomp
5ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs4 turnobj
6ononADP_4 turncompound:prt
7,,PUNCT_10 saidpunct
8""PUNCT_10 saidpunct
9sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs10 saidnsubj
10saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 turnparataxis
11..PUNCT_2 Letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quoteimperativeyou not said here'stree rules
2turn on in a quoteinfinitive's not said hereittree rules
3say speech: assertpastshevn say-37.7-1-1 «NP V that S»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/T/turn/