Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Playing fair and cheating in games / t6

Test 6 · ★ · Playing fair and cheating in games

Why does handling the bank honestly in a board game matter, if it is only a game?

Mova's choice: option 4 · The right answer: option 3 · wrong ✗ · Who acts: bank · What happens: handle, be · To what, where: bank, game matter, game

This is test 6 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmodauxdetobjadvmodcasedetcompoundcompoundoblpunctmarknsubjcopadvmoddetconjpunctrootWhyADVdoesAUXhandlingVERBtheDETbankNOUNhonestlyADVinADPaDETboardNOUNgameNOUNmatterNOUN,PUNCTifSCONJitPRONisAUXonlyADVaDETgameNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int3 handlingadvmod
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 handlingaux
3handlinghandleVERBTense=Pres VerbForm=Partrootroot
4thetheDETDefinite=Def PronType=Art5 bankdet
5bankbankNOUNNumber=Sing3 handlingobj
6honestlyhonestlyADV_3 handlingadvmod
7ininADP_11 mattercase
8aaDETDefinite=Ind PronType=Art11 matterdet
9boardboardNOUNNumber=Sing10 gamecompound
10gamegameNOUNNumber=Sing11 mattercompound
11mattermatterNOUNNumber=Sing3 handlingobl
12,,PUNCT_18 gamepunct
13ififSCONJ_18 gamemark
14ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs18 gamensubj
15isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 gamecop
16onlyonlyADV_18 gameadvmod
17aaDETDefinite=Ind PronType=Art18 gamedet
18gamegameNOUNNumber=Sing11 matterconj
19??PUNCT_3 handlingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1handlepresent · do-supportthe banka game matter and a gamehonestly propertyvn hold-15.1 «NP V NP»: agent=Agent bank=Theme
2is a a condition, not said to happenpresentbanka gametree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Because the money in the game is real

casedetnsubjcasedetnmodcoprootBecauseADPtheDETmoneyNOUNinADPtheDETgameNOUNisAUXrealADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseADPExtPos=ADP3 moneycase
2thetheDETDefinite=Def PronType=Art3 moneydet
3moneymoneyNOUNNumber=Sing8 realnsubj
4ininADP_6 gamecase
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 moneynmod
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 realcop
8realrealADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe money in the gamereal propertytree rules

Option 2

Because the banker always wins anyway

markdetnsubjadvmodadvmodrootBecauseSCONJtheDETbankerNOUNalwaysADVwinsVERBanywayADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseSCONJ_5 winsmark
2thetheDETDefinite=Def PronType=Art3 bankerdet
3bankerbankerNOUNNumber=Sing5 winsnsubj
4alwaysalwaysADVPronType=Tot5 winsadvmod
5winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6anywayanywayADV_5 winsadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresentthe bankeralways, anyway propertyvn succeed-74-2 «NP V»: agent=Agent

Option 3 · ✓ the right answer

Being trusted with something is a real test of honesty

aux:passcsubjcaseoblcopdetamodcasenmodrootBeingAUXtrustedVERBwithADPsomethingPRONisAUXaDETrealADJtestNOUNofADPhonestyNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BeingbeAUXTense=Pres VerbForm=Part2 trustedaux:pass
2trustedtrustVERBTense=Past VerbForm=Part Voice=Pass8 testcsubj
3withwithADP_4 somethingcase
4somethingsomethingPRONNumber=Sing PronType=Ind2 trustedobl
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 testcop
6aaDETDefinite=Ind PronType=Art8 testdet
7realrealADJDegree=Pos8 testamod
8testtestNOUNNumber=Singrootroot
9ofofADP_10 honestycase
10honestyhonestyNOUNNumber=Sing8 testnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1trustgerund · passivewith somethingvn fulfilling-13.4.1 «NP V NP-Fulfilling PP.theme»: with something=Theme
2is apresenta real testof honestytree rules

Option 4 · ← Mova's choice

It does not matter at all in a game

nsubjauxadvmodcaseoblcasedetoblrootItPRONdoesAUXnotPARTmatterVERBatADPallDETinADPaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 matternsubj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 matteraux
3notnotPARTPolarity=Neg4 matteradvmod
4mattermatterVERBVerbForm=Infrootroot
5atatADP_6 allcase
6allallDETPronType=Tot4 matterobl
7ininADP_9 gamecase
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing4 matterobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not matterpresent · do-supportItallin a gamevn matter-91 «NP V»: agent=Stimulus

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/t6/