Test 1 · ★ · Sharing toys and playing board games fairly
A boy in Glasgow loses a game of snakes and ladders and blames his sister. What should he understand?
Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: boy · What happens: lose, blame, understand · To what, where: game, sister
This is test 1 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A boy in Glasgow loses a game of snakes and ladders and blames his sister.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 boy | det |
| 2 | boy | boy | NOUN | Number=Sing | 5 loses | nsubj |
| 3 | in | in | ADP | _ | 4 Glasgow | case |
| 4 | Glasgow | Glasgow | PROPN | Number=Sing | 2 boy | nmod |
| 5 | loses | lose | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 5 loses | obj |
| 8 | of | of | ADP | _ | 9 snakes | case |
| 9 | snakes | snake | NOUN | Number=Plur | 7 game | nmod |
| 10 | and | and | CCONJ | _ | 11 ladders | cc |
| 11 | ladders | ladder | NOUN | Number=Plur | 9 snakes | conj |
| 12 | and | and | CCONJ | _ | 13 blames | cc |
| 13 | blames | blame | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 loses | conj |
| 14 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 15 sister | nmod:poss |
| 15 | sister | sister | NOUN | Number=Sing | 13 blames | obj |
| 16 | . | . | PUNCT | _ | 5 loses | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | present | a boy in Glasgow | a game of snakes and ladders | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality | ||||
| 2 | blame | present | a boy in Glasgow not said here | boy's sister | vn judgment-33.1 «NP V NP»: agent=Agent sister=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What should he understand?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 understand | obj |
| 2 | should | should | AUX | VerbForm=Fin | 4 understand | aux |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 understand | nsubj |
| 4 | understand | understand | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 understand | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | understand | should | boy | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus |
The options
Option 1
He did not think hard enough about his moves
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 think | nsubj |
| 2 | did | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 think | aux |
| 3 | not | not | PART | Polarity=Neg | 4 think | advmod |
| 4 | think | think | VERB | VerbForm=Inf | root | root |
| 5 | hard | hard | ADV | Degree=Pos | 4 think | advmod |
| 6 | enough | enough | ADV | _ | 4 think | advmod |
| 7 | about | about | ADP | _ | 9 moves | case |
| 8 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 9 moves | nmod:poss |
| 9 | moves | move | NOUN | Number=Plur | 4 think | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not think speech: other | past · do-support | He | about his moves; enough, hard property | vn focus-87.1-1 «NP V PP.topic»: agent=Agent about move=Topic | ||||
| 2 | move | his = he | nom move «act intransitive»: poss=agent |
Option 2
His sister must have moved the dice when he was not looking
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | His | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 2 sister | nmod:poss |
| 2 | sister | sister | NOUN | Number=Sing | 5 moved | nsubj |
| 3 | must | must | AUX | VerbForm=Fin | 5 moved | aux |
| 4 | have | have | AUX | VerbForm=Inf | 5 moved | aux |
| 5 | moved | move | VERB | Tense=Past VerbForm=Part | root | root |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 dice | det |
| 7 | dice | dice | NOUN | Number=Sing | 5 moved | obj |
| 8 | when | when | SCONJ | _ | 12 looking | mark |
| 9 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 12 looking | nsubj |
| 10 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 12 looking | aux |
| 11 | not | not | PART | Polarity=Neg | 12 looking | advmod |
| 12 | looking | look | VERB | Tense=Pres VerbForm=Part | 5 moved | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | move | must · perfect | His sister | the dice | vn roll-51.3.1 «NP V NP.theme»: agent=Agent dice=Theme | ||||
| 2 | not look | past · progressive | he | vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
Option 3 · ← Mova's choice · ✓ the right answer
It is a game of chance, so nobody caused it
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 game | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 game | cop |
| 3 | a | a | DET | Definite=Ind PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | root | root |
| 5 | of | of | ADP | _ | 6 chance | case |
| 6 | chance | chance | NOUN | Number=Sing | 4 game | nmod |
| 7 | , | , | PUNCT | _ | 10 caused | punct |
| 8 | so | so | ADV | _ | 10 caused | advmod |
| 9 | nobody | nobody | PRON | Number=Sing PronType=Neg | 10 caused | nsubj |
| 10 | caused | cause | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 game | parataxis |
| 11 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 10 caused | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a game | of chance | tree rules | |||
| 2 | cause | past | nobody | chance | vn engender-27.1-1 «NP V NP»: agent=Precondition it=Patient |
Option 4
The board must have been set up the wrong way
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 board | det |
| 2 | board | board | NOUN | Number=Sing | 6 set | nsubj:pass |
| 3 | must | must | AUX | VerbForm=Fin | 6 set | aux |
| 4 | have | have | AUX | VerbForm=Inf | 6 set | aux |
| 5 | been | be | AUX | Tense=Past VerbForm=Part | 6 set | aux:pass |
| 6 | set | set | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 7 | up | up | ADP | _ | 6 set | compound:prt |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 way | det |
| 9 | wrong | wrong | ADJ | Degree=Pos | 10 way | amod |
| 10 | way | way | NOUN | Number=Sing | 6 set | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | set up | must · perfect · passive | the board | vn put-9.1-2 «NP V NP ADVP»: subject=Theme way=Destination |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t1/