Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Sharing toys and playing board games f… / t1

Test 1 · ★ · Sharing toys and playing board games fairly

A boy in Glasgow loses a game of snakes and ladders and blames his sister. What should he understand?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: boy · What happens: lose, blame, understand · To what, where: game, sister

This is test 1 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A boy in Glasgow loses a game of snakes and ladders and blames his sister.

detnsubjcasenmoddetobjcasenmodccconjccconjnmod:possobjpunctrootADETboyNOUNinADPGlasgowPROPNlosesVERBaDETgameNOUNofADPsnakesNOUNandCCONJladdersNOUNandCCONJblamesVERBhisPRONsisterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 boydet
2boyboyNOUNNumber=Sing5 losesnsubj
3ininADP_4 Glasgowcase
4GlasgowGlasgowPROPNNumber=Sing2 boynmod
5losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Sing5 losesobj
8ofofADP_9 snakescase
9snakessnakeNOUNNumber=Plur7 gamenmod
10andandCCONJ_11 ladderscc
11laddersladderNOUNNumber=Plur9 snakesconj
12andandCCONJ_13 blamescc
13blamesblameVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 losesconj
14hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs15 sisternmod:poss
15sistersisterNOUNNumber=Sing13 blamesobj
16..PUNCT_5 losespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresenta boy in Glasgowa game of snakes and laddersvn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
2blamepresenta boy in Glasgow not said hereboy's sistervn judgment-33.1 «NP V NP»: agent=Agent sister=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What should he understand?

objauxnsubjpunctrootWhatPRONshouldAUXhePRONunderstandVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 understandobj
2shouldshouldAUXVerbForm=Fin4 understandaux
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 understandnsubj
4understandunderstandVERBVerbForm=Infrootroot
5??PUNCT_4 understandpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1understandshouldboyvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus

The options

Option 1

He did not think hard enough about his moves

nsubjauxadvmodadvmodadvmodcasenmod:possoblrootHePRONdidAUXnotPARTthinkVERBhardADVenoughADVaboutADPhisPRONmovesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 thinknsubj
2diddoAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 thinkaux
3notnotPARTPolarity=Neg4 thinkadvmod
4thinkthinkVERBVerbForm=Infrootroot
5hardhardADVDegree=Pos4 thinkadvmod
6enoughenoughADV_4 thinkadvmod
7aboutaboutADP_9 movescase
8hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs9 movesnmod:poss
9movesmoveNOUNNumber=Plur4 thinkobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not think speech: otherpast · do-supportHeabout his moves; enough, hard propertyvn focus-87.1-1 «NP V PP.topic»: agent=Agent about move=Topic
2movehis = henom move «act intransitive»: poss=agent

Option 2

His sister must have moved the dice when he was not looking

nmod:possnsubjauxauxdetobjmarknsubjauxadvmodadvclrootHisPRONsisterNOUNmustAUXhaveAUXmovedVERBtheDETdiceNOUNwhenSCONJhePRONwasAUXnotPARTlookingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 sisternmod:poss
2sistersisterNOUNNumber=Sing5 movednsubj
3mustmustAUXVerbForm=Fin5 movedaux
4havehaveAUXVerbForm=Inf5 movedaux
5movedmoveVERBTense=Past VerbForm=Partrootroot
6thetheDETDefinite=Def PronType=Art7 dicedet
7dicediceNOUNNumber=Sing5 movedobj
8whenwhenSCONJ_12 lookingmark
9hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs12 lookingnsubj
10wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 lookingaux
11notnotPARTPolarity=Neg12 lookingadvmod
12lookinglookVERBTense=Pres VerbForm=Part5 movedadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movemust · perfectHis sisterthe dicevn roll-51.3.1 «NP V NP.theme»: agent=Agent dice=Theme
2not lookpast · progressivehevn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus

Option 3 · ← Mova's choice · ✓ the right answer

It is a game of chance, so nobody caused it

nsubjcopdetcasenmodpunctadvmodnsubjparataxisobjrootItPRONisAUXaDETgameNOUNofADPchanceNOUN,PUNCTsoADVnobodyPRONcausedVERBitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 gamensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 gamecop
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Singrootroot
5ofofADP_6 chancecase
6chancechanceNOUNNumber=Sing4 gamenmod
7,,PUNCT_10 causedpunct
8sosoADV_10 causedadvmod
9nobodynobodyPRONNumber=Sing PronType=Neg10 causednsubj
10causedcauseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 gameparataxis
11ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs10 causedobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIta gameof chancetree rules
2causepastnobodychancevn engender-27.1-1 «NP V NP»: agent=Precondition it=Patient

Option 4

The board must have been set up the wrong way

detnsubj:passauxauxaux:passcompound:prtdetamodobjrootTheDETboardNOUNmustAUXhaveAUXbeenAUXsetVERBupADPtheDETwrongADJwayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 boarddet
2boardboardNOUNNumber=Sing6 setnsubj:pass
3mustmustAUXVerbForm=Fin6 setaux
4havehaveAUXVerbForm=Inf6 setaux
5beenbeAUXTense=Past VerbForm=Part6 setaux:pass
6setsetVERBTense=Past VerbForm=Part Voice=Passrootroot
7upupADP_6 setcompound:prt
8thetheDETDefinite=Def PronType=Art10 waydet
9wrongwrongADJDegree=Pos10 wayamod
10waywayNOUNNumber=Sing6 setobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1set upmust · perfect · passivethe boardvn put-9.1-2 «NP V NP ADVP»: subject=Theme way=Destination

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t1/