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Exam question 2 · Routines, screen time and earning money

Which of the following statements most accurately characterises the design of games and videos?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · What happens: follow, characteris, design · To what, where: design, games

This is exam question 2 of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmoddetobjcasenmodccconjpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBtheDETdesignNOUNofADPgamesNOUNandCCONJvideosNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 designdet
10designdesignNOUNNumber=Sing8 characterisesobj
11ofofADP_12 gamescase
12gamesgameNOUNNumber=Plur10 designnmod
13andandCCONJ_14 videoscc
14videosvideoNOUNNumber=Plur12 gamesconj
15??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentthe design of games and videosof the following statements; accurately propertytree rules
3designgames and videosnom design «act transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

They are designed for short use only

nsubj:passaux:passcaseamodobladvmodrootTheyPRONareAUXdesignedVERBforADPshortADJuseNOUNonlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
4forforADP_6 usecase
5shortshortADJDegree=Pos6 useamod
6useuseNOUNNumber=Sing3 designedobl
7onlyonlyADV_3 designedadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveTheyfor short usevn create-26.4-1-1 «NP V NP PP.beneficiary»: subject=Result for use=Beneficiary

Option 2

They are designed to make the user stop quickly

nsubj:passaux:passadvclmarkadvcldetobjadvmodrootTheyPRONareAUXdesignedVERBtoPARTmakeVERBtheDETuserNOUNstopVERBquicklyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Pass8 stopadvcl
4totoPART_5 makemark
5makemakeVERBVerbForm=Inf3 designedadvcl
6thetheDETDefinite=Def PronType=Art7 userdet
7useruserNOUNNumber=Sing5 makeobj
8stopstopVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
9quicklyquicklyADV_8 stopadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveTheyvn create-26.4-1-1 «NP V NP»: subject=Result
2maketo-infinitivethe uservn build-26.1-1 «NP.asset V NP»: agent=Asset user=Product
3stoppresentquickly propertyvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Option 3

They are designed to improve sleep

nsubj:passaux:passmarkadvclobjrootTheyPRONareAUXdesignedVERBtoPARTimproveVERBsleepNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_5 improvemark
5improveimproveVERBVerbForm=Inf3 designedadvcl
6sleepsleepNOUNNumber=Sing5 improveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveTheyvn create-26.4-1-1 «NP V NP»: subject=Result
2improveto-infinitivesleepvn other_cos-45.4 «NP V NP.patient»: agent=Agent sleep=Patient

Option 4 · ✓ the right answer

They are designed to keep the user watching

nsubj:passaux:passmarkadvcldetobjxcomprootTheyPRONareAUXdesignedVERBtoPARTkeepVERBtheDETuserNOUNwatchingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_5 keepmark
5keepkeepVERBVerbForm=Inf3 designedadvcl
6thetheDETDefinite=Def PronType=Art7 userdet
7useruserNOUNNumber=Sing5 keepobj
8watchingwatchVERBVerbForm=Ger5 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveTheyvn create-26.4-1-1 «NP V NP»: subject=Result
2keepto-infinitivethe usertree rules
3watchgerundthe user not said herevn search-35.2 «NP V PP.location»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/e2/