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Test 8 · ★ · Routines, screen time and earning money

Why is it hard to stop after "just one more level"?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: be, stop

This is test 8 · ★ of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmodcopexplmarkxcompcasepunctadvmodnummodamodoblpunctpunctrootWhyADVisAUXitPRONhardADJtoPARTstopVERBafterADP"PUNCTjustADVoneNUMmoreADJlevelNOUN"PUNCT?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 hardadvmod
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 hardcop
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 hardexpl
4hardhardADJDegree=Posrootroot
5totoPART_6 stopmark
6stopstopVERBVerbForm=Inf4 hardxcomp
7afterafterADP_12 levelcase
8""PUNCT_12 levelpunct
9justjustADV_12 leveladvmod
10oneoneNUMNumForm=Word NumType=Card12 levelnummod
11moremoreADJDegree=Cmp12 levelamod
12levellevelNOUNNumber=Sing6 stopobl
13""PUNCT_4 hardpunct
14??PUNCT_4 hardpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenthard propertytree rules
2stopto-infinitiveafter one more levelvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

Games are designed to keep you playing

nsubj:passaux:passmarkadvclobjxcomprootGamesNOUNareAUXdesignedVERBtoPARTkeepVERByouPRONplayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_5 keepmark
5keepkeepVERBVerbForm=Inf3 designedadvcl
6youyouPRONCase=Acc Person=2 PronType=Prs5 keepobj
7playingplayVERBVerbForm=Ger5 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveGamesvn create-26.4-1-1 «NP V NP»: subject=Result
2keepto-infinitiveyoutree rules
3playgerundyou not said herevn performance-26.7-1 «NP V»: agent=Agent

Option 2

The game is always nearly finished

detnsubj:passaux:passadvmodadvmodrootTheDETgameNOUNisAUXalwaysADVnearlyADVfinishedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing6 finishednsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 finishedaux:pass
4alwaysalwaysADVPronType=Tot6 finishedadvmod
5nearlynearlyADV_6 finishedadvmod
6finishedfinishVERBTense=Past VerbForm=Part Voice=Passrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1finishpresent · passivethe gamealways, nearly propertyvn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality

Option 3

Levels are too easy to stop

nsubjcopadvmodmarkxcomprootLevelsNOUNareAUXtooADVeasyADJtoPARTstopVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LevelslevelNOUNNumber=Plur4 easynsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 easycop
3tootooADV_4 easyadvmod
4easyeasyADJDegree=Posrootroot
5totoPART_6 stopmark
6stopstopVERBVerbForm=Inf4 easyxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentLevelseasy propertytree rules
2stopto-infinitiveLevels not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Option 4

The timer on the game is usually wrong

detnsubjcasedetnmodcopadvmodrootTheDETtimerNOUNonADPtheDETgameNOUNisAUXusuallyADVwrongADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 timerdet
2timertimerNOUNNumber=Sing8 wrongnsubj
3ononADP_5 gamecase
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing2 timernmod
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 wrongcop
7usuallyusuallyADV_8 wrongadvmod
8wrongwrongADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe timer on the gameusually, wrong propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t8/