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Exam question 1 · Advert tricks and offers that are too good to be true

Which of the following statements most accurately characterises a loot box?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · What happens: follow, characteris · To what, where: loot box

This is exam question 1 of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmoddetcompoundobjpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBaDETlootNOUNboxNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9aaDETDefinite=Ind PronType=Art11 boxdet
10lootlootNOUNNumber=Sing11 boxcompound
11boxboxNOUNNumber=Sing8 characterisesobj
12??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresenta loot boxof the following statements; accurately propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

A storage container for game items

detcompoundcasecompoundnmodrootADETstorageNOUNcontainerNOUNforADPgameNOUNitemsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 containerdet
2storagestorageNOUNNumber=Sing3 containercompound
3containercontainerNOUNNumber=Singrootroot
4forforADP_6 itemscase
5gamegameNOUNNumber=Sing6 itemscompound
6itemsitemNOUNNumber=Plur3 containernmod

The frames reader finds no event or fact in this sentence.

Option 2

A guaranteed purchase of a chosen item

detamodcasedetamodnmodrootADETguaranteedVERBpurchaseNOUNofADPaDETchosenVERBitemNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 purchasedet
2guaranteedguaranteeVERBTense=Past VerbForm=Part Voice=Pass3 purchaseamod
3purchasepurchaseNOUNNumber=Singrootroot
4ofofADP_7 itemcase
5aaDETDefinite=Ind PronType=Art7 itemdet
6chosenchooseVERBTense=Past VerbForm=Part Voice=Pass7 itemamod
7itemitemNOUNNumber=Sing3 purchasenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1guaranteeparticiplevn ensure-99 «NP V that S»: agent=Precondition
2chooseparticiplevn get-13.5.1 «NP V NP»: agent=Agent
3purchasea chosen itemnom purchase «act transitive»: of=patient

Option 3

A free reward granted by the makers for good conduct in the game

detamodaclcasedetoblcaseamodoblcasedetnmodrootADETfreeADJrewardNOUNgrantedVERBbyADPtheDETmakersNOUNforADPgoodADJconductNOUNinADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 rewarddet
2freefreeADJDegree=Pos3 rewardamod
3rewardrewardNOUNNumber=Singrootroot
4grantedgrantVERBTense=Past VerbForm=Part Voice=Pass3 rewardacl
5bybyADP_7 makerscase
6thetheDETDefinite=Def PronType=Art7 makersdet
7makersmakerNOUNNumber=Plur4 grantedobl
8forforADP_10 conductcase
9goodgoodADJDegree=Pos10 conductamod
10conductconductNOUNNumber=Sing4 grantedobl
11ininADP_13 gamecase
12thetheDETDefinite=Def PronType=Art13 gamedet
13gamegameNOUNNumber=Sing10 conductnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1grantparticiplea free reward not said hereby the makers; for good conduct in the game goalvn future_having-13.3 «NP V NP PP.goal»: agent=Agent for conduct=Goal

Option 4 · ✓ the right answer

A purchase of unknown contents, comparable to gambling

detcaseamodnmodpunctconjcaseoblrootADETpurchaseNOUNofADPunknownADJcontentsNOUN,PUNCTcomparableADJtoADPgamblingNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 purchasedet
2purchasepurchaseNOUNNumber=Singrootroot
3ofofADP_5 contentscase
4unknownunknownADJDegree=Pos5 contentsamod
5contentscontentsNOUNNumber=Ptan2 purchasenmod
6,,PUNCT_7 comparablepunct
7comparablecomparableADJDegree=Pos2 purchaseconj
8totoADP_9 gamblingcase
9gamblinggamblingNOUNNumber=Sing7 comparableobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1purchaseunknown contentsnom purchase «act transitive»: of=patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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