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Test 4 · ★★ · Advert tricks and offers that are too good to be true

A girl in Wellington rushes to buy a game skin because of a «last chance» timer. What trick was used?

Mova's choice: option 3 · The right answer: option 1 · wrong ✗ · Who acts: girl · What happens: rush, buy, use · To what, where: game skin, trick

This is test 4 · ★★ of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A girl in Wellington rushes to buy a game skin because of a «last chance» timer.

detnsubjcasenmodmarkxcompdetcompoundobjcasefixeddetpunctamodcompoundpunctoblpunctrootADETgirlNOUNinADPWellingtonPROPNrushesVERBtoPARTbuyVERBaDETgameNOUNskinNOUNbecauseADPofADPaDET«PUNCTlastADJchanceNOUN»PUNCTtimerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 girldet
2girlgirlNOUNNumber=Sing5 rushesnsubj
3ininADP_4 Wellingtoncase
4WellingtonWellingtonPROPNNumber=Sing2 girlnmod
5rushesrushVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6totoPART_7 buymark
7buybuyVERBVerbForm=Inf5 rushesxcomp
8aaDETDefinite=Ind PronType=Art10 skindet
9gamegameNOUNNumber=Sing10 skincompound
10skinskinNOUNNumber=Sing7 buyobj
11becausebecauseADPExtPos=ADP18 timercase
12ofofADP_11 becausefixed
13aaDETDefinite=Ind PronType=Art18 timerdet
14««PUNCT_16 chancepunct
15lastlastADJDegree=Pos16 chanceamod
16chancechanceNOUNNumber=Sing18 timercompound
17»»PUNCT_16 chancepunct
18timertimerNOUNNumber=Sing7 buyobl
19..PUNCT_5 rushespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rushpresenta girl in Wellingtonvn compel-59.1-1 «NP V NP S_INF»: agent=Agent clause=Result
2buyto-infinitivea girl in Wellington not said herea game skinbecause a chance timervn accept-77.1 «NP V NP»: agent=Agent skin=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What trick was used?

detnsubj:passaux:passpunctrootWhatDETtrickNOUNwasAUXusedVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatDETPronType=Int2 trickdet
2tricktrickNOUNNumber=Sing4 usednsubj:pass
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 usedaux:pass
4useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
5??PUNCT_4 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepast · passivewhat trickvn eat-39.1 «NP V NP»: subject=Patient

The options

Option 1 · ✓ the right answer

Making her rush so she would not think clearly

nmod:possobjadvmodnsubjauxadvmodadvcladvmodrootMakingVERBherPRONrushNOUNsoADVshePRONwouldAUXnotPARTthinkVERBclearlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MakingmakeVERBTense=Pres VerbForm=Partrootroot
2herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs3 rushnmod:poss
3rushrushNOUNNumber=Sing1 Makingobj
4sosoADV_8 thinkadvmod
5sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs8 thinknsubj
6wouldwouldAUXVerbForm=Fin8 thinkaux
7notnotPARTPolarity=Neg8 thinkadvmod
8thinkthinkVERBVerbForm=Inf1 Makingadvcl
9clearlyclearlyADV_8 thinkadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makegerundher rushvn build-26.1-1 «NP.asset V NP»: agent=Asset rush=Product
2not think speech: otherwouldsheclearly propertyvn focus-87.1-1 «NP V»: agent=Agent
3rushher = shenom rush «act transitive»: poss=agent

Option 2

Giving her a free trial

iobjdetamodobjrootGivingVERBherPRONaDETfreeADJtrialNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GivinggiveVERBTense=Pres VerbForm=Partrootroot
2hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Givingiobj
3aaDETDefinite=Ind PronType=Art5 trialdet
4freefreeADJDegree=Pos5 trialamod
5trialtrialNOUNNumber=Sing1 Givingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givegerunda free trialher = shevn give-13.1-1 «NP V NP-Dative NP»: agent=Agent she=Recipient trial=Theme

Option 3 · ← Mova's choice

Helping her save money

objxcompobjrootHelpingVERBherPRONsaveVERBmoneyNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HelpinghelpVERBTense=Pres VerbForm=Partrootroot
2hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Helpingobj
3savesaveVERBVerbForm=Inf1 Helpingxcomp
4moneymoneyNOUNNumber=Sing3 saveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helpgerundher = shevn help-72.1-1-1 «NP V NP S_INF»: agent=Agent she=Beneficiary clause=Theme
2saveinfinitiveher = she not said heremoneyvn get-13.5.1-1 «NP V NP»: agent=Agent money=Theme

Option 4

Giving her a real once-in-a-lifetime offer that will never return

The tree, 13 words
iobjdetamodadvmodpunctcasepunctdetpunctcompoundobjnsubjauxadvmodacl:relclrootGivingVERBherPRONaDETrealADJonceADV-PUNCTinADP-PUNCTaDET-PUNCTlifetimeNOUNofferNOUNthatPRONwillAUXneverADVreturnVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GivinggiveVERBTense=Pres VerbForm=Partrootroot
2hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Givingiobj
3aaDETDefinite=Ind PronType=Art12 offerdet
4realrealADJDegree=Pos12 offeramod
5onceonceADVNumForm=Word NumType=Mult12 offeradvmod
6--PUNCT_12 offerpunct
7ininADP_12 offercase
8--PUNCT_7 inpunct
9aaDETDefinite=Ind PronType=Art12 offerdet
10--PUNCT_9 apunct
11lifetimelifetimeNOUNNumber=Sing12 offercompound
12offerofferNOUNNumber=Sing1 Givingobj
13thatthatPRONPronType=Rel16 returnnsubj
14willwillAUXVerbForm=Fin16 returnaux
15neverneverADVPronType=Neg16 returnadvmod
16returnreturnVERBVerbForm=Inf12 offeracl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givegerunda real lifetime offerher = shevn give-13.1-1 «NP V NP-Dative NP»: agent=Agent she=Recipient offer=Theme
2not returnfuturea real lifetime offervn escape-51.1-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/t4/