Exam question 4 · Toy age labels, cords, pretend play, card games, motion ga…
State what decides the winner in a game of chance.
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: State · What happens: decide · To what, where: winner, game
This is exam question 4 of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | State | state | NOUN | Number=Sing | root | root |
| 2 | what | what | PRON | PronType=Int | 3 decides | nsubj |
| 3 | decides | decide | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 State | acl:relcl |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 winner | det |
| 5 | winner | winner | NOUN | Number=Sing | 3 decides | obj |
| 6 | in | in | ADP | _ | 8 game | case |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 8 | game | game | NOUN | Number=Sing | 5 winner | nmod |
| 9 | of | of | ADP | _ | 10 chance | case |
| 10 | chance | chance | NOUN | Number=Sing | 8 game | nmod |
| 11 | . | . | PUNCT | _ | 1 State | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | decide | present | State | the winner | a game of chance | vn correspond-36.1-1 «NP V S»: agent=Agent winner=Topic |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
The number of players
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 number | det |
| 2 | number | number | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 4 players | case |
| 4 | players | player | NOUN | Number=Plur | 2 number | nmod |
The frames reader finds no event or fact in this sentence.
Option 2
The cleverest strategy
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 strategy | det |
| 2 | cleverest | clever | ADJ | Degree=Sup | 3 strategy | amod |
| 3 | strategy | strategy | NOUN | Number=Sing | root | root |
The frames reader finds no event or fact in this sentence.
Option 3 · ✓ the right answer
Luck, not cleverness
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Luck | luck | NOUN | Number=Sing | root | root |
| 2 | , | , | PUNCT | _ | 4 cleverness | punct |
| 3 | not | not | PART | Polarity=Neg | 4 cleverness | advmod |
| 4 | cleverness | cleverness | NOUN | Number=Sing | 1 Luck | conj |
The frames reader finds no event or fact in this sentence.
Option 4
The age of the player
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 age | det |
| 2 | age | age | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 5 player | case |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 player | det |
| 5 | player | player | NOUN | Number=Sing | 2 age | nmod |
The frames reader finds no event or fact in this sentence.
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/e4/