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Test 7 · Teams and voice chat

«captain keeps calling me useless». Best move?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: captain · What happens: keep, call · To what, where: me · Speech: someone speaks here

This is test 7 of lesson 405 «Teams and voice chat» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «captain keeps calling me useless».

punctnsubjxcompobjxcomppunctpunctroot«PUNCTcaptainNOUNkeepsVERBcallingVERBmePRONuselessADJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 keepspunct
2captaincaptainNOUNNumber=Sing3 keepsnsubj
3keepskeepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4callingcallVERBTense=Pres VerbForm=Part3 keepsxcomp
5meIPRONCase=Acc Number=Sing Person=1 PronType=Prs4 callingobj
6uselessuselessADJDegree=Pos4 callingxcomp
7»»PUNCT_3 keepspunct
8..PUNCT_3 keepspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keep in a quotepresentcaptaintree rules
2call in a quotegerundcaptain not said heremeuseless propertyvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent i=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Best move?

amodpunctrootBestADJmoveNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BestgoodADJDegree=Sup2 moveamod
2movemoveNOUNNumber=Singrootroot
3??PUNCT_2 movepunct

The frames reader finds no event or fact in this sentence.

The options

Option 1

Call him worse names

objamodobjrootCallVERBhimPRONworseADJnamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CallcallVERBMood=Imp VerbForm=Finrootroot
2himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs1 Callobj
3worsebadADJDegree=Cmp4 namesamod
4namesnameNOUNNumber=Plur1 Callobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callimperativeyou not said herehim = hevn dub-29.3.2 «NP V NP NP»: agent=Agent he=Theme name=Result

Option 2

Send him your password to be friends

objnmod:possobjmarkcopadvclrootSendVERBhimPRONyourPRONpasswordNOUNtoPARTbeAUXfriendsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SendsendVERBMood=Imp VerbForm=Finrootroot
2himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs1 Sendobj
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 passwordnmod:poss
4passwordpasswordNOUNNumber=Sing1 Sendobj
5totoPART_7 friendsmark
6bebeAUXVerbForm=Inf7 friendscop
7friendsfriendNOUNNumber=Plur1 Sendadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendimperativeyou not said hereyour passwordhim = hevn send-11.1-1 «NP V NP-Dative NP»: agent=Agent he=Destination password=Theme
2is ato-infinitiveyou not said herefriendstree rules

Option 3

Keep quiet and keep playing for hours and hours

xcompccconjxcompcaseoblccconjrootKeepVERBquietADJandCCONJkeepVERBplayingVERBforADPhoursNOUNandCCONJhoursNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2quietquietADJDegree=Pos1 Keepxcomp
3andandCCONJ_4 keepcc
4keepkeepVERBMood=Imp VerbForm=Fin1 Keepconj
5playingplayVERBVerbForm=Ger4 keepxcomp
6forforADP_7 hourscase
7hourshourNOUNNumber=Plur5 playingobl
8andandCCONJ_9 hourscc
9hourshourNOUNNumber=Plur7 hoursconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said herequiet propertyvn keep-15.2 «NP V NP»: agent=Agent
2keepinfinitiveyou not said heretree rules
3playgerundyou not said herehourvn performance-26.7-1 «NP V»: agent=Agent

Option 4 · ← Mova's choice · ✓ the right answer

Leave the game and tell an adult if it continues

detobjccconjdetobjmarknsubjadvclrootLeaveVERBtheDETgameNOUNandCCONJtellVERBanDETadultNOUNifSCONJitPRONcontinuesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeaveleaveVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Leaveobj
4andandCCONJ_5 tellcc
5telltellVERBMood=Imp VerbForm=Fin1 Leaveconj
6anaDETDefinite=Ind PronType=Art7 adultdet
7adultadultNOUNNumber=Sing5 tellobj
8ififSCONJ_10 continuesmark
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs10 continuesnsubj
10continuescontinueVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 telladvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leaveimperativeyou not said herethe gamevn keep-15.2 «NP V NP»: agent=Agent game=Theme
2tell speech: assertinfinitiveyou not said herea adultvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient
3continue a condition, not said to happenpresentadultvn escape-51.1-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/405-teams-and-voice-chat/t7/