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Exam question 1 · Just one more game

Identify the principal reason for which a repeated undertaking to play «one more game» commonly fails to be honoured.

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: you, principal reason · What happens: identify, repeat, undertake, play, fail, not honour · To what, where: one more game

This is exam question 1 of lesson 417 «Just one more game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodnsubjcaseobldetacladvclmarkxcomppunctnummodamodobjpunctxcompacl:relclmarkaux:passxcomppunctrootIdentifyVERBtheDETprincipalADJreasonNOUNforADPwhichPRONaDETrepeatedVERBundertakingVERBtoPARTplayVERB«PUNCToneNUMmoreADJgameNOUN»PUNCTcommonlyADJfailsVERBtoPARTbeAUXhonouredVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 reasondet
3principalprincipalADJDegree=Pos4 reasonamod
4reasonreasonNOUNNumber=Sing18 failsnsubj
5forforADP_6 whichcase
6whichwhichPRONPronType=Rel8 repeatedobl
7aaDETDefinite=Ind PronType=Art8 repeateddet
8repeatedrepeatVERBTense=Past VerbForm=Part Voice=Pass4 reasonacl
9undertakingundertakeVERBTense=Pres VerbForm=Part8 repeatedadvcl
10totoPART_11 playmark
11playplayVERBVerbForm=Inf9 undertakingxcomp
12««PUNCT_15 gamepunct
13oneoneNUMNumForm=Word NumType=Card15 gamenummod
14moremoreADJDegree=Cmp15 gameamod
15gamegameNOUNNumber=Sing11 playobj
16»»PUNCT_15 gamepunct
17commonlycommonlyADJDegree=Pos11 playxcomp
18failsfailVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Identifyacl:relcl
19totoPART_21 honouredmark
20bebeAUXVerbForm=Inf21 honouredaux:pass
21honouredhonourVERBTense=Past VerbForm=Part Voice=Pass18 failsxcomp
22..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herevn empathize-88.2 «NP V»: agent=Experiencer
2repeatparticiplefor the principal reasonvn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
3undertakegerundvn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
4playto-infinitiveone more gamecommonly propertyvn use-105.1 «NP V NP»: agent=Agent game=Theme
5failpresentthe principal reasonvn succeed-74-3-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
6not honourto-infinitive · passivethe principal reason not said heretree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Parents customarily forbid the final game

nsubjadvmoddetamodobjrootParentsNOUNcustomarilyADVforbidVERBtheDETfinalADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ParentsparentNOUNNumber=Plur3 forbidnsubj
2customarilycustomarilyADV_3 forbidadvmod
3forbidforbidVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art6 gamedet
5finalfinalADJDegree=Pos6 gameamod
6gamegameNOUNNumber=Sing3 forbidobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1forbidpresentParentsthe final gamecustomarily propertyvn forbid-64.4-1 «NP V NP»: agent=Causer game=Theme

Option 2

Consoles are incapable of being switched off

nsubjcopmarkaux:passadvclcompound:prtrootConsolesNOUNareAUXincapableADJofSCONJbeingAUXswitchedVERBoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ConsolesconsoleNOUNNumber=Plur3 incapablensubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 incapablecop
3incapableincapableADJDegree=Posrootroot
4ofofSCONJ_6 switchedmark
5beingbeAUXTense=Pres VerbForm=Part6 switchedaux:pass
6switchedswitchVERBTense=Past VerbForm=Part Voice=Pass3 incapableadvcl
7offoffADP_6 switchedcompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentConsolesincapable propertytree rules
2switch offgerund · passiveConsoles not said herevn convert-26.6.2-1-1 «NP V»

Option 3

The games are of a duration exceeding one hour each

detnsubjcopcasedetaclnummodobjadvmodrootTheDETgamesNOUNareAUXofADPaDETdurationNOUNexceedingVERBoneNUMhourNOUNeachDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamesdet
2gamesgameNOUNNumber=Plur6 durationnsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 durationcop
4ofofADP_6 durationcase
5aaDETDefinite=Ind PronType=Art6 durationdet
6durationdurationNOUNNumber=Singrootroot
7exceedingexceedVERBVerbForm=Ger6 durationacl
8oneoneNUMNumForm=Word NumType=Card9 hournummod
9hourhourNOUNNumber=Sing7 exceedingobj
10eacheachDETPronType=Tot7 exceedingadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamesof a durationtree rules
2exceedgerunda duration not said herehourvn exceed-90 «NP V NP»: agent=Pivot

Option 4 · ✓ the right answer

The undertaking is renewed upon the conclusion of every game

detnsubj:passaux:passcasedetoblcasedetnmodrootTheDETundertakingNOUNisAUXrenewedVERBuponADPtheDETconclusionNOUNofADPeveryDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 undertakingdet
2undertakingundertakingNOUNNumber=Sing4 renewednsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 renewedaux:pass
4renewedrenewVERBTense=Past VerbForm=Part Voice=Passrootroot
5uponuponADP_7 conclusioncase
6thetheDETDefinite=Def PronType=Art7 conclusiondet
7conclusionconclusionNOUNNumber=Sing4 renewedobl
8ofofADP_10 gamecase
9everyeveryDETPronType=Tot10 gamedet
10gamegameNOUNNumber=Sing7 conclusionnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1renewpresent · passivethe undertakingupon the conclusion of every gamevn other_cos-45.4 «NP V NP.patient»: subject=Patient
2concludeevery gamenom conclusion «cognition transitive»: of=patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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