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Test 10 · ★ · Just one more game

Teacher: «Why is it harder to stop in the middle than to plan before?» Best answer?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: it · What happens: be, stop, plan · To what, where: middle

This is test 10 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Teacher: «Why is it harder to stop in the middle than to plan before?»

vocativepunctpunctadvmodcopnsubjmarkxcompcasedetoblmarkmarkadvcladvmodpunctpunctrootTeacherNOUN:PUNCT«PUNCTWhyADVisAUXitPRONharderADJtoPARTstopVERBinADPtheDETmiddleNOUNthanSCONJtoPARTplanVERBbeforeSCONJ?PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TeacherteacherNOUNNumber=Sing7 hardervocative
2::PUNCT_1 Teacherpunct
3««PUNCT_7 harderpunct
4WhywhyADVPronType=Int7 harderadvmod
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 hardercop
6ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 hardernsubj
7harderhardADJDegree=Cmprootroot
8totoPART_9 stopmark
9stopstopVERBVerbForm=Inf7 harderxcomp
10ininADP_12 middlecase
11thetheDETDefinite=Def PronType=Art12 middledet
12middlemiddleNOUNNumber=Sing9 stopobl
13thanthanSCONJ_15 planmark
14totoPART_15 planmark
15planplanVERBVerbForm=Inf9 stopadvcl
16beforebeforeSCONJ_15 planadvmod
17??PUNCT_7 harderpunct
18»»PUNCT_7 harderpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepresentitTeacher vocative; hard propertytree rules
2stop in a quoteto-infinitivethe middlevn lodge-46 «NP V PP.location»: agent=Theme in middle=Location
3plan in a quoteto-infinitivevn intend-61.2-1-1 «NP V S_ING»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Best answer?

amodpunctrootBestADJanswerNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BestgoodADJDegree=Sup2 answeramod
2answeranswerNOUNNumber=Singrootroot
3??PUNCT_2 answerpunct

The frames reader finds no event or fact in this sentence.

The options

Option 1 · ← Mova's choice

Plans made before always get forgotten

nsubjaclcaseoblaux:passrootPlansNOUNmadeVERBbeforeADPalwaysADVgetAUXforgottenVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlansplanNOUNNumber=Plur6 forgottennsubj
2mademakeVERBTense=Past VerbForm=Part Voice=Pass1 Plansacl
3beforebeforeADP_4 alwayscase
4alwaysalwaysADVPronType=Tot2 madeobl
5getgetAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 forgottenaux:pass
6forgottenforgetVERBTense=Past VerbForm=Part Voice=Passrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makeparticiplePlans not said herevn build-26.1-1 «NP.asset V NP»: agent=Asset
2forgetpresent · passivePlanstree rules

Option 2 · ✓ the right answer

While playing, the fun pulls you to go on

markadvclpunctdetnsubjobjmarkxcompadvmodrootWhileSCONJplayingVERB,PUNCTtheDETfunNOUNpullsVERByouPRONtoPARTgoVERBonADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhilewhileSCONJ_2 playingmark
2playingplayVERBTense=Pres VerbForm=Part6 pullsadvcl
3,,PUNCT_2 playingpunct
4thetheDETDefinite=Def PronType=Art5 fundet
5funfunNOUNNumber=Sing6 pullsnsubj
6pullspullVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7youyouPRONCase=Acc Person=2 PronType=Prs6 pullsobj
8totoPART_9 gomark
9gogoVERBVerbForm=Inf6 pullsxcomp
10ononADV_9 goadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playgerundthe fun not said herevn performance-26.7-1 «NP V»: agent=Agent
2pullpresentthe funyoutree rules
3go onto-infinitivethe fun not said herevn function-105.2.1 «NP V»: agent=Theme

Option 3

Games stop on their own if you plan

nsubjcasenmod:possoblmarknsubjadvclrootGamesNOUNstopVERBonADPtheirPRONownADJifSCONJyouPRONplanVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur2 stopnsubj
2stopstopVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ononADP_5 owncase
4theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs5 ownnmod:poss
5ownownADJDegree=Pos2 stopobl
6ififSCONJ_8 planmark
7youyouPRONCase=Nom Person=2 PronType=Prs8 plannsubj
8planplanVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 stopadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresentGamesGames's ownvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2plan a condition, not said to happenpresentyouvn intend-61.2-1-1 «NP V S_ING»: agent=Agent

Option 4

It is easier to stop when you are losing

explcopmarkxcompadvmodnsubjauxadvclrootItPRONisAUXeasierADJtoPARTstopVERBwhenADVyouPRONareAUXlosingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 easierexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 easiercop
3easiereasyADJDegree=Cmprootroot
4totoPART_5 stopmark
5stopstopVERBVerbForm=Inf3 easierxcomp
6whenwhenADVPronType=Int9 losingadvmod
7youyouPRONCase=Nom Person=2 PronType=Prs9 losingnsubj
8arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 losingaux
9losingloseVERBTense=Pres VerbForm=Part5 stopadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenteasy propertytree rules
2stopto-infinitivevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
3losepresent · progressiveyouvn succeed-74-3-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/417-just-one-more-game/t10/