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Test 9 · ★ · Just one more game

Mia, half a castle built, mum says bedtime. What's the smart move?

Mova's choice: option 3 · The right answer: option 4 · wrong ✗ · Who acts: Mia, smart move · What happens: build, say, be · To what, where: castle, bedtime · Speech: someone speaks here

This is test 9 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Mia, half a castle built, mum says bedtime.

nsubjpunctdet:predetdetapposaclpunctnsubjobjpunctrootMiaPROPN,PUNCThalfDETaDETcastleNOUNbuiltVERB,PUNCTmumNOUNsaysVERBbedtimeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MiaMiaPROPNNumber=Sing9 saysnsubj
2,,PUNCT_1 Miapunct
3halfhalfDETNumForm=Word NumType=Frac PronType=Ind5 castledet:predet
4aaDETDefinite=Ind PronType=Art5 castledet
5castlecastleNOUNNumber=Sing1 Miaappos
6builtbuildVERBTense=Past VerbForm=Part Voice=Pass5 castleacl
7,,PUNCT_1 Miapunct
8mummumNOUNNumber=Sing9 saysnsubj
9sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10bedtimebedtimeNOUNNumber=Sing9 saysobj
11..PUNCT_9 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buildparticiplehalf castle not said herevn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
2say speech: assertpresentMiabedtimevn say-37.7-1-1 «NP V NP.topic»: agent=Agent bedtime=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the smart move?

copdetamodnsubjpunctrootWhatPRON'sAUXtheDETsmartADJmoveNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 movedet
4smartsmartADJDegree=Pos5 moveamod
5movemoveNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe smart movetree rules

The options

Option 1

Leave it running so it saves itself

objxcompmarknsubjadvclobjrootLeaveVERBitPRONrunningVERBsoSCONJitPRONsavesVERBitselfPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeaveleaveVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Leaveobj
3runningrunVERBVerbForm=Ger1 Leavexcomp
4sosoSCONJ_6 savesmark
5ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs6 savesnsubj
6savessaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Leaveadvcl
7itselfitselfPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes6 savesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leaveimperativeyou not said hereittree rules
2rungerundvn run-51.3.2-2-1 «NP V»: agent=Theme
3savepresentititself = itvn get-13.5.1-1 «NP V NP»: agent=Agent itself=Theme

Option 2

Keep going until the castle is finished

xcompmarkdetnsubj:passaux:passadvclrootKeepVERBgoingVERBuntilSCONJtheDETcastleNOUNisAUXfinishedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2goinggoVERBVerbForm=Ger1 Keepxcomp
3untiluntilSCONJ_7 finishedmark
4thetheDETDefinite=Def PronType=Art5 castledet
5castlecastleNOUNNumber=Sing7 finishednsubj:pass
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 finishedaux:pass
7finishedfinishVERBTense=Past VerbForm=Part Voice=Pass2 goingadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said heretree rules
2gogerundyou not said herevn disappearance-48.2-1 «NP V»: agent=Theme
3finishpresent · passivethe castlevn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality

Option 3 · ← Mova's choice

Ask a friend to finish it overnight

detobjmarkxcompobjadvmodrootAskVERBaDETfriendNOUNtoPARTfinishVERBitPRONovernightADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AskaskVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art3 frienddet
3friendfriendNOUNNumber=Sing1 Askobj
4totoPART_5 finishmark
5finishfinishVERBVerbForm=Inf1 Askxcomp
6ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs5 finishobj
7overnightovernightADV_5 finishadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askimperativeyou not said herea friendvn inquire-37.1.2 «NP V NP whether S_INF»: agent=Agent friend=Recipient clause=Topic
2finish not said to happento-infinitiveyou not said herefriendovernight propertyvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality it=Eventuality

Option 4 · ✓ the right answer

Write what's next and switch off

nsubjcopoblccconjcompound:prtrootWriteVERBwhatPRON'sAUXnextADVandCCONJswitchVERBoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WritewriteVERBMood=Imp VerbForm=Finrootroot
2whatwhatPRONPronType=Int4 nextnsubj
3'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 nextcop
4nextnextADV_1 Writeobl
5andandCCONJ_6 switchcc
6switchswitchVERBMood=Imp VerbForm=Fin1 Writeconj
7offoffADP_6 switchcompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1writeimperativeyou not said herevn scribble-25.2-1 «NP V»: agent=Agent
2ispresentnext propertytree rules
3switch offinfinitiveyou not said herevn convert-26.6.2-1-1 «NP V»: agent=Patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/417-just-one-more-game/t9/