Test 10 · ★ · Screen-time rules and arguments
Kai: «the warning is pointless, 10 mins is nothing». What is the warning really for?
Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Kai, 10 mins, warning · What happens: be · To what, where: nothing
This is test 10 · ★ of lesson 421 «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Kai: «the warning is pointless, 10 mins is nothing».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Kai | Kai | PROPN | Number=Sing | 7 pointless | nsubj |
| 2 | : | : | PUNCT | _ | 7 pointless | punct |
| 3 | « | « | PUNCT | _ | 7 pointless | punct |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 warning | det |
| 5 | warning | warning | NOUN | Number=Sing | 7 pointless | nsubj |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 pointless | cop |
| 7 | pointless | pointless | ADJ | Degree=Pos | root | root |
| 8 | , | , | PUNCT | _ | 12 nothing | punct |
| 9 | 10 | 10 | NUM | NumForm=Digit NumType=Card | 10 mins | nummod |
| 10 | mins | minute | NOUN | Abbr=Yes Number=Plur | 12 nothing | nsubj |
| 11 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 12 nothing | cop |
| 12 | nothing | nothing | PRON | Number=Sing PronType=Neg | 7 pointless | parataxis |
| 13 | » | » | PUNCT | _ | 12 nothing | punct |
| 14 | . | . | PUNCT | _ | 7 pointless | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is in a quote | present | Kai | pointless property | tree rules | ||||
| 2 | is a in a quote | present | 10 mins | nothing | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is the warning really for?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 warning | det |
| 4 | warning | warning | NOUN | Number=Sing | 1 What | nsubj |
| 5 | really | really | ADV | _ | 6 for | advmod |
| 6 | for | for | ADP | _ | 4 warning | nmod |
| 7 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the warning | tree rules |
The options
Option 1
Letting the console cool down safely
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Letting | let | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 console | det |
| 3 | console | console | NOUN | Number=Sing | 1 Letting | obj |
| 4 | cool | cool | VERB | VerbForm=Inf | 1 Letting | xcomp |
| 5 | down | down | ADP | _ | 4 cool | compound:prt |
| 6 | safely | safely | ADV | _ | 4 cool | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | let | gerund | the console | tree rules | |||||
| 2 | cool down | infinitive | the console not said here | safely property | vn other_cos-45.4 «NP.patient V»: agent=Patient |
Option 2
Telling the neighbours the game is over
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Telling | tell | VERB | VerbForm=Ger | 7 over | csubj |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 neighbours | det |
| 3 | neighbours | neighbour | NOUN | Number=Plur | 1 Telling | obj |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 game | det |
| 5 | game | game | NOUN | Number=Sing | 1 Telling | obj |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 over | cop |
| 7 | over | over | ADV | _ | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | tell speech: assert | gerund | the neighbours | vn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent neighbour=Recipient game=Topic | |||||
| 2 | is | present | Telling | over property | tree rules |
Option 3 · ← Mova's choice · ✓ the right answer
Finishing a match or saving before stopping
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Finishing | finish | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 match | det |
| 3 | match | match | NOUN | Number=Sing | 1 Finishing | obj |
| 4 | or | or | CCONJ | _ | 5 saving | cc |
| 5 | saving | save | VERB | Tense=Pres VerbForm=Part | 1 Finishing | conj |
| 6 | before | before | SCONJ | _ | 7 stopping | mark |
| 7 | stopping | stop | VERB | Tense=Pres VerbForm=Part | 5 saving | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | finish | gerund | a match | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality match=Eventuality | |||||
| 2 | save | gerund | vn get-13.5.1-1 «NP V NP»: agent=Agent | ||||||
| 3 | stop | gerund | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
Option 4
Giving extra time to play just one more game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Giving | give | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | extra | extra | ADJ | Degree=Pos | 3 time | amod |
| 3 | time | time | NOUN | Number=Sing | 1 Giving | obj |
| 4 | to | to | PART | _ | 5 play | mark |
| 5 | play | play | VERB | VerbForm=Inf | 1 Giving | advcl |
| 6 | just | just | ADV | _ | 7 one | advmod |
| 7 | one | one | NUM | NumForm=Word NumType=Card | 9 game | nummod |
| 8 | more | more | ADJ | Degree=Cmp | 9 game | amod |
| 9 | game | game | NOUN | Number=Sing | 5 play | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | gerund | time | vn break_down-45.8 «NP V»: agent=Patient | |||||
| 2 | play | to-infinitive | one more game | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/421-screen-time-rules-and-arguments/t10/