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Test 10 · ★ · Screen-time rules and arguments

Kai: «the warning is pointless, 10 mins is nothing». What is the warning really for?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Kai, 10 mins, warning · What happens: be · To what, where: nothing

This is test 10 · ★ of lesson 421 «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Kai: «the warning is pointless, 10 mins is nothing».

nsubjpunctpunctdetnsubjcoppunctnummodnsubjcopparataxispunctpunctrootKaiPROPN:PUNCT«PUNCTtheDETwarningNOUNisAUXpointlessADJ,PUNCT10NUMminsNOUNisAUXnothingPRON»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Sing7 pointlessnsubj
2::PUNCT_7 pointlesspunct
3««PUNCT_7 pointlesspunct
4thetheDETDefinite=Def PronType=Art5 warningdet
5warningwarningNOUNNumber=Sing7 pointlessnsubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 pointlesscop
7pointlesspointlessADJDegree=Posrootroot
8,,PUNCT_12 nothingpunct
91010NUMNumForm=Digit NumType=Card10 minsnummod
10minsminuteNOUNAbbr=Yes Number=Plur12 nothingnsubj
11isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 nothingcop
12nothingnothingPRONNumber=Sing PronType=Neg7 pointlessparataxis
13»»PUNCT_12 nothingpunct
14..PUNCT_7 pointlesspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepresentKaipointless propertytree rules
2is a in a quotepresent10 minsnothingtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the warning really for?

copdetnsubjadvmodnmodpunctrootWhatPRONisAUXtheDETwarningNOUNreallyADVforADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art4 warningdet
4warningwarningNOUNNumber=Sing1 Whatnsubj
5reallyreallyADV_6 foradvmod
6forforADP_4 warningnmod
7??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe warningtree rules

The options

Option 1

Letting the console cool down safely

detobjxcompcompound:prtadvmodrootLettingVERBtheDETconsoleNOUNcoolVERBdownADPsafelyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LettingletVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 consoledet
3consoleconsoleNOUNNumber=Sing1 Lettingobj
4coolcoolVERBVerbForm=Inf1 Lettingxcomp
5downdownADP_4 coolcompound:prt
6safelysafelyADV_4 cooladvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letgerundthe consoletree rules
2cool downinfinitivethe console not said heresafely propertyvn other_cos-45.4 «NP.patient V»: agent=Patient

Option 2

Telling the neighbours the game is over

csubjdetobjdetobjcoprootTellingVERBtheDETneighboursNOUNtheDETgameNOUNisAUXoverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TellingtellVERBVerbForm=Ger7 overcsubj
2thetheDETDefinite=Def PronType=Art3 neighboursdet
3neighboursneighbourNOUNNumber=Plur1 Tellingobj
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing1 Tellingobj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 overcop
7overoverADV_rootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertgerundthe neighboursvn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent neighbour=Recipient game=Topic
2ispresentTellingover propertytree rules

Option 3 · ← Mova's choice · ✓ the right answer

Finishing a match or saving before stopping

detobjccconjmarkadvclrootFinishingVERBaDETmatchNOUNorCCONJsavingVERBbeforeSCONJstoppingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FinishingfinishVERBTense=Pres VerbForm=Partrootroot
2aaDETDefinite=Ind PronType=Art3 matchdet
3matchmatchNOUNNumber=Sing1 Finishingobj
4ororCCONJ_5 savingcc
5savingsaveVERBTense=Pres VerbForm=Part1 Finishingconj
6beforebeforeSCONJ_7 stoppingmark
7stoppingstopVERBTense=Pres VerbForm=Part5 savingadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1finishgerunda matchvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality match=Eventuality
2savegerundvn get-13.5.1-1 «NP V NP»: agent=Agent
3stopgerundvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Option 4

Giving extra time to play just one more game

amodobjmarkadvcladvmodnummodamodobjrootGivingVERBextraADJtimeNOUNtoPARTplayVERBjustADVoneNUMmoreADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GivinggiveVERBTense=Pres VerbForm=Partrootroot
2extraextraADJDegree=Pos3 timeamod
3timetimeNOUNNumber=Sing1 Givingobj
4totoPART_5 playmark
5playplayVERBVerbForm=Inf1 Givingadvcl
6justjustADV_7 oneadvmod
7oneoneNUMNumForm=Word NumType=Card9 gamenummod
8moremoreADJDegree=Cmp9 gameamod
9gamegameNOUNNumber=Sing5 playobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givegerundtimevn break_down-45.8 «NP V»: agent=Patient
2playto-infinitiveone more gamevn use-105.1 «NP V NP»: agent=Agent game=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/421-screen-time-rules-and-arguments/t10/