Exam question 1 · Joining a game, and the shy kid
Identify the procedure most likely to secure admission to a game already in progress.
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: you · What happens: identify, secure · To what, where: procedure, admission, progress
This is exam question 1 of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 procedure | det |
| 3 | procedure | procedure | NOUN | Number=Sing | 1 Identify | obj |
| 4 | most | most | ADV | Degree=Sup | 5 likely | advmod |
| 5 | likely | likely | ADV | _ | 1 Identify | advmod |
| 6 | to | to | PART | _ | 7 secure | mark |
| 7 | secure | secure | VERB | VerbForm=Inf | 1 Identify | advcl |
| 8 | admission | admission | NOUN | Number=Sing | 7 secure | obj |
| 9 | to | to | ADP | _ | 11 game | case |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 game | det |
| 11 | game | game | NOUN | Number=Sing | 7 secure | obl |
| 12 | already | already | ADV | _ | 7 secure | advmod |
| 13 | in | in | ADP | _ | 14 progress | case |
| 14 | progress | progress | NOUN | Number=Sing | 7 secure | obl |
| 15 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the procedure | likely property | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent procedure=Theme | |||
| 2 | secure | to-infinitive | you not said here | admission | progress | to a game | vn shake-22.3-2-1 «NP V NP PP»: agent=Agent admission=Patient to game=Co-Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
Awaiting a formal written invitation
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Awaiting | await | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | a | a | DET | Definite=Ind PronType=Art | 5 invitation | det |
| 3 | formal | formal | ADJ | Degree=Pos | 5 invitation | amod |
| 4 | written | write | VERB | Tense=Past VerbForm=Part Voice=Pass | 5 invitation | amod |
| 5 | invitation | invitation | NOUN | Number=Sing | 1 Awaiting | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | await | gerund | a formal written invitation | tree rules | |||||
| 2 | write | participle | vn scribble-25.2-1 «NP V»: agent=Agent |
Option 2 · ✓ the right answer
Observing, assisting, and thereafter requesting to participate
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Observing | observe | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | , | , | PUNCT | _ | 3 assisting | punct |
| 3 | assisting | assist | VERB | Tense=Pres VerbForm=Part | 1 Observing | conj |
| 4 | , | , | PUNCT | _ | 7 requesting | punct |
| 5 | and | and | CCONJ | _ | 7 requesting | cc |
| 6 | thereafter | thereafter | ADV | _ | 7 requesting | advmod |
| 7 | requesting | request | VERB | Tense=Pres VerbForm=Part | 1 Observing | conj |
| 8 | to | to | PART | _ | 9 participate | mark |
| 9 | participate | participate | VERB | VerbForm=Inf | 7 requesting | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | observe | gerund | vn say-37.7-1-1 «NP V that S»: agent=Agent | ||||||
| 2 | assist | gerund | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent | ||||||
| 3 | request | gerund | thereafter property | vn beg-58.2 «NP V S_INF»: agent=Agent clause=Topic | |||||
| 4 | participate | to-infinitive | vn cooperate-73.1-2 «NP V PP.theme»: agent=Agent |
Option 3
Demanding that a teacher compel admission
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Demanding | demand | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | that | that | SCONJ | _ | 5 compel | mark |
| 3 | a | a | DET | Definite=Ind PronType=Art | 4 teacher | det |
| 4 | teacher | teacher | NOUN | Number=Sing | 5 compel | nsubj |
| 5 | compel | compel | VERB | VerbForm=Inf | 1 Demanding | ccomp |
| 6 | admission | admission | NOUN | Number=Sing | 5 compel | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | demand speech: request | gerund | vn require-103-1 «NP V NP S_INF»: agent=Theme clause=Precondition | ||||||
| 2 | compel | infinitive | a teacher | admission | vn compel-59.1-1 «NP V NP»: agent=Agent admission=Patient |
Option 4
Seizing the ball and issuing instructions to the existing players
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Seizing | seize | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 ball | det |
| 3 | ball | ball | NOUN | Number=Sing | 1 Seizing | obj |
| 4 | and | and | CCONJ | _ | 5 issuing | cc |
| 5 | issuing | issue | VERB | Tense=Pres VerbForm=Part | 1 Seizing | conj |
| 6 | instructions | instruction | NOUN | Number=Plur | 5 issuing | obj |
| 7 | to | to | ADP | _ | 10 players | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 players | det |
| 9 | existing | exist | VERB | VerbForm=Ger | 10 players | amod |
| 10 | players | player | NOUN | Number=Plur | 5 issuing | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seize | gerund | the ball | vn obtain-13.5.2 «NP V NP»: agent=Agent ball=Theme | |||||
| 2 | issue | gerund | instructions | the existing players | vn fulfilling-13.4.1 «NP V NP PP.recipient»: agent=Agent instruction=Theme to player=Recipient | ||||
| 3 | exist | gerund | vn exist-47.1 «NP V»: agent=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/e1/