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Exam question 3 · Blocking, muting and walking away

Ascertain the most appropriate response of a child who observes, in an online game, a hateful remark concerning another player's skin colour.

Mova's choice: option 4 · The right answer: option 2 · wrong ✗ · Who acts: you, child, hateful remark · What happens: ascertain, observe, concern · To what, where: appropriate response, skin colour

This is exam question 3 of lesson 481 «Blocking, muting and walking away» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detadvmodamodobjcasedetnmodnsubjacl:relclpunctcasedetamodccomppunctdetamodapposacldetnmod:posscasecompoundobjpunctrootAscertainVERBtheDETmostADVappropriateADJresponseNOUNofADPaDETchildNOUNwhoPRONobservesVERB,PUNCTinADPanDETonlineADJgameNOUN,PUNCTaDEThatefulADJremarkNOUNconcerningVERBanotherDETplayerNOUN'sPARTskinNOUNcolourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AscertainascertainVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art5 responsedet
3mostmostADVDegree=Sup4 appropriateadvmod
4appropriateappropriateADJDegree=Pos5 responseamod
5responseresponseNOUNNumber=Sing1 Ascertainobj
6ofofADP_8 childcase
7aaDETDefinite=Ind PronType=Art8 childdet
8childchildNOUNNumber=Sing5 responsenmod
9whowhoPRONPronType=Rel10 observesnsubj
10observesobserveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 childacl:relcl
11,,PUNCT_15 gamepunct
12ininADP_15 gamecase
13anaDETDefinite=Ind PronType=Art15 gamedet
14onlineonlineADJDegree=Pos15 gameamod
15gamegameNOUNNumber=Sing10 observesccomp
16,,PUNCT_19 remarkpunct
17aaDETDefinite=Ind PronType=Art19 remarkdet
18hatefulhatefulADJDegree=Pos19 remarkamod
19remarkremarkNOUNNumber=Sing15 gameappos
20concerningconcernVERBVerbForm=Ger19 remarkacl
21anotheranotherDETPronType=Ind22 playerdet
22playerplayerNOUNNumber=Sing25 colournmod:poss
23's'sPART_22 playercase
24skinskinNOUNNumber=Sing25 colourcompound
25colourcolourNOUNNumber=Sing20 concerningobj
26..PUNCT_1 Ascertainpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ascertainimperativeyou not said herethe appropriate response of a childvn discover-84 «NP V NP»: agent=Agent response=Topic
2observepresenta childvn say-37.7-1-1 «NP V that S»: agent=Agent
3concerngerunda hateful remark not said hereanother player's skin colourvn amuse-31.1 «NP V NP»: agent=Stimulus colour=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

To repeat the remark to other players

markdetobjcaseamodoblrootToPARTrepeatVERBtheDETremarkNOUNtoADPotherADJplayersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 repeatmark
2repeatrepeatVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 remarkdet
4remarkremarkNOUNNumber=Sing2 repeatobj
5totoADP_7 playerscase
6otherotherADJDegree=Pos7 playersamod
7playersplayerNOUNNumber=Plur2 repeatobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1repeatto-infinitivethe remarkother playersvn say-37.7-1-1 «NP V NP PP.recipient»: agent=Agent remark=Topic to player=Recipient

Option 2 · ✓ the right answer

To report the remark by means of the report facility

markcsubjdetobjcasecasedetcompoundoblrootToPARTreportVERBtheDETremarkNOUNbyADPmeansVERBofADPtheDETreportNOUNfacilityNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 reportmark
2reportreportVERBVerbForm=Inf6 meanscsubj
3thetheDETDefinite=Def PronType=Art4 remarkdet
4remarkremarkNOUNNumber=Sing2 reportobj
5bybyADP_6 meanscase
6meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7ofofADP_10 facilitycase
8thetheDETDefinite=Def PronType=Art10 facilitydet
9reportreportNOUNNumber=Sing10 facilitycompound
10facilityfacilityNOUNNumber=Sing6 meansobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reportto-infinitivethe remarkvn prosecute-33.2 «NP V NP»: agent=Agent remark=Patient
2meanpresentof the report facilityvn intend-61.2-1 «NP V S»: agent=Agent

Option 3

To retaliate with a similar remark concerning the author

markcasedetamodoblacldetobjrootToPARTretaliateVERBwithADPaDETsimilarADJremarkNOUNconcerningVERBtheDETauthorNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 retaliatemark
2retaliateretaliateVERBMood=Imp VerbForm=Finrootroot
3withwithADP_6 remarkcase
4aaDETDefinite=Ind PronType=Art6 remarkdet
5similarsimilarADJDegree=Pos6 remarkamod
6remarkremarkNOUNNumber=Sing2 retaliateobl
7concerningconcernVERBVerbForm=Ger6 remarkacl
8thetheDETDefinite=Def PronType=Art9 authordet
9authorauthorNOUNNumber=Sing7 concerningobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1retaliateto-infinitivewith a similar remarkvn respond-113 «NP V PP.predicate»: agent=Agent with remark=Eventuality
2concerngerunda similar remark not said herethe authorvn amuse-31.1 «NP V NP»: agent=Stimulus author=Experiencer

Option 4 · ← Mova's choice

To disregard it in common with all the other players

markobjcaseoblcasedet:predetdetamodoblrootToPARTdisregardVERBitPRONinADPcommonADJwithADPallDETtheDETotherADJplayersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 disregardmark
2disregarddisregardVERBMood=Imp VerbForm=Finrootroot
3ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs2 disregardobj
4ininADP_5 commoncase
5commoncommonADJDegree=Pos2 disregardobl
6withwithADP_10 playerscase
7allallDETPronType=Tot10 playersdet:predet
8thetheDETDefinite=Def PronType=Art10 playersdet
9otherotherADJDegree=Pos10 playersamod
10playersplayerNOUNNumber=Plur2 disregardobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1disregardto-infinitiveitcommonwith all other playersvn neglect-75.1 «NP V NP»: agent=Agent it=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/481-blocking-muting-and-walking-away/e3/