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Test 10 · Blocking, muting and walking away

In a cartoon, the hero smashes the game when losing and everyone laughs. In real life?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: hero, everyone · What happens: smash, lose, laugh · To what, where: game, cartoon

This is test 10 of lesson 481 «Blocking, muting and walking away» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon, the hero smashes the game when losing and everyone laughs.

casedetoblpunctdetnsubjdetobjadvmodadvclccnsubjconjpunctrootInADPaDETcartoonNOUN,PUNCTtheDETheroNOUNsmashesVERBtheDETgameNOUNwhenADVlosingVERBandCCONJeveryonePRONlaughsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing7 smashesobl
4,,PUNCT_3 cartoonpunct
5thetheDETDefinite=Def PronType=Art6 herodet
6heroheroNOUNNumber=Sing7 smashesnsubj
7smashessmashVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing7 smashesobj
10whenwhenADVPronType=Int11 losingadvmod
11losingloseVERBTense=Pres VerbForm=Part7 smashesadvcl
12andandCCONJ_14 laughscc
13everyoneeveryonePRONNumber=Sing PronType=Tot14 laughsnsubj
14laughslaughVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 smashesconj
15..PUNCT_7 smashespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashpresentthe herothe gamea cartoonvn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent game=Theme in cartoon=Destination
2losegerundthe hero not said herevn succeed-74-3-1 «NP V»: agent=Agent
3laughpresenteveryonevn nonverbal_expression-40.2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: In real life?

caseamodpunctrootInADPrealADJlifeNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 lifecase
2realrealADJDegree=Pos3 lifeamod
3lifelifeNOUNNumber=Singrootroot
4??PUNCT_3 lifepunct

The frames reader finds no event or fact in this sentence.

The options

Option 1 · ← Mova's choice

Parents always buy a brand-new one the very next day

nsubjadvmoddetcompoundpunctamodobjdetadvmodamodobl:unmarkedrootParentsNOUNalwaysADVbuyVERBaDETbrandNOUN-PUNCTnewADJoneNOUNtheDETveryADVnextADJdayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ParentsparentNOUNNumber=Plur3 buynsubj
2alwaysalwaysADVPronType=Tot3 buyadvmod
3buybuyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art8 onedet
5brandbrandNOUNNumber=Sing7 newcompound
6--PUNCT_5 brandpunct
7newnewADJDegree=Pos8 oneamod
8oneoneNOUNNumber=Sing3 buyobj
9thetheDETDefinite=Def PronType=Art12 daydet
10veryveryADV_11 nextadvmod
11nextnextADJDegree=Pos12 dayamod
12daydayNOUNNumber=Sing3 buyobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buypresentParentsa new onedayalways propertyvn accept-77.1 «NP V NP»: agent=Agent one=Theme

Option 2 · ✓ the right answer

Smashing things costs you, so step away instead

csubjobjobjpunctadvmodparataxisadvmodadvmodrootSmashingVERBthingsNOUNcostsVERByouPRON,PUNCTsoADVstepVERBawayADVinsteadADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SmashingsmashVERBVerbForm=Ger3 costscsubj
2thingsthingNOUNNumber=Plur1 Smashingobj
3costscostVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 costsobj
5,,PUNCT_7 steppunct
6sosoADV_7 stepadvmod
7stepstepVERBVerbForm=Inf3 costsparataxis
8awayawayADV_7 stepadvmod
9insteadinsteadADV_7 stepadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashgerundthingsvn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme
2costpresentSmashingyouvn cost-54.2 «NP V NP.value»: agent=Theme you=Value
3step awayinfinitiveaway, instead propertyvn run-51.3.2 «NP V»: agent=Theme

Option 3

It's funny and costs nothing at all

nsubjcopccconjobjcaseoblrootItPRON'sAUXfunnyADJandCCONJcostsVERBnothingPRONatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 funnynsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 funnycop
3funnyfunnyADJDegree=Posrootroot
4andandCCONJ_5 costscc
5costscostVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 funnyconj
6nothingnothingPRONNumber=Sing PronType=Neg5 costsobj
7atatADP_8 allcase
8allallDETPronType=Tot5 costsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItfunny propertytree rules
2costpresentnothingallvn cost-54.2 «NP V NP.value»: agent=Theme nothing=Value

Option 4

The game gives you a win

detnsubjiobjdetobjrootTheDETgameNOUNgivesVERByouPRONaDETwinNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 givesnsubj
3givesgiveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 givesiobj
5aaDETDefinite=Ind PronType=Art6 windet
6winwinNOUNNumber=Sing3 givesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepresentthe gamea winyouvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient win=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/481-blocking-muting-and-walking-away/t10/