Test 10 · Blocking, muting and walking away
In a cartoon, the hero smashes the game when losing and everyone laughs. In real life?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: hero, everyone · What happens: smash, lose, laugh · To what, where: game, cartoon
This is test 10 of lesson 481 «Blocking, muting and walking away» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In a cartoon, the hero smashes the game when losing and everyone laughs.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 cartoon | case |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 cartoon | det |
| 3 | cartoon | cartoon | NOUN | Number=Sing | 7 smashes | obl |
| 4 | , | , | PUNCT | _ | 3 cartoon | punct |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 hero | det |
| 6 | hero | hero | NOUN | Number=Sing | 7 smashes | nsubj |
| 7 | smashes | smash | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 7 smashes | obj |
| 10 | when | when | ADV | PronType=Int | 11 losing | advmod |
| 11 | losing | lose | VERB | Tense=Pres VerbForm=Part | 7 smashes | advcl |
| 12 | and | and | CCONJ | _ | 14 laughs | cc |
| 13 | everyone | everyone | PRON | Number=Sing PronType=Tot | 14 laughs | nsubj |
| 14 | laughs | laugh | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 smashes | conj |
| 15 | . | . | PUNCT | _ | 7 smashes | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | smash | present | the hero | the game | a cartoon | vn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent game=Theme in cartoon=Destination | |||
| 2 | lose | gerund | the hero not said here | vn succeed-74-3-1 «NP V»: agent=Agent | |||||
| 3 | laugh | present | everyone | vn nonverbal_expression-40.2 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: In real life?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 life | case |
| 2 | real | real | ADJ | Degree=Pos | 3 life | amod |
| 3 | life | life | NOUN | Number=Sing | root | root |
| 4 | ? | ? | PUNCT | _ | 3 life | punct |
The frames reader finds no event or fact in this sentence.
The options
Option 1 · ← Mova's choice
Parents always buy a brand-new one the very next day
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Parents | parent | NOUN | Number=Plur | 3 buy | nsubj |
| 2 | always | always | ADV | PronType=Tot | 3 buy | advmod |
| 3 | buy | buy | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 8 one | det |
| 5 | brand | brand | NOUN | Number=Sing | 7 new | compound |
| 6 | - | - | PUNCT | _ | 5 brand | punct |
| 7 | new | new | ADJ | Degree=Pos | 8 one | amod |
| 8 | one | one | NOUN | Number=Sing | 3 buy | obj |
| 9 | the | the | DET | Definite=Def PronType=Art | 12 day | det |
| 10 | very | very | ADV | _ | 11 next | advmod |
| 11 | next | next | ADJ | Degree=Pos | 12 day | amod |
| 12 | day | day | NOUN | Number=Sing | 3 buy | obl:unmarked |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | buy | present | Parents | a new one | day | always property | vn accept-77.1 «NP V NP»: agent=Agent one=Theme |
Option 2 · ✓ the right answer
Smashing things costs you, so step away instead
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Smashing | smash | VERB | VerbForm=Ger | 3 costs | csubj |
| 2 | things | thing | NOUN | Number=Plur | 1 Smashing | obj |
| 3 | costs | cost | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 3 costs | obj |
| 5 | , | , | PUNCT | _ | 7 step | punct |
| 6 | so | so | ADV | _ | 7 step | advmod |
| 7 | step | step | VERB | VerbForm=Inf | 3 costs | parataxis |
| 8 | away | away | ADV | _ | 7 step | advmod |
| 9 | instead | instead | ADV | _ | 7 step | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | smash | gerund | things | vn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme | |||||
| 2 | cost | present | Smashing | you | vn cost-54.2 «NP V NP.value»: agent=Theme you=Value | ||||
| 3 | step away | infinitive | away, instead property | vn run-51.3.2 «NP V»: agent=Theme |
Option 3
It's funny and costs nothing at all
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 funny | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 funny | cop |
| 3 | funny | funny | ADJ | Degree=Pos | root | root |
| 4 | and | and | CCONJ | _ | 5 costs | cc |
| 5 | costs | cost | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 funny | conj |
| 6 | nothing | nothing | PRON | Number=Sing PronType=Neg | 5 costs | obj |
| 7 | at | at | ADP | _ | 8 all | case |
| 8 | all | all | DET | PronType=Tot | 5 costs | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | funny property | tree rules | ||||
| 2 | cost | present | nothing | all | vn cost-54.2 «NP V NP.value»: agent=Theme nothing=Value |
Option 4
The game gives you a win
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 3 gives | nsubj |
| 3 | gives | give | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 3 gives | iobj |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 win | det |
| 6 | win | win | NOUN | Number=Sing | 3 gives | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | present | the game | a win | you | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient win=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/481-blocking-muting-and-walking-away/t10/