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Test 12 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

Leo: "Games teach history, so I don't need books, no cap!" His teacher: "They teach some things." Which is the wisest plan?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Games, I, teacher · What happens: teach, not need, be · To what, where: history, books, things, wisest plan

This is test 12 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Leo: "Games teach history, so I don't need books, no cap!"

punctpunctnsubjparataxisobjpunctadvmodnsubjauxadvmodccompobjpunctdetnmodpunctpunctrootLeoPROPN:PUNCT"PUNCTGamesNOUNteachVERBhistoryNOUN,PUNCTsoADVIPRONdoAUXn'tPARTneedVERBbooksNOUN,PUNCTnoDETcapNOUN!PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeoLeoPROPNNumber=Singrootroot
2::PUNCT_5 teachpunct
3""PUNCT_5 teachpunct
4GamesgameNOUNNumber=Plur5 teachnsubj
5teachteachVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Leoparataxis
6historyhistoryNOUNNumber=Sing5 teachobj
7,,PUNCT_12 needpunct
8sosoADV_12 needadvmod
9IIPRONCase=Nom Number=Sing Person=1 PronType=Prs12 neednsubj
10dodoAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin12 needaux
11n'tnotPARTPolarity=Neg12 needadvmod
12needneedVERBVerbForm=Inf5 teachccomp
13booksbookNOUNNumber=Plur12 needobj
14,,PUNCT_16 cappunct
15nonoDETPronType=Neg16 capdet
16capcapNOUNNumber=Sing13 booksnmod
17!!PUNCT_12 needpunct
18""PUNCT_12 needpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teach speech: other in a quotepresentGameshistoryvn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent history=Recipient clause=Topic
2not need in a quotepresent · do-supportIbooks no capvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot book=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: His teacher: "They teach some things."

nmod:possnsubjpunctpunctnsubjdetobjpunctpunctrootHisPRONteacherNOUN:PUNCT"PUNCTTheyPRONteachVERBsomeDETthingsNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 teachernmod:poss
2teacherteacherNOUNNumber=Sing6 teachnsubj
3::PUNCT_6 teachpunct
4""PUNCT_6 teachpunct
5TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs6 teachnsubj
6teachteachVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7somesomeDETPronType=Ind8 thingsdet
8thingsthingNOUNNumber=Plur6 teachobj
9..PUNCT_6 teachpunct
10""PUNCT_6 teachpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teach speech: other in a quotepresentLeo's teachersome thingsvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent thing=Recipient

Sentence 3: Which is the wisest plan?

nsubjcopdetamodpunctrootWhichPRONisAUXtheDETwisestADJplanNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel5 plannsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 plancop
3thetheDETDefinite=Def PronType=Art5 plandet
4wisestwiseADJDegree=Sup5 planamod
5planplanNOUNNumber=Singrootroot
6??PUNCT_5 planpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe wisest plantree rules

The options

Option 1

Never play games at all

advmodobjcaseoblrootNeverADVplayVERBgamesNOUNatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NeverneverADVPronType=Neg2 playadvmod
2playplayVERBMood=Imp VerbForm=Finrootroot
3gamesgameNOUNNumber=Plur2 playobj
4atatADP_5 allcase
5allallDETPronType=Tot2 playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not playimperativeyou not said heregamesallvn use-105.1 «NP V NP»: agent=Agent game=Theme

Option 2

Trust the game completely

detobjadvmodrootTrustVERBtheDETgameNOUNcompletelyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TrusttrustVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Trustobj
4completelycompletelyADV_1 Trustadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1trustimperativeyou not said herethe gamecompletely propertyvn conjecture-29.5-1 «NP V NP»: agent=Agent game=Theme

Option 3 · ← Mova's choice · ✓ the right answer

Use the game as a start, then check books, museums and the people whose history it is

The tree, 17 words
detobjcasedetoblpunctadvmodconjobjpunctconjccdetconjnmod:possnsubjobjcoprootUseVERBtheDETgameNOUNasADPaDETstartNOUN,PUNCTthenADVcheckVERBbooksNOUN,PUNCTmuseumsNOUNandCCONJtheDETpeopleNOUNwhosePRONhistoryNOUNitPRONisAUX
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1UseuseVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Useobj
4asasADP_6 startcase
5aaDETDefinite=Ind PronType=Art6 startdet
6startstartNOUNNumber=Sing1 Useobl
7,,PUNCT_9 checkpunct
8thenthenADVPronType=Dem9 checkadvmod
9checkcheckVERBMood=Imp VerbForm=Fin1 Useconj
10booksbookNOUNNumber=Plur9 checkobj
11,,PUNCT_12 museumspunct
12museumsmuseumNOUNNumber=Plur10 booksconj
13andandCCONJ_15 peoplecc
14thetheDETDefinite=Def PronType=Art15 peopledet
15peoplepeopleNOUNNumber=Plur10 booksconj
16whosewhosePRONPoss=Yes PronType=Rel17 historynmod:poss
17historyhistoryNOUNNumber=Sing15 peoplensubj
18ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs9 checkobj
19isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Usecop
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentas a start; use propertytree rules
2checkinfinitivebooks and museums and the peoplethenvn assessment-34.1 «NP V NP.attribute»: agent=Agent book=Theme it=Attribute
3peoplethe people's historytree rules

Option 4

Believe whatever the loudest player says

objdetamodnsubjccomprootBelieveVERBwhateverPRONtheDETloudestADJplayerNOUNsaysVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BelievebelieveVERBMood=Imp VerbForm=Finrootroot
2whateverwhateverPRONPronType=Rel6 saysobj
3thetheDETDefinite=Def PronType=Art5 playerdet
4loudestloudADJDegree=Sup5 playeramod
5playerplayerNOUNNumber=Sing6 saysnsubj
6sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Believeccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1believeimperativeyou not said herevn admire-31.2 «NP V that S»: agent=Experiencer clause=Stimulus
2say speech: assertpresentthe loudest playerwhatevervn say-37.7-1-1 «NP V NP.topic»: agent=Agent whatever=Topic

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/t12/