In a video game, the hero only "does" things: run, jump, hit. A gamer says "thinking ain't a verb cos you can't see it." Is that right?
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: hero, things, gamer, you, that · What happens: do, run, jump, hit, say, think · To what, where: things, video game, ai · Speech: someone speaks here
This is test 6 of lesson 3 «Verbs: doing words and being words» of the language course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In a video game, the hero only "does" things: run, jump, hit.
vn act-114-1 «NP V NP»: agent=Agent thing=Eventuality
2
run
infinitive
things not said here
vn run-51.3.2-2-1 «NP V»: agent=Theme
3
jump
infinitive
things not said here
vn run-51.3.2-2-1 «NP V»: agent=Theme
4
hit
infinitive
things not said here
vn contiguous_location-47.8-1 «NP V»: agent=Theme
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: A gamer says "thinking ain't a verb cos you can't see it."
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.