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Test 4 · ★ · Losing well and winning well

In a cartoon the losing hero smashes the trophy and feels better at once. What's real?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: losing hero · What happens: lose, smash, feel, be · To what, where: trophy, cartoon

This is test 4 · ★ of lesson 67 «Losing well and winning well» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon the losing hero smashes the trophy and feels better at once.

casedetobldetamodnsubjdetobjccconjadvmodcaseoblpunctrootInADPaDETcartoonNOUNtheDETlosingVERBheroNOUNsmashesVERBtheDETtrophyNOUNandCCONJfeelsVERBbetterADVatADPonceADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing7 smashesobl
4thetheDETDefinite=Def PronType=Art6 herodet
5losingloseVERBVerbForm=Ger6 heroamod
6heroheroNOUNNumber=Sing7 smashesnsubj
7smashessmashVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8thetheDETDefinite=Def PronType=Art9 trophydet
9trophytrophyNOUNNumber=Sing7 smashesobj
10andandCCONJ_11 feelscc
11feelsfeelVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 smashesconj
12betterwellADVDegree=Cmp11 feelsadvmod
13atatADP_14 oncecase
14onceonceADVNumForm=Word NumType=Mult11 feelsobl
15..PUNCT_7 smashespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losegerundvn succeed-74-3-1 «NP V»: agent=Agent
2smashpresentthe losing herothe trophya cartoonvn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent trophy=Theme in cartoon=Destination
3feelpresentthe losing hero not said herewell propertyvn hunt-35.1 «NP V PP.theme PP.location»: agent=Agent at once=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's real?

nsubjcoppunctrootWhatPRON'sAUXrealADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 realnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 realcop
3realrealADJDegree=Posrootroot
4??PUNCT_3 realpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentreal propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Smashing things tends to keep you angry

csubjobjmarkxcompobjxcomprootSmashingVERBthingsNOUNtendsVERBtoPARTkeepVERByouPRONangryADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SmashingsmashVERBVerbForm=Ger3 tendscsubj
2thingsthingNOUNNumber=Plur1 Smashingobj
3tendstendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 keepmark
5keepkeepVERBVerbForm=Inf3 tendsxcomp
6youyouPRONCase=Acc Person=2 PronType=Prs5 keepobj
7angryangryADJDegree=Pos5 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashgerundthingsvn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme
2tendpresentSmashingtree rules
3keepto-infinitiveSmashing not said hereyouangry propertyvn keep-15.2 «NP V NP»: agent=Agent you=Theme

Option 2

Anger always vanishes after a crash

nsubjadvmodcasedetoblrootAngerNOUNalwaysADVvanishesVERBafterADPaDETcrashNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AngerangerNOUNNumber=Sing3 vanishesnsubj
2alwaysalwaysADVPronType=Tot3 vanishesadvmod
3vanishesvanishVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4afterafterADP_6 crashcase
5aaDETDefinite=Ind PronType=Art6 crashdet
6crashcrashNOUNNumber=Sing3 vanishesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1vanishpresentAngerafter a crashalways propertyvn disappearance-48.2-1 «NP V»: agent=Theme

Option 3

Smashing things makes you calm at once, like magic

csubjobjobjxcompcaseoblpunctcaseparataxisrootSmashingVERBthingsNOUNmakesVERByouPRONcalmADJatADPonceADV,PUNCTlikeADPmagicNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SmashingsmashVERBVerbForm=Ger3 makescsubj
2thingsthingNOUNNumber=Plur1 Smashingobj
3makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 makesobj
5calmcalmADJDegree=Pos3 makesxcomp
6atatADP_7 oncecase
7onceonceADVNumForm=Word NumType=Mult5 calmobl
8,,PUNCT_10 magicpunct
9likelikeADP_10 magiccase
10magicmagicNOUNNumber=Sing3 makesparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashgerundthingsvn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme
2makepresentSmashingyoucalm propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product

Option 4

Trophies are made to be smashed

nsubj:passaux:passmarkaux:passxcomprootTrophiesNOUNareAUXmadeVERBtoPARTbeAUXsmashedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TrophiestrophyNOUNNumber=Plur3 madensubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 madeaux:pass
3mademakeVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_6 smashedmark
5bebeAUXVerbForm=Inf6 smashedaux:pass
6smashedsmashVERBTense=Past VerbForm=Part Voice=Pass3 madexcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresent · passiveTrophiestree rules
2smashto-infinitive · passiveTrophies not said herevn carve-21.2-1 «NP V ADVP-Middle»

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/medicine/67-losing-well-and-winning-well/t4/