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Test 6 · ★ · Parachutes, skydivers and falling safely

In a game a hero jumps off a cliff and lands on stone without a scratch. Why would a real jump hurt?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: hero · What happens: jump off, land, hurt · To what, where: cliff, game, stone, real jump

This is test 6 · ★ of lesson 3 «Parachutes, skydivers and falling safely» of the physics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game a hero jumps off a cliff and lands on stone without a scratch.

casedetobldetnsubjcompound:prtdetoblccconjcaseoblcasedetoblpunctrootInADPaDETgameNOUNaDETheroNOUNjumpsVERBoffADPaDETcliffNOUNandCCONJlandsVERBonADPstoneNOUNwithoutADPaDETscratchNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 jumpsobl
4aaDETDefinite=Ind PronType=Art5 herodet
5heroheroNOUNNumber=Sing6 jumpsnsubj
6jumpsjumpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7offoffADP_6 jumpscompound:prt
8aaDETDefinite=Ind PronType=Art9 cliffdet
9cliffcliffNOUNNumber=Sing6 jumpsobl
10andandCCONJ_11 landscc
11landslandVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 jumpsconj
12ononADP_13 stonecase
13stonestoneNOUNNumber=Sing11 landsobl
14withoutwithoutADP_16 scratchcase
15aaDETDefinite=Ind PronType=Art16 scratchdet
16scratchscratchNOUNNumber=Sing11 landsobl
17..PUNCT_6 jumpspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1jump offpresenta heroa cliffa gamevn run-51.3.2-2-1 «NP V PP.location»: agent=Theme in game=Trajectory
2landpresenta hero not said herestonewithout a scratchvn pocket-9.10-1 «NP V PP.destination»: agent=Theme on stone=Destination

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why would a real jump hurt?

advmodauxdetamodnsubj:passpunctrootWhyADVwouldAUXaDETrealADJjumpNOUNhurtVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int6 hurtadvmod
2wouldwouldAUXVerbForm=Fin6 hurtaux
3aaDETDefinite=Ind PronType=Art5 jumpdet
4realrealADJDegree=Pos5 jumpamod
5jumpjumpNOUNNumber=Sing6 hurtnsubj:pass
6hurthurtVERBTense=Past VerbForm=Part Voice=Passrootroot
7??PUNCT_6 hurtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hurtwould · passivea real jumpvn hurt-40.8.3-2 «NP V NP»: subject=Patient

The options

Option 1 · ← Mova's choice

Gravity is stronger in real life

nsubjcopcaseamodoblrootGravityNOUNisAUXstrongerADJinADPrealADJlifeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GravitygravityNOUNNumber=Sing3 strongernsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 strongercop
3strongerstrongADJDegree=Cmprootroot
4ininADP_6 lifecase
5realrealADJDegree=Pos6 lifeamod
6lifelifeNOUNNumber=Sing3 strongerobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentGravityreal lifestrong propertytree rules

Option 2

Real stone is sticky

amodnsubjcoprootRealADJstoneNOUNisAUXstickyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 stoneamod
2stonestoneNOUNNumber=Sing4 stickynsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 stickycop
4stickystickyADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal stonesticky propertytree rules

Option 3 · ✓ the right answer

The hard stone stops the body in an instant

detamodnsubjdetobjcasedetoblrootTheDEThardADJstoneNOUNstopsVERBtheDETbodyNOUNinADPanDETinstantNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 stonedet
2hardhardADJDegree=Pos3 stoneamod
3stonestoneNOUNNumber=Sing4 stopsnsubj
4stopsstopVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art6 bodydet
6bodybodyNOUNNumber=Sing4 stopsobj
7ininADP_9 instantcase
8anaDETDefinite=Ind PronType=Art9 instantdet
9instantinstantNOUNNumber=Sing4 stopsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresentthe hard stonethe bodya instantvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality body=Eventuality

Option 4

Real people are heavier than heroes in games

amodnsubjcopcaseoblcaseoblrootRealADJpeopleNOUNareAUXheavierADJthanADPheroesNOUNinADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 peopleamod
2peoplepeopleNOUNNumber=Plur4 heaviernsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 heaviercop
4heavierheavyADJDegree=Cmprootroot
5thanthanADP_6 heroescase
6heroesheroNOUNNumber=Plur4 heavierobl
7ininADP_8 gamescase
8gamesgameNOUNNumber=Plur4 heavierobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal peoplegamesthan heroes; heavy propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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