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Test 11 · Pushes and pulls: what makes things move and stop

In a game a car stops dead the moment you let go of the button, even on ice. Is that real?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: car, you, moment, that · What happens: stop, let, go, be · To what, where: game, moment

This is test 11 of lesson 4 «Pushes and pulls: what makes things move and stop» of the physics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game a car stops dead the moment you let go of the button, even on ice.

casedetobldetnsubjxcompdetoblnsubjacl:relclxcompcasedetoblpunctadvmodcaseoblpunctrootInADPaDETgameNOUNaDETcarNOUNstopsVERBdeadADJtheDETmomentNOUNyouPRONletVERBgoVERBofADPtheDETbuttonNOUN,PUNCTevenADVonADPiceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 stopsobl
4aaDETDefinite=Ind PronType=Art5 cardet
5carcarNOUNNumber=Sing6 stopsnsubj
6stopsstopVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7deaddeadADJDegree=Pos6 stopsxcomp
8thetheDETDefinite=Def PronType=Art9 momentdet
9momentmomentNOUNNumber=Sing6 stopsobl
10youyouPRONCase=Nom Person=2 PronType=Prs11 letnsubj
11letletVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin9 momentacl:relcl
12gogoVERBVerbForm=Inf11 letxcomp
13ofofADP_15 buttoncase
14thetheDETDefinite=Def PronType=Art15 buttondet
15buttonbuttonNOUNNumber=Sing12 goobl
16,,PUNCT_19 icepunct
17evenevenADV_19 iceadvmod
18ononADP_19 icecase
19iceiceNOUNNumber=Sing6 stopsobl
20..PUNCT_6 stopspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresenta cara gamemomenton ice; dead propertyvn lodge-46 «NP V PP.location»: agent=Theme in game=Location
2letpastyouthe moment not said heretree rules
3goinfinitivethe moment not said hereof the buttonvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme of button=Initial_Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Is that real?

copnsubjpunctrootIsAUXthatPRONrealADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IsbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 realcop
2thatthatPRONNumber=Sing PronType=Dem3 realnsubj
3realrealADJDegree=Posrootroot
4??PUNCT_3 realpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthatreal propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

No, on ice it would slide on a long way

discoursepunctcaseoblnsubjauxcasedetamodoblrootNoINTJ,PUNCTonADPiceNOUNitPRONwouldAUXslideVERBonADPaDETlongADJwayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg7 slidediscourse
2,,PUNCT_7 slidepunct
3ononADP_4 icecase
4iceiceNOUNNumber=Sing7 slideobl
5ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 slidensubj
6wouldwouldAUXVerbForm=Fin7 slideaux
7slideslideVERBVerbForm=Infrootroot
8ononADP_11 waycase
9aaDETDefinite=Ind PronType=Art11 waydet
10longlongADJDegree=Pos11 wayamod
11waywayNOUNNumber=Sing7 slideobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1slidewouldiceiceon a long wayvn roll-51.3.1 «NP.theme V PP.source PP.trajectory PP.destination»: agent=Theme on ice=Source on way=Trajectory

Option 2

Yes, cars always stop at once

discoursepunctnsubjadvmodcaseoblrootYesINTJ,PUNCTcarsNOUNalwaysADVstopVERBatADPonceADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos5 stopdiscourse
2,,PUNCT_1 Yespunct
3carscarNOUNNumber=Plur5 stopnsubj
4alwaysalwaysADVPronType=Tot5 stopadvmod
5stopstopVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6atatADP_7 oncecase
7onceonceADVNumForm=Word NumType=Mult5 stopobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresentcarsalways propertyvn lodge-46 «NP V PP.location»: agent=Theme at once=Location

Option 3

No, it would speed up on ice

discoursepunctnsubjauxcompound:prtcaseoblrootNoINTJ,PUNCTitPRONwouldAUXspeedVERBupADPonADPiceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg5 speeddiscourse
2,,PUNCT_1 Nopunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 speednsubj
4wouldwouldAUXVerbForm=Fin5 speedaux
5speedspeedVERBVerbForm=Infrootroot
6upupADP_5 speedcompound:prt
7ononADP_8 icecase
8iceiceNOUNNumber=Sing5 speedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1speed upwoulditicevn run-51.3.2-2 «NP V PP.location»: agent=Theme on ice=Trajectory

Option 4

Yes, ice stops cars fastest of all surfaces

discoursepunctnsubjobjconjcasedetoblrootYesINTJ,PUNCTiceNOUNstopsVERBcarsNOUNfastestADJofADPallDETsurfacesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos3 icediscourse
2,,PUNCT_1 Yespunct
3iceiceNOUNNumber=Sing4 stopsnsubj
4stopsstopVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5carscarNOUNNumber=Plur4 stopsobj
6fastestfastADJDegree=Sup4 stopsconj
7ofofADP_9 surfacescase
8allallDETPronType=Tot9 surfacesdet
9surfacessurfaceNOUNNumber=Plur6 fastestobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresenticecarsvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality car=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/t11/