Test 11 · Pushes and pulls: what makes things move and stop
In a game a car stops dead the moment you let go of the button, even on ice. Is that real?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: car, you, moment, that · What happens: stop, let, go, be · To what, where: game, moment
This is test 11 of lesson 4 «Pushes and pulls: what makes things move and stop» of the physics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In a game a car stops dead the moment you let go of the button, even on ice.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 game | case |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 6 stops | obl |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 car | det |
| 5 | car | car | NOUN | Number=Sing | 6 stops | nsubj |
| 6 | stops | stop | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | dead | dead | ADJ | Degree=Pos | 6 stops | xcomp |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 moment | det |
| 9 | moment | moment | NOUN | Number=Sing | 6 stops | obl |
| 10 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 11 let | nsubj |
| 11 | let | let | VERB | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 9 moment | acl:relcl |
| 12 | go | go | VERB | VerbForm=Inf | 11 let | xcomp |
| 13 | of | of | ADP | _ | 15 button | case |
| 14 | the | the | DET | Definite=Def PronType=Art | 15 button | det |
| 15 | button | button | NOUN | Number=Sing | 12 go | obl |
| 16 | , | , | PUNCT | _ | 19 ice | punct |
| 17 | even | even | ADV | _ | 19 ice | advmod |
| 18 | on | on | ADP | _ | 19 ice | case |
| 19 | ice | ice | NOUN | Number=Sing | 6 stops | obl |
| 20 | . | . | PUNCT | _ | 6 stops | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop | present | a car | a game | moment | on ice; dead property | vn lodge-46 «NP V PP.location»: agent=Theme in game=Location | ||
| 2 | let | past | you | the moment not said here | tree rules | ||||
| 3 | go | infinitive | the moment not said here | of the button | vn escape-51.1-1 «NP V PP.initial_location»: agent=Theme of button=Initial_Location |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Is that real?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 real | cop |
| 2 | that | that | PRON | Number=Sing PronType=Dem | 3 real | nsubj |
| 3 | real | real | ADJ | Degree=Pos | root | root |
| 4 | ? | ? | PUNCT | _ | 3 real | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | that | real property | tree rules |
The options
Option 1 · ← Mova's choice · ✓ the right answer
No, on ice it would slide on a long way
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 7 slide | discourse |
| 2 | , | , | PUNCT | _ | 7 slide | punct |
| 3 | on | on | ADP | _ | 4 ice | case |
| 4 | ice | ice | NOUN | Number=Sing | 7 slide | obl |
| 5 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 7 slide | nsubj |
| 6 | would | would | AUX | VerbForm=Fin | 7 slide | aux |
| 7 | slide | slide | VERB | VerbForm=Inf | root | root |
| 8 | on | on | ADP | _ | 11 way | case |
| 9 | a | a | DET | Definite=Ind PronType=Art | 11 way | det |
| 10 | long | long | ADJ | Degree=Pos | 11 way | amod |
| 11 | way | way | NOUN | Number=Sing | 7 slide | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | slide | would | ice | ice | on a long way | vn roll-51.3.1 «NP.theme V PP.source PP.trajectory PP.destination»: agent=Theme on ice=Source on way=Trajectory |
Option 2
Yes, cars always stop at once
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 5 stop | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | cars | car | NOUN | Number=Plur | 5 stop | nsubj |
| 4 | always | always | ADV | PronType=Tot | 5 stop | advmod |
| 5 | stop | stop | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | at | at | ADP | _ | 7 once | case |
| 7 | once | once | ADV | NumForm=Word NumType=Mult | 5 stop | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop | present | cars | always property | vn lodge-46 «NP V PP.location»: agent=Theme at once=Location |
Option 3
No, it would speed up on ice
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 5 speed | discourse |
| 2 | , | , | PUNCT | _ | 1 No | punct |
| 3 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 speed | nsubj |
| 4 | would | would | AUX | VerbForm=Fin | 5 speed | aux |
| 5 | speed | speed | VERB | VerbForm=Inf | root | root |
| 6 | up | up | ADP | _ | 5 speed | compound:prt |
| 7 | on | on | ADP | _ | 8 ice | case |
| 8 | ice | ice | NOUN | Number=Sing | 5 speed | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | speed up | would | it | ice | vn run-51.3.2-2 «NP V PP.location»: agent=Theme on ice=Trajectory |
Option 4
Yes, ice stops cars fastest of all surfaces
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 3 ice | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | ice | ice | NOUN | Number=Sing | 4 stops | nsubj |
| 4 | stops | stop | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | cars | car | NOUN | Number=Plur | 4 stops | obj |
| 6 | fastest | fast | ADJ | Degree=Sup | 4 stops | conj |
| 7 | of | of | ADP | _ | 9 surfaces | case |
| 8 | all | all | DET | PronType=Tot | 9 surfaces | det |
| 9 | surfaces | surface | NOUN | Number=Plur | 6 fastest | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop | present | ice | cars | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality car=Eventuality |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/t11/