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Test 10 · ★★★ · Laughed at: photos, scores, nicknames and the spotlight

In a game, every time a player falls, other players spam laughing emotes. Archie says, "same as the skate park, everyone's laughing AT you." What's the clever reply?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: player, other players, Archie, everyone, clever reply · What happens: fall, spam, laugh, emote, say, be · To what, where: game, same · Speech: someone speaks here

This is test 10 · ★★★ of lesson 10 «Laughed at: photos, scores, nicknames and the spotlight» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game, every time a player falls, other players spam laughing emotes.

casedetoblpunctdetobl:unmarkeddetnsubjpunctamodnsubjconjnsubjccomppunctrootInADPaDETgameNOUN,PUNCTeveryDETtimeNOUNaDETplayerNOUNfallsVERB,PUNCTotherADJplayersNOUNspamVERBlaughingVERBemotesVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing9 fallsobl
4,,PUNCT_3 gamepunct
5everyeveryDETPronType=Tot6 timedet
6timetimeNOUNNumber=Sing9 fallsobl:unmarked
7aaDETDefinite=Ind PronType=Art8 playerdet
8playerplayerNOUNNumber=Sing9 fallsnsubj
9fallsfallVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10,,PUNCT_13 spampunct
11otherotherADJDegree=Pos12 playersamod
12playersplayerNOUNNumber=Plur13 spamnsubj
13spamspamVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin9 fallsconj
14laughinglaughVERBVerbForm=Ger15 emotesnsubj
15emotesemoteVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 spamccomp
16..PUNCT_9 fallspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fallpresenta playera gametimevn occur-48.3 «NP V PP»: agent=Theme in game=Location
2spampresentother playerstree rules
3laughgerundvn nonverbal_expression-40.2 «NP V»: agent=Agent
4emotepresenttree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Archie says, "same as the skate park, everyone's laughing AT you."

nsubjpunctpunctobjcasedetcompoundoblpunctnsubjauxccompcaseoblpunctpunctrootArchiePROPNsaysVERB,PUNCT"PUNCTsameADJasADPtheDETskateNOUNparkNOUN,PUNCTeveryonePRON'sAUXlaughingVERBATADPyouPRON.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ArchieArchiePROPNNumber=Sing2 saysnsubj
2sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3,,PUNCT_5 samepunct
4""PUNCT_5 samepunct
5samesameADJDegree=Pos2 saysobj
6asasADP_9 parkcase
7thetheDETDefinite=Def PronType=Art9 parkdet
8skateskateNOUNNumber=Sing9 parkcompound
9parkparkNOUNNumber=Sing5 sameobl
10,,PUNCT_13 laughingpunct
11everyoneeveryonePRONNumber=Sing PronType=Tot13 laughingnsubj
12'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 laughingaux
13laughinglaughVERBTense=Pres VerbForm=Part2 saysccomp
14ATatADP_15 youcase
15youyouPRONCase=Acc Person=2 PronType=Prs13 laughingobl
16..PUNCT_13 laughingpunct
17""PUNCT_13 laughingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentArchiesametree rules
2laugh in a quotepresent · progressiveeveryoneat youvn nonverbal_expression-40.2 «NP V»: agent=Agent

Sentence 3: What's the clever reply?

copdetamodnsubjpunctrootWhatPRON'sAUXtheDETcleverADJreplyNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 replydet
4clevercleverADJDegree=Pos5 replyamod
5replyreplyNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe clever replytree rules

The options

Option 1

All laughter is always mean, in games and in real life

detnsubjcopadvmodpunctcaseparataxiscccaseamodconjrootAllDETlaughterNOUNisAUXalwaysADVmeanADJ,PUNCTinADPgamesNOUNandCCONJinADPrealADJlifeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AllallDETPronType=Tot2 laughterdet
2laughterlaughterNOUNNumber=Sing5 meannsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 meancop
4alwaysalwaysADVPronType=Tot5 meanadvmod
5meanmeanADJDegree=Posrootroot
6,,PUNCT_8 gamespunct
7ininADP_8 gamescase
8gamesgameNOUNNumber=Plur5 meanparataxis
9andandCCONJ_12 lifecc
10ininADP_12 lifecase
11realrealADJDegree=Pos12 lifeamod
12lifelifeNOUNNumber=Sing5 meanconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentall laughteralways, mean propertytree rules

Option 2

You can never tell, so assume everyone hates you

nsubjauxadvmodpunctadvmodconjnsubjccompobjrootYouPRONcanAUXneverADVtellVERB,PUNCTsoADVassumeVERBeveryonePRONhatesVERByouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouyouPRONCase=Nom Person=2 PronType=Prs4 tellnsubj
2cancanAUXVerbForm=Fin4 tellaux
3neverneverADVPronType=Neg4 telladvmod
4telltellVERBVerbForm=Infrootroot
5,,PUNCT_7 assumepunct
6sosoADV_7 assumeadvmod
7assumeassumeVERBVerbForm=Inf4 tellconj
8everyoneeveryonePRONNumber=Sing PronType=Tot9 hatesnsubj
9hateshateVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 assumeccomp
10youyouPRONCase=Acc Person=2 PronType=Prs9 hatesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not tell speech: assertcanYouvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent
2assumeinfinitiveYou not said herevn conjecture-29.5 «NP V that S»: agent=Agent clause=Theme
3hatepresenteveryoneyouvn admire-31.2-1 «NP V NP»: agent=Experiencer you=Stimulus

Option 3 · ← Mova's choice · ✓ the right answer

Some laughter is friendly; check, like the girl did

detnsubjcoppunctparataxispunctmarkdetnsubjccomprootSomeDETlaughterNOUNisAUXfriendlyADJ;PUNCTcheckVERB,PUNCTlikeSCONJtheDETgirlNOUNdidVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 laughterdet
2laughterlaughterNOUNNumber=Sing4 friendlynsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 friendlycop
4friendlyfriendlyADJDegree=Posrootroot
5;;PUNCT_6 checkpunct
6checkcheckVERBMood=Imp VerbForm=Fin4 friendlyparataxis
7,,PUNCT_11 didpunct
8likelikeSCONJ_11 didmark
9thetheDETDefinite=Def PronType=Art10 girldet
10girlgirlNOUNNumber=Sing11 didnsubj
11diddoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 checkccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentsome laughterfriendly propertytree rules
2checkinfinitivetree rules
3dopastthe girlvn act-114-1 «NP V»: agent=Agent

Option 4

Laughter is always friendly, even when it's meant to hurt

nsubjcopadvmodpunctadvmodmarknsubj:passaux:passparataxismarkxcomprootLaughterNOUNisAUXalwaysADVfriendlyADJ,PUNCTevenADVwhenSCONJitPRON'sAUXmeantVERBtoPARThurtVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LaughterlaughterNOUNNumber=Sing4 friendlynsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 friendlycop
3alwaysalwaysADVPronType=Tot4 friendlyadvmod
4friendlyfriendlyADJDegree=Posrootroot
5,,PUNCT_10 meantpunct
6evenevenADV_10 meantadvmod
7whenwhenSCONJ_10 meantmark
8ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs10 meantnsubj:pass
9'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 meantaux:pass
10meantmeanVERBTense=Past VerbForm=Part Voice=Pass4 friendlyparataxis
11totoPART_12 hurtmark
12hurthurtVERBVerbForm=Inf10 meantxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentLaughteralways, friendly propertytree rules
2meanpresent · passiveLaughtertree rules
3hurt not said to happento-infinitivevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/reflection/10-laughed-at-photos-scores-nicknames-and-the-spotlight/t10/