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Test 8 · ★★ · How to argue: reasons and evidence

Two friends argue for ages about whether a game is "fair". What would help most?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: Two friends, game · What happens: argue, be, help · To what, where: ages · Speech: someone speaks here

This is test 8 · ★★ of lesson 39 «How to argue: reasons and evidence» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Two friends argue for ages about whether a game is "fair".

nummodnsubjcaseoblmarkmarkdetnsubjcoppunctaclpunctpunctrootTwoNUMfriendsNOUNargueVERBforADPagesNOUNaboutSCONJwhetherSCONJaDETgameNOUNisAUX"PUNCTfairADJ"PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TwotwoNUMNumForm=Word NumType=Card2 friendsnummod
2friendsfriendNOUNNumber=Plur3 arguensubj
3argueargueVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4forforADP_5 agescase
5agesageNOUNNumber=Plur3 argueobl
6aboutaboutSCONJ_12 fairmark
7whetherwhetherSCONJ_12 fairmark
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing12 fairnsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 faircop
11""PUNCT_12 fairpunct
12fairfairADJDegree=Pos5 agesacl
13""PUNCT_12 fairpunct
14..PUNCT_3 arguepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1argue speech: disagreepresentTwo friendsfor agesvn correspond-36.1-1 «NP V»: agent=Agent
2is in a quotepresenta gameages not said herefair propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What would help most?

nsubjauxadvmodpunctrootWhatPRONwouldAUXhelpVERBmostADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 helpnsubj
2wouldwouldAUXVerbForm=Fin3 helpaux
3helphelpVERBVerbForm=Infrootroot
4mostmostADVDegree=Sup3 helpadvmod
5??PUNCT_3 helppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helpwouldvn help-72.1-1-1 «NP V PP.theme»: agent=Agent

The options

Option 1

Seeing who can say "fair" the loudest

csubjnsubjauxpunctccomppunctdetparataxisrootSeeingVERBwhoPRONcanAUXsayVERB"PUNCTfairADJ"PUNCTtheDETloudestADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SeeingseeVERBVerbForm=Ger4 saycsubj
2whowhoPRONPronType=Rel4 saynsubj
3cancanAUXVerbForm=Fin4 sayaux
4saysayVERBVerbForm=Infrootroot
5""PUNCT_6 fairpunct
6fairfairADJDegree=Pos4 sayccomp
7""PUNCT_6 fairpunct
8thetheDETDefinite=Def PronType=Art9 loudestdet
9loudestloudADJDegree=Sup4 sayparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seegerundvn comprehend-87.2-1-1 «NP V»: agent=Experiencer
2say speech: assertcanvn say-37.7-1-1 «NP V that S»: agent=Agent

Option 2

Letting the older one decide, no questions

detamodcompoundobjpunctdetconjrootLettingVERBtheDETolderADJoneNOUNdecideNOUN,PUNCTnoDETquestionsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LettingletVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art5 decidedet
3olderoldADJDegree=Cmp5 decideamod
4oneoneNOUNNumber=Sing5 decidecompound
5decidedecideNOUNNumber=Sing1 Lettingobj
6,,PUNCT_8 questionspunct
7nonoDETPronType=Neg8 questionsdet
8questionsquestionNOUNNumber=Plur5 decideconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letgerundthe older one decide and no questionsvn give-13.1-1 «NP V NP»: agent=Agent decide=Theme

Option 3

Stopping the game and going home in a mood

detobjccconjadvmodcasedetoblrootStoppingVERBtheDETgameNOUNandCCONJgoingVERBhomeADVinADPaDETmoodNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StoppingstopVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Stoppingobj
4andandCCONJ_5 goingcc
5goinggoVERBTense=Pres VerbForm=Part1 Stoppingconj
6homehomeADV_5 goingadvmod
7ininADP_9 moodcase
8aaDETDefinite=Ind PronType=Art9 mooddet
9moodmoodNOUNNumber=Sing5 goingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopgerundthe gamevn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality game=Eventuality
2gogerunda moodhome propertyvn occur-48.3-2 «NP V PP»: agent=Theme in mood=Location

Option 4 · ← Mova's choice · ✓ the right answer

Asking what each of them means by "fair"

objnsubjcasenmodccompcasepunctoblpunctrootAskingVERBwhatPRONeachDETofADPthemPRONmeansVERBbyADP"PUNCTfairADJ"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AskingaskVERBTense=Pres VerbForm=Partrootroot
2whatwhatPRONPronType=Int6 meansobj
3eacheachDETPronType=Tot6 meansnsubj
4ofofADP_5 themcase
5themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs3 eachnmod
6meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Askingccomp
7bybyADP_9 faircase
8""PUNCT_9 fairpunct
9fairfairADJDegree=Pos1 Askingobl
10""PUNCT_9 fairpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askgerundby fairvn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic
2meanpresenteachvn intend-61.2-1 «NP V NP»: agent=Agent what=Topic

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/39-how-to-argue-reasons-and-evidence/t8/