Test 2 · ★★ · Cheating, rules and games
Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!" What is the best reply?
Mova's choice: option 2 · The right answer: option 4 · wrong ✗ · Who acts: brother, you, best reply · What happens: brag, move, not look, win, be · To what, where: counter, Monopoly · Speech: someone speaks here
This is test 2 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!"
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 2 brother | nmod:poss |
| 2 | brother | brother | NOUN | Number=Sing | 3 brags | nsubj |
| 3 | brags | brag | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | , | , | PUNCT | _ | 7 moved | punct |
| 5 | " | " | PUNCT | _ | 7 moved | punct |
| 6 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 7 moved | nsubj |
| 7 | moved | move | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | 3 brags | ccomp |
| 8 | my | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 9 counter | nmod:poss |
| 9 | counter | counter | NOUN | Number=Sing | 7 moved | obj |
| 10 | two | two | NUM | NumForm=Word NumType=Card | 11 squares | nummod |
| 11 | squares | square | NOUN | Number=Plur | 7 moved | obj |
| 12 | when | when | SCONJ | _ | 16 looking | mark |
| 13 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 16 looking | nsubj |
| 14 | were | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 16 looking | aux |
| 15 | n't | not | PART | Polarity=Neg | 16 looking | advmod |
| 16 | looking | look | VERB | Tense=Pres VerbForm=Part | 7 moved | advcl |
| 17 | , | , | PUNCT | _ | 20 won | punct |
| 18 | so | so | ADV | _ | 20 won | advmod |
| 19 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 20 won | nsubj |
| 20 | won | win | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | 3 brags | conj |
| 21 | Monopoly | Monopoly | PROPN | Number=Sing | 20 won | obj |
| 22 | , | , | PUNCT | _ | 23 ha | punct |
| 23 | ha | ha | INTJ | _ | 20 won | discourse |
| 24 | ! | ! | PUNCT | _ | 3 brags | punct |
| 25 | " | " | PUNCT | _ | 3 brags | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | brag speech: other | present | Your brother | vn complain-37.8 «NP V that S»: agent=Agent clause=Topic | |||||
| 2 | move in a quote | past | Your brother = brother | my counter | vn roll-51.3.1 «NP V NP ADJ.result»: agent=Agent counter=Theme square=Result | ||||
| 3 | not look in a quote | past · progressive | you | vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus | |||||
| 4 | win in a quote | past | Your brother = brother | Monopoly | vn succeed-74-2 «NP V NP»: agent=Agent monopoly=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is the best reply?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 reply | det |
| 4 | best | good | ADJ | Degree=Sup | 5 reply | amod |
| 5 | reply | reply | NOUN | Number=Sing | 1 What | nsubj |
| 6 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the best reply | tree rules |
The options
Option 1
Fine, I'll cheat even more next time to get you back, and then we're even
The tree, 17 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Fine | fine | ADJ | Degree=Pos | root | root |
| 2 | , | , | PUNCT | _ | 5 cheat | punct |
| 3 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 5 cheat | nsubj |
| 4 | 'll | will | AUX | VerbForm=Fin | 5 cheat | aux |
| 5 | cheat | cheat | VERB | VerbForm=Inf | 1 Fine | parataxis |
| 6 | even | even | ADV | _ | 7 more | advmod |
| 7 | more | more | ADV | Degree=Cmp | 5 cheat | advmod |
| 8 | next | next | ADJ | Degree=Pos | 9 time | amod |
| 9 | time | time | NOUN | Number=Sing | 5 cheat | obl:unmarked |
| 10 | to | to | PART | _ | 11 get | mark |
| 11 | get | get | VERB | VerbForm=Inf | 5 cheat | advcl |
| 12 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 11 get | obj |
| 13 | back | back | ADV | _ | 11 get | advmod |
| 14 | , | , | PUNCT | _ | 18 're | punct |
| 15 | and | and | CCONJ | _ | 18 're | cc |
| 16 | then | then | ADV | PronType=Dem | 18 're | advmod |
| 17 | we | we | PRON | Case=Nom Number=Plur Person=1 PronType=Prs | 18 're | nsubj |
| 18 | 're | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 1 Fine | conj |
| 19 | even | even | ADV | _ | 18 're | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheat | future | I | time | vn cheat-10.6.1 «NP V NP»: agent=Agent | ||||
| 2 | get back | to-infinitive | I not said here | you | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer you=Stimulus |
Option 2 · ← Mova's choice
Games don't have real rules, so it doesn't matter
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 4 have | nsubj |
| 2 | do | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 have | aux |
| 3 | n't | not | PART | Polarity=Neg | 4 have | advmod |
| 4 | have | have | VERB | VerbForm=Inf | root | root |
| 5 | real | real | ADJ | Degree=Pos | 6 rules | amod |
| 6 | rules | rule | NOUN | Number=Plur | 4 have | obj |
| 7 | , | , | PUNCT | _ | 12 matter | punct |
| 8 | so | so | ADV | _ | 12 matter | advmod |
| 9 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 12 matter | nsubj |
| 10 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 12 matter | aux |
| 11 | n't | not | PART | Polarity=Neg | 12 matter | advmod |
| 12 | matter | matter | VERB | VerbForm=Inf | 4 have | parataxis |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not have | present · do-support | Games | real rules | vn birth-28.2-1 «NP V NP»: agent=Agent rule=Patient | ||||
| 2 | not matter | present · do-support | it | vn matter-91 «NP V»: agent=Stimulus |
Option 3
Well done, being sneaky is part of every game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Well | well | ADV | Degree=Pos | 2 done | advmod |
| 2 | done | do | VERB | Tense=Past VerbForm=Part Voice=Pass | 5 sneaky | advcl |
| 3 | , | , | PUNCT | _ | 2 done | punct |
| 4 | being | be | AUX | Tense=Pres VerbForm=Part | 5 sneaky | cop |
| 5 | sneaky | sneaky | ADJ | Degree=Pos | 7 part | amod |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 part | cop |
| 7 | part | part | NOUN | Number=Sing | root | root |
| 8 | of | of | ADP | _ | 10 game | case |
| 9 | every | every | DET | PronType=Tot | 10 game | det |
| 10 | game | game | NOUN | Number=Sing | 7 part | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | do | participle | well property | vn act-114-1 «NP V»: agent=Agent | |||||
| 2 | is | gerund | sneaky property | tree rules | |||||
| 3 | is a | present | sneaky part | of every game | tree rules |
Option 4 · ✓ the right answer
That's not a real win, the game only works if we both play by the rules
The tree, 17 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | That | that | PRON | Number=Sing PronType=Dem | 6 win | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 win | cop |
| 3 | not | not | PART | Polarity=Neg | 6 win | advmod |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 win | det |
| 5 | real | real | ADJ | Degree=Pos | 6 win | amod |
| 6 | win | win | NOUN | Number=Sing | 11 works | nsubj |
| 7 | , | , | PUNCT | _ | 9 game | punct |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 6 win | conj |
| 10 | only | only | ADV | _ | 11 works | advmod |
| 11 | works | work | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 12 | if | if | SCONJ | _ | 15 play | mark |
| 13 | we | we | PRON | Case=Nom Number=Plur Person=1 PronType=Prs | 15 play | nsubj |
| 14 | both | both | ADV | _ | 15 play | advmod |
| 15 | play | play | VERB | Mood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin | 11 works | advcl |
| 16 | by | by | ADP | _ | 18 rules | case |
| 17 | the | the | DET | Definite=Def PronType=Art | 18 rules | det |
| 18 | rules | rule | NOUN | Number=Plur | 15 play | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not is a | present | That | a real win and the game | tree rules | ||||
| 2 | work | present | a real win and the game | vn employment-95.3 «NP V»: agent=Agent | |||||
| 3 | play a condition, not said to happen | present | we | by the rules; both property | vn performance-26.7-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/44-cheating-rules-and-games/t2/