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Test 2 · ★★ · Cheating, rules and games

Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!" What is the best reply?

Mova's choice: option 2 · The right answer: option 4 · wrong ✗ · Who acts: brother, you, best reply · What happens: brag, move, not look, win, be · To what, where: counter, Monopoly · Speech: someone speaks here

This is test 2 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!"

nmod:possnsubjpunctpunctnsubjccompnmod:possobjnummodobjmarknsubjauxadvmodadvclpunctadvmodnsubjconjobjpunctdiscoursepunctpunctrootYourPRONbrotherNOUNbragsVERB,PUNCT"PUNCTIPRONmovedVERBmyPRONcounterNOUNtwoNUMsquaresNOUNwhenSCONJyouPRONwereAUXn'tPARTlookingVERB,PUNCTsoADVIPRONwonVERBMonopolyPROPN,PUNCThaINTJ!PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs2 brothernmod:poss
2brotherbrotherNOUNNumber=Sing3 bragsnsubj
3bragsbragVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4,,PUNCT_7 movedpunct
5""PUNCT_7 movedpunct
6IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 movednsubj
7movedmoveVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin3 bragsccomp
8mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs9 counternmod:poss
9countercounterNOUNNumber=Sing7 movedobj
10twotwoNUMNumForm=Word NumType=Card11 squaresnummod
11squaressquareNOUNNumber=Plur7 movedobj
12whenwhenSCONJ_16 lookingmark
13youyouPRONCase=Nom Person=2 PronType=Prs16 lookingnsubj
14werebeAUXMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin16 lookingaux
15n'tnotPARTPolarity=Neg16 lookingadvmod
16lookinglookVERBTense=Pres VerbForm=Part7 movedadvcl
17,,PUNCT_20 wonpunct
18sosoADV_20 wonadvmod
19IIPRONCase=Nom Number=Sing Person=1 PronType=Prs20 wonnsubj
20wonwinVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin3 bragsconj
21MonopolyMonopolyPROPNNumber=Sing20 wonobj
22,,PUNCT_23 hapunct
23hahaINTJ_20 wondiscourse
24!!PUNCT_3 bragspunct
25""PUNCT_3 bragspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1brag speech: otherpresentYour brothervn complain-37.8 «NP V that S»: agent=Agent clause=Topic
2move in a quotepastYour brother = brothermy countervn roll-51.3.1 «NP V NP ADJ.result»: agent=Agent counter=Theme square=Result
3not look in a quotepast · progressiveyouvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
4win in a quotepastYour brother = brotherMonopolyvn succeed-74-2 «NP V NP»: agent=Agent monopoly=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the best reply?

copdetamodnsubjpunctrootWhatPRONisAUXtheDETbestADJreplyNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 replydet
4bestgoodADJDegree=Sup5 replyamod
5replyreplyNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best replytree rules

The options

Option 1

Fine, I'll cheat even more next time to get you back, and then we're even

The tree, 17 words
punctnsubjauxparataxisadvmodadvmodamodobl:unmarkedmarkadvclobjadvmodpunctccadvmodnsubjconjadvmodrootFineADJ,PUNCTIPRON'llAUXcheatVERBevenADVmoreADVnextADJtimeNOUNtoPARTgetVERByouPRONbackADV,PUNCTandCCONJthenADVwePRON'reAUXevenADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FinefineADJDegree=Posrootroot
2,,PUNCT_5 cheatpunct
3IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 cheatnsubj
4'llwillAUXVerbForm=Fin5 cheataux
5cheatcheatVERBVerbForm=Inf1 Fineparataxis
6evenevenADV_7 moreadvmod
7moremoreADVDegree=Cmp5 cheatadvmod
8nextnextADJDegree=Pos9 timeamod
9timetimeNOUNNumber=Sing5 cheatobl:unmarked
10totoPART_11 getmark
11getgetVERBVerbForm=Inf5 cheatadvcl
12youyouPRONCase=Acc Person=2 PronType=Prs11 getobj
13backbackADV_11 getadvmod
14,,PUNCT_18 'repunct
15andandCCONJ_18 'recc
16thenthenADVPronType=Dem18 'readvmod
17wewePRONCase=Nom Number=Plur Person=1 PronType=Prs18 'rensubj
18'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin1 Fineconj
19evenevenADV_18 'readvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheatfutureItimevn cheat-10.6.1 «NP V NP»: agent=Agent
2get backto-infinitiveI not said hereyouvn comprehend-87.2-1 «NP V NP»: agent=Experiencer you=Stimulus

Option 2 · ← Mova's choice

Games don't have real rules, so it doesn't matter

nsubjauxadvmodamodobjpunctadvmodnsubjauxadvmodparataxisrootGamesNOUNdoAUXn'tPARThaveVERBrealADJrulesNOUN,PUNCTsoADVitPRONdoesAUXn'tPARTmatterVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur4 havensubj
2dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 haveaux
3n'tnotPARTPolarity=Neg4 haveadvmod
4havehaveVERBVerbForm=Infrootroot
5realrealADJDegree=Pos6 rulesamod
6rulesruleNOUNNumber=Plur4 haveobj
7,,PUNCT_12 matterpunct
8sosoADV_12 matteradvmod
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs12 matternsubj
10doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 matteraux
11n'tnotPARTPolarity=Neg12 matteradvmod
12mattermatterVERBVerbForm=Inf4 haveparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not havepresent · do-supportGamesreal rulesvn birth-28.2-1 «NP V NP»: agent=Agent rule=Patient
2not matterpresent · do-supportitvn matter-91 «NP V»: agent=Stimulus

Option 3

Well done, being sneaky is part of every game

advmodadvclpunctcopamodcopcasedetnmodrootWellADVdoneVERB,PUNCTbeingAUXsneakyADJisAUXpartNOUNofADPeveryDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WellwellADVDegree=Pos2 doneadvmod
2donedoVERBTense=Past VerbForm=Part Voice=Pass5 sneakyadvcl
3,,PUNCT_2 donepunct
4beingbeAUXTense=Pres VerbForm=Part5 sneakycop
5sneakysneakyADJDegree=Pos7 partamod
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 partcop
7partpartNOUNNumber=Singrootroot
8ofofADP_10 gamecase
9everyeveryDETPronType=Tot10 gamedet
10gamegameNOUNNumber=Sing7 partnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doparticiplewell propertyvn act-114-1 «NP V»: agent=Agent
2isgerundsneaky propertytree rules
3is apresentsneaky partof every gametree rules

Option 4 · ✓ the right answer

That's not a real win, the game only works if we both play by the rules

The tree, 17 words
nsubjcopadvmoddetamodnsubjpunctdetconjadvmodmarknsubjadvmodadvclcasedetoblrootThatPRON'sAUXnotPARTaDETrealADJwinNOUN,PUNCTtheDETgameNOUNonlyADVworksVERBifSCONJwePRONbothADVplayVERBbyADPtheDETrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem6 winnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 wincop
3notnotPARTPolarity=Neg6 winadvmod
4aaDETDefinite=Ind PronType=Art6 windet
5realrealADJDegree=Pos6 winamod
6winwinNOUNNumber=Sing11 worksnsubj
7,,PUNCT_9 gamepunct
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing6 winconj
10onlyonlyADV_11 worksadvmod
11worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
12ififSCONJ_15 playmark
13wewePRONCase=Nom Number=Plur Person=1 PronType=Prs15 playnsubj
14bothbothADV_15 playadvmod
15playplayVERBMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin11 worksadvcl
16bybyADP_18 rulescase
17thetheDETDefinite=Def PronType=Art18 rulesdet
18rulesruleNOUNNumber=Plur15 playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not is apresentThata real win and the gametree rules
2workpresenta real win and the gamevn employment-95.3 «NP V»: agent=Agent
3play a condition, not said to happenpresentweby the rules; both propertyvn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/44-cheating-rules-and-games/t2/