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Exam question 1 · Cheating at games and sport

Which of the following most accurately characterises the effect of cheating upon a game?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: effect · What happens: follow, characteris, cheat · To what, where: effect

This is exam question 1 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjmarkdetcsubjadvmodadvmoddetobjcaseaclcasedetoblpunctrootWhichPRONofSCONJtheDETfollowingVERBmostADVaccuratelyADVcharacterisesVERBtheDETeffectNOUNofADPcheatingVERBuponADPaDETgameNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel7 characterisesnsubj
2ofofSCONJ_7 characterisesmark
3thetheDETDefinite=Def PronType=Art7 characterisesdet
4followingfollowVERBVerbForm=Ger7 characterisescsubj
5mostmostADVDegree=Sup6 accuratelyadvmod
6accuratelyaccuratelyADV_7 characterisesadvmod
7characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8thetheDETDefinite=Def PronType=Art9 effectdet
9effecteffectNOUNNumber=Sing7 characterisesobj
10ofofADP_11 cheatingcase
11cheatingcheatVERBVerbForm=Ger9 effectacl
12uponuponADP_14 gamecase
13aaDETDefinite=Ind PronType=Art14 gamedet
14gamegameNOUNNumber=Sing11 cheatingobl
15??PUNCT_7 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentthe effectaccurately propertytree rules
3cheatgerundthe effect not said hereupon a gamevn cheat-10.6.1 «NP V NP»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

It removes the very constraints which render the game meaningful and enjoyable

nsubjdetadvmodobjnsubjacl:relcldetobjxcompccconjrootItPRONremovesVERBtheDETveryADVconstraintsNOUNwhichPRONrenderVERBtheDETgameNOUNmeaningfulADJandCCONJenjoyableADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 removesnsubj
2removesremoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 constraintsdet
4veryveryADV_5 constraintsadvmod
5constraintsconstraintNOUNNumber=Plur2 removesobj
6whichwhichPRONPronType=Rel7 rendernsubj
7renderrenderVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 constraintsacl:relcl
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing7 renderobj
10meaningfulmeaningfulADJDegree=Pos2 removesxcomp
11andandCCONJ_12 enjoyablecc
12enjoyableenjoyableADJDegree=Pos10 meaningfulconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1removepresentItthe constraintsmeaningful propertyvn fire-10.10 «NP V NP»: agent=Agent constraint=Theme
2renderpresentthe constraintsthe gamevn give-13.1 «NP V NP»: agent=Agent game=Theme

Option 2

It enhances the enjoyment of all participants equally

nsubjdetobjcasedetnmodadvmodrootItPRONenhancesVERBtheDETenjoymentNOUNofADPallDETparticipantsNOUNequallyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 enhancesnsubj
2enhancesenhanceVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 enjoymentdet
4enjoymentenjoymentNOUNNumber=Sing2 enhancesobj
5ofofADP_7 participantscase
6allallDETPronType=Tot7 participantsdet
7participantsparticipantNOUNNumber=Plur4 enjoymentnmod
8equallyequallyADV_2 enhancesadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1enhancepresentItthe enjoyment of all participantsequally propertyvn remedy-45.7 «NP V NP.patient»: agent=Agent enjoyment=Patient
2enjoyall participantsnom enjoyment «feeling transitive»: of=patient

Option 3

It renders the game more challenging for the cheat

nsubjdetobjadvmodccompcasedetoblrootItPRONrendersVERBtheDETgameNOUNmoreADVchallengingADJforADPtheDETcheatNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 rendersnsubj
2rendersrenderVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 rendersobj
5moremoreADVDegree=Cmp6 challengingadvmod
6challengingchallengingADJDegree=Pos2 rendersccomp
7forforADP_9 cheatcase
8thetheDETDefinite=Def PronType=Art9 cheatdet
9cheatcheatNOUNNumber=Sing6 challengingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1renderpresentItthe gamevn give-13.1 «NP V NP»: agent=Agent game=Theme

Option 4

It is of no consequence where no prize is awarded

nsubjcopcasedetadvmoddetnsubj:passaux:passacl:relclrootItPRONisAUXofADPnoDETconsequenceNOUNwhereADVnoDETprizeNOUNisAUXawardedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 consequencensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 consequencecop
3ofofADP_5 consequencecase
4nonoDETPronType=Neg5 consequencedet
5consequenceconsequenceNOUNNumber=Singrootroot
6wherewhereADVPronType=Rel10 awardedadvmod
7nonoDETPronType=Neg8 prizedet
8prizeprizeNOUNNumber=Sing10 awardednsubj:pass
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 awardedaux:pass
10awardedawardVERBTense=Past VerbForm=Part Voice=Pass5 consequenceacl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItof no consequencetree rules
2awardpresent · passiveno prizevn future_having-13.3 «NP V NP.theme (PP)»: subject=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/e1/