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Test 8 · Cheating at games and sport

Max yells, "My game, my rules, I just changed them, I win!" What is the problem?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Max, my, problem · What happens: yell, change, win, rule, be · To what, where: game, rules · Speech: someone speaks here

This is test 8 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Max yells, "My game, my rules, I just changed them, I win!"

nsubjpunctpunctnmod:possobl:unmarkedpunctnmod:possconjpunctnsubjadvmodconjobjpunctnsubjparataxispunctpunctrootMaxPROPNyellsVERB,PUNCT"PUNCTMyPRONgameNOUN,PUNCTmyPRONrulesNOUN,PUNCTIPRONjustADVchangedVERBthemPRON,PUNCTIPRONwinVERB!PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MaxMaxPROPNNumber=Sing2 yellsnsubj
2yellsyellVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3,,PUNCT_2 yellspunct
4""PUNCT_6 gamepunct
5MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs6 gamenmod:poss
6gamegameNOUNNumber=Sing2 yellsobl:unmarked
7,,PUNCT_9 rulespunct
8mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs9 rulesnmod:poss
9rulesruleNOUNNumber=Plur6 gameconj
10,,PUNCT_13 changedpunct
11IIPRONCase=Nom Number=Sing Person=1 PronType=Prs13 changednsubj
12justjustADV_13 changedadvmod
13changedchangeVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin2 yellsconj
14themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs13 changedobj
15,,PUNCT_17 winpunct
16IIPRONCase=Nom Number=Sing Person=1 PronType=Prs17 winnsubj
17winwinVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin2 yellsparataxis
18!!PUNCT_17 winpunct
19""PUNCT_17 winpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1yell speech: expresspresentMaxMy game and my rulesvn manner_speaking-37.3 «NP V that S»: agent=Agent clause=Topic
2change in a quotepastMaxrules = rulevn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient
3win in a quotepresentMaxvn succeed-74-2 «NP V»: agent=Agent
4rule in a quotemynom rule «cognition intransitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the problem?

copdetnsubjpunctrootWhatPRONisAUXtheDETproblemNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art4 problemdet
4problemproblemNOUNNumber=Sing1 Whatnsubj
5??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe problemtree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Rules agreed first are a promise; changing them to win breaks it

nsubjacladvmodcopdetpunctaclobjmarkadvclobjobjrootRulesNOUNagreedVERBfirstADVareAUXaDETpromiseNOUN;PUNCTchangingVERBthemPRONtoPARTwinVERBbreaksNOUNitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RulesruleNOUNNumber=Plur6 promisensubj
2agreedagreeVERBTense=Past VerbForm=Part Voice=Pass1 Rulesacl
3firstfirstADVNumForm=Word NumType=Ord2 agreedadvmod
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 promisecop
5aaDETDefinite=Ind PronType=Art6 promisedet
6promisepromiseNOUNNumber=Singrootroot
7;;PUNCT_8 changingpunct
8changingchangeVERBVerbForm=Ger6 promiseacl
9themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs8 changingobj
10totoPART_11 winmark
11winwinVERBVerbForm=Inf8 changingadvcl
12breaksbreakNOUNNumber=Plur11 winobj
13ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs11 winobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreeparticipleRules not said herefirst propertyvn correspond-36.1-1 «NP V»: agent=Agent
2is apresentRulesa promisetree rules
3changegerunda promise not said hereRules = rulevn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient
4winto-infinitivea promise not said herebreaksvn get-13.5.1 «NP V NP.beneficiary NP»: agent=Agent break=Beneficiary it=Theme

Option 2

Nothing; the person who invents a game always wins

punctdetnsubjnsubjacl:relcldetobjadvmodconjrootNothingPRON;PUNCTtheDETpersonNOUNwhoPRONinventsVERBaDETgameNOUNalwaysADVwinsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Negrootroot
2;;PUNCT_10 winspunct
3thetheDETDefinite=Def PronType=Art4 persondet
4personpersonNOUNNumber=Sing10 winsnsubj
5whowhoPRONPronType=Rel6 inventsnsubj
6inventsinventVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 personacl:relcl
7aaDETDefinite=Ind PronType=Art8 gamedet
8gamegameNOUNNumber=Sing6 inventsobj
9alwaysalwaysADVPronType=Tot10 winsadvmod
10winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Nothingconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1inventpresentthe persona gamevn create-26.4-1 «NP V NP»: agent=Agent game=Result
2winpresentthe personalways propertyvn succeed-74-2 «NP V»: agent=Agent

Option 3

He should change them back only if he wins

nsubjauxobjadvmodadvmodmarknsubjadvclrootHePRONshouldAUXchangeVERBthemPRONbackADVonlyADVifSCONJhePRONwinsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 changensubj
2shouldshouldAUXVerbForm=Fin3 changeaux
3changechangeVERBVerbForm=Infrootroot
4themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs3 changeobj
5backbackADV_3 changeadvmod
6onlyonlyADV_9 winsadvmod
7ififSCONJ_9 winsmark
8hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs9 winsnsubj
9winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 changeadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1change backshouldHethem = theyvn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient
2win a condition, not said to happenpresenthevn succeed-74-2 «NP V»: agent=Agent

Option 4

Games are more fun without any rules

nsubjcopamodcasedetoblrootGamesNOUNareAUXmoreADJfunADJwithoutADPanyDETrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur4 funnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 funcop
3moremoreADJDegree=Cmp4 funamod
4funfunADJDegree=Posrootroot
5withoutwithoutADP_7 rulescase
6anyanyDETPronType=Ind7 rulesdet
7rulesruleNOUNNumber=Plur4 funobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentGameswithout any rules; fun propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/t8/