Test 8 · Cheating at games and sport
Max yells, "My game, my rules, I just changed them, I win!" What is the problem?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Max, my, problem · What happens: yell, change, win, rule, be · To what, where: game, rules · Speech: someone speaks here
This is test 8 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Max yells, "My game, my rules, I just changed them, I win!"
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Max | Max | PROPN | Number=Sing | 2 yells | nsubj |
| 2 | yells | yell | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | , | , | PUNCT | _ | 2 yells | punct |
| 4 | " | " | PUNCT | _ | 6 game | punct |
| 5 | My | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 6 game | nmod:poss |
| 6 | game | game | NOUN | Number=Sing | 2 yells | obl:unmarked |
| 7 | , | , | PUNCT | _ | 9 rules | punct |
| 8 | my | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 9 rules | nmod:poss |
| 9 | rules | rule | NOUN | Number=Plur | 6 game | conj |
| 10 | , | , | PUNCT | _ | 13 changed | punct |
| 11 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 13 changed | nsubj |
| 12 | just | just | ADV | _ | 13 changed | advmod |
| 13 | changed | change | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | 2 yells | conj |
| 14 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 13 changed | obj |
| 15 | , | , | PUNCT | _ | 17 win | punct |
| 16 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 17 win | nsubj |
| 17 | win | win | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 2 yells | parataxis |
| 18 | ! | ! | PUNCT | _ | 17 win | punct |
| 19 | " | " | PUNCT | _ | 17 win | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | yell speech: express | present | Max | My game and my rules | vn manner_speaking-37.3 «NP V that S»: agent=Agent clause=Topic | ||||
| 2 | change in a quote | past | Max | rules = rule | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient | ||||
| 3 | win in a quote | present | Max | vn succeed-74-2 «NP V»: agent=Agent | |||||
| 4 | rule in a quote | my | nom rule «cognition intransitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is the problem?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 problem | det |
| 4 | problem | problem | NOUN | Number=Sing | 1 What | nsubj |
| 5 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the problem | tree rules |
The options
Option 1 · ← Mova's choice · ✓ the right answer
Rules agreed first are a promise; changing them to win breaks it
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Rules | rule | NOUN | Number=Plur | 6 promise | nsubj |
| 2 | agreed | agree | VERB | Tense=Past VerbForm=Part Voice=Pass | 1 Rules | acl |
| 3 | first | first | ADV | NumForm=Word NumType=Ord | 2 agreed | advmod |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 promise | cop |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 promise | det |
| 6 | promise | promise | NOUN | Number=Sing | root | root |
| 7 | ; | ; | PUNCT | _ | 8 changing | punct |
| 8 | changing | change | VERB | VerbForm=Ger | 6 promise | acl |
| 9 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 8 changing | obj |
| 10 | to | to | PART | _ | 11 win | mark |
| 11 | win | win | VERB | VerbForm=Inf | 8 changing | advcl |
| 12 | breaks | break | NOUN | Number=Plur | 11 win | obj |
| 13 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 11 win | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | agree speech: agree | participle | Rules not said here | first property | vn correspond-36.1-1 «NP V»: agent=Agent | ||||
| 2 | is a | present | Rules | a promise | tree rules | ||||
| 3 | change | gerund | a promise not said here | Rules = rule | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient | ||||
| 4 | win | to-infinitive | a promise not said here | breaks | vn get-13.5.1 «NP V NP.beneficiary NP»: agent=Agent break=Beneficiary it=Theme |
Option 2
Nothing; the person who invents a game always wins
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Nothing | nothing | PRON | Number=Sing PronType=Neg | root | root |
| 2 | ; | ; | PUNCT | _ | 10 wins | punct |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 person | det |
| 4 | person | person | NOUN | Number=Sing | 10 wins | nsubj |
| 5 | who | who | PRON | PronType=Rel | 6 invents | nsubj |
| 6 | invents | invent | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 person | acl:relcl |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 8 | game | game | NOUN | Number=Sing | 6 invents | obj |
| 9 | always | always | ADV | PronType=Tot | 10 wins | advmod |
| 10 | wins | win | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 Nothing | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | invent | present | the person | a game | vn create-26.4-1 «NP V NP»: agent=Agent game=Result | ||||
| 2 | win | present | the person | always property | vn succeed-74-2 «NP V»: agent=Agent |
Option 3
He should change them back only if he wins
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 3 change | nsubj |
| 2 | should | should | AUX | VerbForm=Fin | 3 change | aux |
| 3 | change | change | VERB | VerbForm=Inf | root | root |
| 4 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 3 change | obj |
| 5 | back | back | ADV | _ | 3 change | advmod |
| 6 | only | only | ADV | _ | 9 wins | advmod |
| 7 | if | if | SCONJ | _ | 9 wins | mark |
| 8 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 9 wins | nsubj |
| 9 | wins | win | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 change | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | change back | should | He | them = they | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient | ||||
| 2 | win a condition, not said to happen | present | he | vn succeed-74-2 «NP V»: agent=Agent |
Option 4
Games are more fun without any rules
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 4 fun | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 fun | cop |
| 3 | more | more | ADJ | Degree=Cmp | 4 fun | amod |
| 4 | fun | fun | ADJ | Degree=Pos | root | root |
| 5 | without | without | ADP | _ | 7 rules | case |
| 6 | any | any | DET | PronType=Ind | 7 rules | det |
| 7 | rules | rule | NOUN | Number=Plur | 4 fun | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Games | without any rules; fun property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/t8/