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Test 5 · ★ · Granny's rules, superstitions and good manners

Sashko's granny says "isty!" and you shout "zaraz!" and keep playing for twenty minutes. How will she feel?

Mova's choice: option 2 · The right answer: option 3 · wrong ✗ · Who acts: granny, you · What happens: say, shout, keep, play, feel · To what, where: isty, zaraz · Speech: someone speaks here

This is test 5 · ★ of lesson 30 «Granny's rules, superstitions and good manners» of the Ukrainian street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Sashko's granny says "isty!" and you shout "zaraz!" and keep playing for twenty minutes.

nmod:posscasensubjpunctobjpunctpunctccnsubjconjpunctobjpunctpunctccconjxcompcasenummodoblpunctrootSashkoPROPN'sPARTgrannyNOUNsaysVERB"PUNCTistyNOUN!PUNCT"PUNCTandCCONJyouPRONshoutVERB"PUNCTzarazNOUN!PUNCT"PUNCTandCCONJkeepVERBplayingVERBforADPtwentyNUMminutesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SashkoSashkoPROPNNumber=Sing3 grannynmod:poss
2's'sPART_1 Sashkocase
3grannygrannyNOUNNumber=Sing4 saysnsubj
4sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5""PUNCT_6 istypunct
6istyistyNOUNNumber=Sing4 saysobj
7!!PUNCT_6 istypunct
8""PUNCT_6 istypunct
9andandCCONJ_11 shoutcc
10youyouPRONCase=Nom Person=2 PronType=Prs11 shoutnsubj
11shoutshoutVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 saysconj
12""PUNCT_13 zarazpunct
13zarazzarazNOUNNumber=Sing11 shoutobj
14!!PUNCT_13 zarazpunct
15""PUNCT_13 zarazpunct
16andandCCONJ_17 keepcc
17keepkeepVERBVerbForm=Inf11 shoutconj
18playingplayVERBVerbForm=Ger17 keepxcomp
19forforADP_21 minutescase
20twentytwentyNUMNumForm=Word NumType=Card21 minutesnummod
21minutesminuteNOUNNumber=Plur18 playingobl
22..PUNCT_4 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentSashko's grannyistyvn say-37.7-1-1 «NP V NP.topic»: agent=Agent isty=Topic
2shout speech: expresspresentyouzarazvn manner_speaking-37.3 «NP V NP»: agent=Agent zaraz=Topic
3keepinfinitiveyou not said heretree rules
4playgerundyou not said hereminutevn performance-26.7-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: How will she feel?

advmodauxnsubjpunctrootHowADVwillAUXshePRONfeelVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int4 feeladvmod
2willwillAUXVerbForm=Fin4 feelaux
3sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs4 feelnsubj
4feelfeelVERBVerbForm=Infrootroot
5??PUNCT_4 feelpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1feelfuturegrannyvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus

The options

Option 1

She won't mind at all

nsubjauxadvmodcaseoblrootShePRONwoAUXn'tPARTmindVERBatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs4 mindnsubj
2wowillAUXVerbForm=Fin4 mindaux
3n'tnotPARTPolarity=Neg4 mindadvmod
4mindmindVERBVerbForm=Infrootroot
5atatADP_6 allcase
6allallDETPronType=Tot4 mindobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not mindfutureSheallvn care-88.1 «NP V»: agent=Experiencer

Option 2 · ← Mova's choice

She'll bring the food to you

nsubjauxdetobjcaseoblrootShePRON'llAUXbringVERBtheDETfoodNOUNtoADPyouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs3 bringnsubj
2'llwillAUXVerbForm=Fin3 bringaux
3bringbringVERBVerbForm=Infrootroot
4thetheDETDefinite=Def PronType=Art5 fooddet
5foodfoodNOUNNumber=Sing3 bringobj
6totoADP_7 youcase
7youyouPRONCase=Acc Person=2 PronType=Prs3 bringobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bringfutureShethe foodyouvn bring-11.3-1 «NP V NP PP.destination»: agent=Agent food=Theme to you=Destination

Option 3 · ✓ the right answer

Annoyed: dinner is getting cold

amodpunctnsubjauxxcomprootAnnoyedADJ:PUNCTdinnerNOUNisAUXgettingVERBcoldADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnnoyedannoyedADJDegree=Pos3 dinneramod
2::PUNCT_1 Annoyedpunct
3dinnerdinnerNOUNNumber=Sing5 gettingnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gettingaux
5gettinggetVERBTense=Pres VerbForm=Partrootroot
6coldcoldADJDegree=Pos5 gettingxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresent · progressiveAnnoyed dinnercold propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 4

Pleased you're busy with your game

amodnsubjcopcasenmod:possoblrootPleasedVERByouPRON'reAUXbusyADJwithADPyourPRONgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasedpleaseVERBTense=Past VerbForm=Part Voice=Pass4 busyamod
2youyouPRONCase=Nom Person=2 PronType=Prs4 busynsubj
3'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 busycop
4busybusyADJDegree=Posrootroot
5withwithADP_7 gamecase
6youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs7 gamenmod:poss
7gamegameNOUNNumber=Sing4 busyobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pleaseparticiplevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
2ispresentyouwith your game; busy propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/ukrainian-street/30-grannys-rules-superstitions-good-manners/t5/