Exam question 2 · "The game is rigged because I lost"
Select the response consistent with the established facts concerning information available to players in chess.
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, established facts · What happens: select, establish, concern · To what, where: response, information
This is exam question 2 of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Select | select | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 response | det |
| 3 | response | response | NOUN | Number=Sing | 1 Select | obj |
| 4 | consistent | consistent | ADJ | Degree=Pos | 1 Select | xcomp |
| 5 | with | with | ADP | _ | 8 facts | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 facts | det |
| 7 | established | establish | VERB | Tense=Past VerbForm=Part Voice=Pass | 8 facts | amod |
| 8 | facts | fact | NOUN | Number=Plur | 4 consistent | obl |
| 9 | concerning | concern | VERB | VerbForm=Ger | 8 facts | acl |
| 10 | information | information | NOUN | Number=Sing | 9 concerning | obj |
| 11 | available | available | ADJ | Degree=Pos | 10 information | amod |
| 12 | to | to | ADP | _ | 13 players | case |
| 13 | players | player | NOUN | Number=Plur | 11 available | obl |
| 14 | in | in | ADP | _ | 15 chess | case |
| 15 | chess | chess | NOUN | Number=Sing | 13 players | nmod |
| 16 | . | . | PUNCT | _ | 1 Select | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | select | imperative | you not said here | the response | consistent property | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme | |||
| 2 | establish | participle | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot | ||||||
| 3 | concern | gerund | the established facts not said here | information | vn amuse-31.1 «NP V NP»: agent=Stimulus information=Experiencer |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice · ✓ the right answer
Both players can observe the entire board at all times
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Both | both | DET | PronType=Tot | 2 players | det |
| 2 | players | player | NOUN | Number=Plur | 4 observe | nsubj |
| 3 | can | can | AUX | VerbForm=Fin | 4 observe | aux |
| 4 | observe | observe | VERB | VerbForm=Inf | root | root |
| 5 | the | the | DET | Definite=Def PronType=Art | 7 board | det |
| 6 | entire | entire | ADJ | Degree=Pos | 7 board | amod |
| 7 | board | board | NOUN | Number=Sing | 4 observe | obj |
| 8 | at | at | ADP | _ | 10 times | case |
| 9 | all | all | DET | PronType=Tot | 10 times | det |
| 10 | times | time | NOUN | Number=Plur | 4 observe | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | observe | can | both players | the entire board | time | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic |
Option 2
Only the computer can observe the entire board
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Only | only | ADV | _ | 3 computer | advmod |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 computer | det |
| 3 | computer | computer | NOUN | Number=Sing | 5 observe | nsubj |
| 4 | can | can | AUX | VerbForm=Fin | 5 observe | aux |
| 5 | observe | observe | VERB | VerbForm=Inf | root | root |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 board | det |
| 7 | entire | entire | ADJ | Degree=Pos | 8 board | amod |
| 8 | board | board | NOUN | Number=Sing | 5 observe | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | observe | can | the computer | the entire board | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic |
Option 3
The human player's moves are hidden
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 player | det |
| 2 | human | human | ADJ | Degree=Pos | 3 player | amod |
| 3 | player | player | NOUN | Number=Sing | 5 moves | nmod:poss |
| 4 | 's | 's | PART | _ | 3 player | case |
| 5 | moves | move | NOUN | Number=Plur | 7 hidden | nsubj:pass |
| 6 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 hidden | aux:pass |
| 7 | hidden | hide | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hide | present · passive | the human player's moves | vn concealment-16-1 «NP V NP»: subject=Patient | |||||
| 2 | move | the human player | nom move «act intransitive»: poss=agent |
Option 4
The computer's pieces are concealed from the human player until they move
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 computer | det |
| 2 | computer | computer | NOUN | Number=Sing | 4 pieces | nmod:poss |
| 3 | 's | 's | PART | _ | 2 computer | case |
| 4 | pieces | piece | NOUN | Number=Plur | 6 concealed | nsubj:pass |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 concealed | aux:pass |
| 6 | concealed | conceal | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 7 | from | from | ADP | _ | 10 player | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 player | det |
| 9 | human | human | ADJ | Degree=Pos | 10 player | amod |
| 10 | player | player | NOUN | Number=Sing | 6 concealed | obl |
| 11 | until | until | SCONJ | _ | 13 move | mark |
| 12 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 13 move | nsubj |
| 13 | move | move | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 concealed | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | conceal | present · passive | the computer's pieces | the human player | vn concealment-16 «NP V NP PP.beneficiary»: subject=Patient from player=Beneficiary | ||||
| 2 | move | present | pieces = piece | vn roll-51.3.1 «NP.theme V»: agent=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/e2/