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Exam question 2 · "The game is rigged because I lost"

Select the response consistent with the established facts concerning information available to players in chess.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, established facts · What happens: select, establish, concern · To what, where: response, information

This is exam question 2 of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjxcompcasedetamodoblaclobjamodcaseoblcasenmodpunctrootSelectVERBtheDETresponseNOUNconsistentADJwithADPtheDETestablishedVERBfactsNOUNconcerningVERBinformationNOUNavailableADJtoADPplayersNOUNinADPchessNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SelectselectVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 responsedet
3responseresponseNOUNNumber=Sing1 Selectobj
4consistentconsistentADJDegree=Pos1 Selectxcomp
5withwithADP_8 factscase
6thetheDETDefinite=Def PronType=Art8 factsdet
7establishedestablishVERBTense=Past VerbForm=Part Voice=Pass8 factsamod
8factsfactNOUNNumber=Plur4 consistentobl
9concerningconcernVERBVerbForm=Ger8 factsacl
10informationinformationNOUNNumber=Sing9 concerningobj
11availableavailableADJDegree=Pos10 informationamod
12totoADP_13 playerscase
13playersplayerNOUNNumber=Plur11 availableobl
14ininADP_15 chesscase
15chesschessNOUNNumber=Sing13 playersnmod
16..PUNCT_1 Selectpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1selectimperativeyou not said herethe responseconsistent propertyvn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme
2establishparticiplevn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot
3concerngerundthe established facts not said hereinformationvn amuse-31.1 «NP V NP»: agent=Stimulus information=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

Both players can observe the entire board at all times

detnsubjauxdetamodobjcasedetoblrootBothDETplayersNOUNcanAUXobserveVERBtheDETentireADJboardNOUNatADPallDETtimesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BothbothDETPronType=Tot2 playersdet
2playersplayerNOUNNumber=Plur4 observensubj
3cancanAUXVerbForm=Fin4 observeaux
4observeobserveVERBVerbForm=Infrootroot
5thetheDETDefinite=Def PronType=Art7 boarddet
6entireentireADJDegree=Pos7 boardamod
7boardboardNOUNNumber=Sing4 observeobj
8atatADP_10 timescase
9allallDETPronType=Tot10 timesdet
10timestimeNOUNNumber=Plur4 observeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1observecanboth playersthe entire boardtimevn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic

Option 2

Only the computer can observe the entire board

advmoddetnsubjauxdetamodobjrootOnlyADVtheDETcomputerNOUNcanAUXobserveVERBtheDETentireADJboardNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_3 computeradvmod
2thetheDETDefinite=Def PronType=Art3 computerdet
3computercomputerNOUNNumber=Sing5 observensubj
4cancanAUXVerbForm=Fin5 observeaux
5observeobserveVERBVerbForm=Infrootroot
6thetheDETDefinite=Def PronType=Art8 boarddet
7entireentireADJDegree=Pos8 boardamod
8boardboardNOUNNumber=Sing5 observeobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1observecanthe computerthe entire boardvn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic

Option 3

The human player's moves are hidden

detamodnmod:posscasensubj:passaux:passrootTheDEThumanADJplayerNOUN'sPARTmovesNOUNareAUXhiddenVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 playerdet
2humanhumanADJDegree=Pos3 playeramod
3playerplayerNOUNNumber=Sing5 movesnmod:poss
4's'sPART_3 playercase
5movesmoveNOUNNumber=Plur7 hiddennsubj:pass
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 hiddenaux:pass
7hiddenhideVERBTense=Past VerbForm=Part Voice=Passrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hidepresent · passivethe human player's movesvn concealment-16-1 «NP V NP»: subject=Patient
2movethe human playernom move «act intransitive»: poss=agent

Option 4

The computer's pieces are concealed from the human player until they move

detnmod:posscasensubj:passaux:passcasedetamodoblmarknsubjadvclrootTheDETcomputerNOUN'sPARTpiecesNOUNareAUXconcealedVERBfromADPtheDEThumanADJplayerNOUNuntilSCONJtheyPRONmoveVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 computerdet
2computercomputerNOUNNumber=Sing4 piecesnmod:poss
3's'sPART_2 computercase
4piecespieceNOUNNumber=Plur6 concealednsubj:pass
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 concealedaux:pass
6concealedconcealVERBTense=Past VerbForm=Part Voice=Passrootroot
7fromfromADP_10 playercase
8thetheDETDefinite=Def PronType=Art10 playerdet
9humanhumanADJDegree=Pos10 playeramod
10playerplayerNOUNNumber=Sing6 concealedobl
11untiluntilSCONJ_13 movemark
12theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs13 movensubj
13movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 concealedadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1concealpresent · passivethe computer's piecesthe human playervn concealment-16 «NP V NP PP.beneficiary»: subject=Patient from player=Beneficiary
2movepresentpieces = piecevn roll-51.3.1 «NP.theme V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/e2/