Test 2 · Forces — pushes, pulls, friction and magnets
Why do football boots have studs on the sole?
Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: football boots · What happens: have · To what, where: studs, sole
This is test 2 of lesson 51 «Forces — pushes, pulls, friction and magnets» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | 5 have | advmod |
| 2 | do | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 have | aux |
| 3 | football | football | NOUN | Number=Sing | 4 boots | compound |
| 4 | boots | boot | NOUN | Number=Plur | 5 have | nsubj |
| 5 | have | have | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | root | root |
| 6 | studs | stud | NOUN | Number=Plur | 5 have | obj |
| 7 | on | on | ADP | _ | 9 sole | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 sole | det |
| 9 | sole | sole | NOUN | Number=Sing | 6 studs | nmod |
| 10 | ? | ? | PUNCT | _ | 5 have | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | present · do-support | football boots | studs | the sole | vn birth-28.2-1 «NP V NP»: agent=Agent stud=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
To stop gravity pulling the player down
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 stop | mark |
| 2 | stop | stop | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | gravity | gravity | NOUN | Number=Sing | 2 stop | obj |
| 4 | pulling | pull | VERB | VerbForm=Ger | 2 stop | xcomp |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 player | det |
| 6 | player | player | NOUN | Number=Sing | 4 pulling | obj |
| 7 | down | down | ADP | _ | 4 pulling | compound:prt |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop | to-infinitive | gravity | tree rules | |||||
| 2 | pull down | gerund | the player | vn push-12-1 «NP V NP»: agent=Agent player=Theme |
Option 2
To make the boots lighter to run in
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 make | mark |
| 2 | make | make | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 boots | det |
| 4 | boots | boot | NOUN | Number=Plur | 2 make | obj |
| 5 | lighter | light | ADJ | Degree=Cmp | 2 make | xcomp |
| 6 | to | to | PART | _ | 7 run | mark |
| 7 | run | run | VERB | VerbForm=Inf | 5 lighter | advcl |
| 8 | in | in | ADP | _ | 7 run | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | to-infinitive | the boots | light property | vn build-26.1-1 «NP.asset V NP»: agent=Asset boot=Product | ||||
| 2 | run | to-infinitive | vn run-51.3.2-2-1 «NP V»: agent=Theme |
Option 3
To reduce friction so the players can slide
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 reduce | mark |
| 2 | reduce | reduce | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | friction | friction | NOUN | Number=Sing | 2 reduce | obj |
| 4 | so | so | SCONJ | _ | 8 slide | mark |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 players | det |
| 6 | players | player | NOUN | Number=Plur | 8 slide | nsubj |
| 7 | can | can | AUX | VerbForm=Fin | 8 slide | aux |
| 8 | slide | slide | VERB | VerbForm=Inf | 2 reduce | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | reduce | to-infinitive | friction | vn limit-76 «NP V NP»: agent=Causer friction=Patient | |||||
| 2 | slide | can | the players | vn run-51.3.2-2 «NP V»: agent=Theme |
Option 4 · ✓ the right answer
To grip the ground and increase friction
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 grip | mark |
| 2 | grip | grip | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 ground | det |
| 4 | ground | ground | NOUN | Number=Sing | 2 grip | obj |
| 5 | and | and | CCONJ | _ | 7 friction | cc |
| 6 | increase | increase | NOUN | Number=Sing | 7 friction | compound |
| 7 | friction | friction | NOUN | Number=Sing | 4 ground | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | grip | to-infinitive | the ground and increase friction | vn touch-20-1 «NP V NP»: agent=Agent ground=Experiencer |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/51-forces/t2/