Counting the AI in one ordinary day, sentence 11
Computer players in games are AI opponents, usually with difficulty levels that people set.
Who acts: Computer players, people · What happens: be, set · To what, where: AI opponents, difficulty levels
This is a sentence of the lesson «Counting the AI in one ordinary day» of the ai course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Computer players, people), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Computer | Computer | PROPN | Number=Sing | 2 players | compound |
| 2 | players | player | NOUN | Number=Plur | 7 opponents | nsubj |
| 3 | in | in | ADP | _ | 4 games | case |
| 4 | games | game | NOUN | Number=Plur | 2 players | nmod |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 opponents | cop |
| 6 | AI | ai | NOUN | Number=Sing | 7 opponents | compound |
| 7 | opponents | opponent | NOUN | Number=Plur | root | root |
| 8 | , | , | PUNCT | _ | 12 levels | punct |
| 9 | usually | usually | ADV | _ | 12 levels | advmod |
| 10 | with | with | ADP | _ | 12 levels | case |
| 11 | difficulty | difficulty | NOUN | Number=Sing | 12 levels | compound |
| 12 | levels | level | NOUN | Number=Plur | 7 opponents | obl |
| 13 | that | that | PRON | PronType=Rel | 15 set | obj |
| 14 | people | people | NOUN | Number=Plur | 15 set | nsubj |
| 15 | set | set | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 12 levels | acl:relcl |
| 16 | . | . | PUNCT | _ | 7 opponents | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | Computer players in games | AI opponents | with difficulty levels | tree rules | |||
| 2 | set | present | people | difficulty levels | vn other_cos-45.4-1 «NP V NP ADJ»: agent=Patient that=Result |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:ai:019-ai-in-one-ordinary-day.lesson:11.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/ai/19-ai-in-one-ordinary-day/11/