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How close are apes to us?, sentence 9

Young apes make a panting laugh when tickled or play-wrestling, which shows it is only a game; human laughter probably came from this play-panting.

Who acts: Young apes, wrestling, DNA, human laughter · What happens: make, tickle, play, show, be, come · To what, where: panting laugh, wrestling, game, play panting · Speech: someone speaks here

This is a sentence of the lesson «How close are apes to us?» of the biology course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Young apes, wrestling, DNA, human laughter), what happens, when and where, as Mova's frames read it from the tree.

The tree

amodnsubjdetcompoundobjadvmodadvclccconjpunctobjpunctnsubjacl:relclnsubjcopadvmoddetccomppunctamodnsubjadvmodparataxiscasedetcompoundpunctoblpunctrootYoungADJapesNOUNmakeVERBaDETpantingNOUNlaughNOUNwhenADVtickledVERBorCCONJplayVERB-PUNCTwrestlingNOUN,PUNCTwhichPRONshowsVERBitPRONisAUXonlyADVaDETgameNOUN;PUNCThumanADJlaughterNOUNprobablyADVcameVERBfromADPthisDETplayNOUN-PUNCTpantingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YoungyoungADJDegree=Pos2 apesamod
2apesapeNOUNNumber=Plur3 makensubj
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 laughdet
5pantingpantingNOUNNumber=Sing6 laughcompound
6laughlaughNOUNNumber=Sing3 makeobj
7whenwhenADVPronType=Int8 tickledadvmod
8tickledtickleVERBTense=Past VerbForm=Part Voice=Pass3 makeadvcl
9ororCCONJ_10 playcc
10playplayVERBVerbForm=Inf8 tickledconj
11--PUNCT_12 wrestlingpunct
12wrestlingwrestlingNOUNNumber=Sing10 playobj
13,,PUNCT_15 showspunct
14whichwhichPRONPronType=Rel15 showsnsubj
15showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 wrestlingacl:relcl
16ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs20 gamensubj
17isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 gamecop
18onlyonlyADV_20 gameadvmod
19aaDETDefinite=Ind PronType=Art20 gamedet
20gamegameNOUNNumber=Sing15 showsccomp
21;;PUNCT_23 laughterpunct
22humanhumanADJDegree=Pos23 laughteramod
23laughterlaughterNOUNNumber=Sing25 camensubj
24probablyprobablyADV_25 cameadvmod
25camecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 makeparataxis
26fromfromADP_30 pantingcase
27thisthisDETNumber=Sing PronType=Dem30 pantingdet
28playplayNOUNNumber=Sing30 pantingcompound
29--PUNCT_28 playpunct
30pantingpantingNOUNNumber=Sing25 cameobl
31..PUNCT_3 makepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentYoung apesa panting laughvn build-26.1-1 «NP.asset V NP»: agent=Asset laugh=Product
2tickleparticipleYoung apes not said herevn tingle-40.8.2 «NP V»: agent=Patient
3playinfinitiveYoung apes not said herewrestlingvn use-105.1 «NP V NP»: agent=Agent wrestling=Theme
4showpresentwrestlingvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent
5is apresentDNAa gametree rules
6comepasthuman laughterthis play pantingprobably propertyvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme from panting=Initial_Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:biology:017-how-close-are-apes-to-us.lesson:9.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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