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Why people lie, harmful lies and cheating in games and marks, sentence 17

Games rely on players being honest about what happened, so a tagged player admits it and becomes «it».

Who acts: Games, players, tagged player · What happens: rely, be, happen, tag, admit, become · To what, where: game

This is a sentence of the lesson «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, players, tagged player), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjmarknsubjcopadvclmarknsubjadvclpunctadvmoddetamodnsubjparataxisobjccconjpunctxcomppunctpunctrootGamesNOUNrelyVERBonSCONJplayersNOUNbeingAUXhonestADJaboutSCONJwhatPRONhappenedVERB,PUNCTsoADVaDETtaggedVERBplayerNOUNadmitsVERBitPRONandCCONJbecomesVERB«PUNCTitPRON»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur2 relynsubj
2relyrelyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ononSCONJ_6 honestmark
4playersplayerNOUNNumber=Plur6 honestnsubj
5beingbeAUXTense=Pres VerbForm=Part6 honestcop
6honesthonestADJDegree=Pos2 relyadvcl
7aboutaboutSCONJ_9 happenedmark
8whatwhatPRONPronType=Int9 happenednsubj
9happenedhappenVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 honestadvcl
10,,PUNCT_15 admitspunct
11sosoADV_15 admitsadvmod
12aaDETDefinite=Ind PronType=Art14 playerdet
13taggedtagVERBTense=Past VerbForm=Part Voice=Pass14 playeramod
14playerplayerNOUNNumber=Sing15 admitsnsubj
15admitsadmitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 relyparataxis
16ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs15 admitsobj
17andandCCONJ_18 becomescc
18becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 admitsconj
19««PUNCT_20 itpunct
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs18 becomesxcomp
21»»PUNCT_20 itpunct
22..PUNCT_2 relypunct

Pragmatics

form
statement
act
assert
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1relypresentGamesvn rely-70 «NP V PP.theme S_ING»: agent=Agent
2isgerundplayershonest propertytree rules
3happenpastvn occur-48.3-1 «NP V»: agent=Theme
4tagparticiplevn butter-9.9 «NP V NP.destination»: agent=Agent
5admit speech: otherpresenta tagged playergamevn admit-64.3-1 «NP V NP»: agent=Agent it=Theme
6becomepresenta tagged player not said herevn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:312-honest-reasons-false-alarms-and-fair-marks.lesson:17.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/312-honest-reasons-false-alarms-and-fair-marks/17/