Whose turn is it? Lesson 397 of the everyday course of Mova's primary school: 23 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: the lesson at school .
0 At Mia's house the hardest level of any game was not on the screen; it was deciding whose turn it was. 1 Kai kept saying «one more life» and had been on the controller for forty minutes. 2 Everyone else was bored and cross, but Kai honestly thought it had been ten minutes, because time flies when you are playing and crawls when you are waiting. 3 Priya put a timer on her phone for each turn, and the arguing stopped, because now the timer was the bad guy, not a person. 4 There were three kids and two controllers, and Zara always got the spare one that stuck. 7 When Ruby went to the toilet, Leo grabbed her controller: «You left, so it's mine.» Mia ruled that a toilet break is not giving up your turn, and they paused the game until Ruby came back. 9 Then he said guests should get longer turns; Mia's mum said guests may go first, but every turn stays the same length. 11 At a party, Ollie wanted to play the long story mode on his own while eight kids watched; they agreed story mode is for home and party games are for parties. 13 She was thrilled for ten minutes, then worked it out, burst into tears, and Kai's mum made him give her a real turn. 14 Zara kept letting everyone go first and then never got a turn at all, until Mia said «Zara's been waiting longest, she's on», and Zara beamed. 15 Jayden made a turn chart in four colours and stuck it on Mia's wall. 16 Everybody laughed at him for being so organised, and it stayed up for months as the only thing nobody argued about. 17 Time feels shorter when you are playing and longer when you are waiting. 18 A timer makes turns fair without anyone having to be the bad guy. 19 Fairness includes sharing the broken or boring things, not only the fun ones. 20 A rule that only ever helps the strongest player is not a fair rule. 21 A short break, like going to the toilet, does not mean giving up your turn. 22 When two people are both sure they are next, a quick fair way like rock, paper, scissors settles it faster than shouting. 23 Games where everyone can join are better for parties than long single-player games. 24 Tricking a trusting little child stops being funny when they find out. 25 Being kind does not mean never asking for your own turn. 26 Rules written down, like a turn chart, are easier to keep. 27 A guest can be allowed to go first without getting a longer turn than everyone else. ← previous Mia gets the newest consolenext → Sore losers and button-mashers↑ back to Everyday This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/