In-game purchases and skins: the dancing banana problem, sentence 14
Games use quiet tricks to make spending feel easy.
Who acts: Games, spending · What happens: use, make, feel · To what, where: quiet tricks, spending
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, spending), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 2 use | nsubj |
| 2 | use | use | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | quiet | quiet | ADJ | Degree=Pos | 4 tricks | amod |
| 4 | tricks | trick | NOUN | Number=Plur | 2 use | obj |
| 5 | to | to | PART | _ | 6 make | mark |
| 6 | make | make | VERB | VerbForm=Inf | 2 use | advcl |
| 7 | spending | spending | NOUN | Number=Sing | 6 make | obj |
| 8 | feel | feel | VERB | VerbForm=Inf | 6 make | xcomp |
| 9 | easy | easy | ADJ | Degree=Pos | 8 feel | xcomp |
| 10 | . | . | PUNCT | _ | 2 use | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | use | present | Games | quiet tricks | vn eat-39.1 «NP V NP»: agent=Agent trick=Patient | ||||
| 2 | make | to-infinitive | Games not said here | spending | tree rules | ||||
| 3 | feel | infinitive | spending not said here | easy property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:14.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/14/