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In-game purchases and skins: the dancing banana problem, sentence 19

A skin changes how your character looks, not how well you play.

Who acts: skin, character, you · What happens: change, look, not play

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (skin, character, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

detnsubjadvmodnmod:possnsubjccomppunctadvmodadvmodadvmodnsubjconjpunctrootADETskinNOUNchangesVERBhowADVyourPRONcharacterNOUNlooksVERB,PUNCTnotPARThowADVwellADVyouPRONplayVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 skindet
2skinskinNOUNNumber=Sing3 changesnsubj
3changeschangeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4howhowADVPronType=Int7 looksadvmod
5youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs6 characternmod:poss
6charactercharacterNOUNNumber=Sing7 looksnsubj
7lookslookVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 changesccomp
8,,PUNCT_13 playpunct
9notnotPARTPolarity=Neg13 playadvmod
10howhowADVPronType=Int11 welladvmod
11wellwellADVDegree=Pos13 playadvmod
12youyouPRONCase=Nom Person=2 PronType=Prs13 playnsubj
13playplayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 looksconj
14..PUNCT_3 changespunct

Pragmatics

form
statement
act
assert
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepresenta skintree rules
2lookpresentyour charactervn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
3not playpresentyouwell propertyvn performance-26.7-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/19/