In-game purchases and skins: the dancing banana problem, sentence 19
A skin changes how your character looks, not how well you play.
Who acts: skin, character, you · What happens: change, look, not play
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (skin, character, you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 skin | det |
| 2 | skin | skin | NOUN | Number=Sing | 3 changes | nsubj |
| 3 | changes | change | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | how | how | ADV | PronType=Int | 7 looks | advmod |
| 5 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 6 character | nmod:poss |
| 6 | character | character | NOUN | Number=Sing | 7 looks | nsubj |
| 7 | looks | look | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 changes | ccomp |
| 8 | , | , | PUNCT | _ | 13 play | punct |
| 9 | not | not | PART | Polarity=Neg | 13 play | advmod |
| 10 | how | how | ADV | PronType=Int | 11 well | advmod |
| 11 | well | well | ADV | Degree=Pos | 13 play | advmod |
| 12 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 13 play | nsubj |
| 13 | play | play | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 7 looks | conj |
| 14 | . | . | PUNCT | _ | 3 changes | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | change | present | a skin | tree rules | |||||
| 2 | look | present | your character | vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus | |||||
| 3 | not play | present | you | well property | vn performance-26.7-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:19.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/19/