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The game map and the real map: what EU5 simplifies, sentence 4

So play the game and enjoy it, but when it says "one click", remember the real world said "many years, many people, and a lot of luck".

Who acts: you, game, real world · What happens: play, enjoy, say, remember · To what, where: game, one click · Speech: someone speaks here

This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game, real world), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmoddetobjccconjobjpunctccmarknsubjadvclpunctnummodobjpunctpunctconjdetamodnsubjccomppunctamodobjpunctamodconjpunctccdetconjcasenmodpunctpunctrootSoADVplayVERBtheDETgameNOUNandCCONJenjoyVERBitPRON,PUNCTbutCCONJwhenSCONJitPRONsaysVERB"PUNCToneNUMclickNOUN"PUNCT,PUNCTrememberVERBtheDETrealADJworldNOUNsaidVERB"PUNCTmanyADJyearsNOUN,PUNCTmanyADJpeopleNOUN,PUNCTandCCONJaDETlotNOUNofADPluckNOUN"PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_2 playadvmod
2playplayVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 playobj
5andandCCONJ_6 enjoycc
6enjoyenjoyVERBMood=Imp VerbForm=Fin2 playconj
7ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 enjoyobj
8,,PUNCT_12 sayspunct
9butbutCCONJ_18 remembercc
10whenwhenSCONJ_12 saysmark
11ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs12 saysnsubj
12sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 rememberadvcl
13""PUNCT_15 clickpunct
14oneoneNUMNumForm=Word NumType=Card15 clicknummod
15clickclickNOUNNumber=Sing12 saysobj
16""PUNCT_15 clickpunct
17,,PUNCT_18 rememberpunct
18rememberrememberVERBMood=Imp VerbForm=Fin2 playconj
19thetheDETDefinite=Def PronType=Art21 worlddet
20realrealADJDegree=Pos21 worldamod
21worldworldNOUNNumber=Sing22 saidnsubj
22saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin18 rememberccomp
23""PUNCT_25 yearspunct
24manymanyADJDegree=Pos25 yearsamod
25yearsyearNOUNNumber=Plur22 saidobj
26,,PUNCT_28 peoplepunct
27manymanyADJDegree=Pos28 peopleamod
28peoplepeopleNOUNNumber=Plur25 yearsconj
29,,PUNCT_32 lotpunct
30andandCCONJ_32 lotcc
31aaDETDefinite=Ind PronType=Art32 lotdet
32lotlotNOUNNumber=Sing25 yearsconj
33ofofADP_34 luckcase
34luckluckNOUNNumber=Sing32 lotnmod
35""PUNCT_25 yearspunct
36..PUNCT_2 playpunct

Pragmatics

form
statement
act
assert
voice
character
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said herethe gamevn use-105.1 «NP V NP»: agent=Agent game=Theme
2enjoyinfinitiveyou not said heregamevn admire-31.2 «NP V NP»: agent=Experiencer it=Stimulus
3say speech: assertpresentgameone clickvn say-37.7-1-1 «NP V NP.topic»: agent=Agent click=Topic
4rememberinfinitiveyou not said herevn characterize-29.2-1-1 «NP V S_ING»: agent=Agent clause=Theme
5say speech: assertpastthe real worldyearvn say-37.7-1-1 «NP V that S»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/4/