The game map and the real map: what EU5 simplifies, sentence 5
EU5 divides the world into thousands of small locations, but real medieval lands had no neat equal units and their borders were often unclear.
Who acts: EU5, real medieval lands, borders · What happens: divide, have, be · To what, where: world, thousands, neat equal units
This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (EU5, real medieval lands, borders), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | EU5 | EU5 | PROPN | Number=Sing | 2 divides | nsubj |
| 2 | divides | divide | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 world | det |
| 4 | world | world | NOUN | Number=Sing | 2 divides | obj |
| 5 | into | into | ADP | _ | 6 thousands | case |
| 6 | thousands | thousand | NOUN | Number=Plur | 2 divides | obl |
| 7 | of | of | ADP | _ | 9 locations | case |
| 8 | small | small | ADJ | Degree=Pos | 9 locations | amod |
| 9 | locations | location | NOUN | Number=Plur | 6 thousands | nmod |
| 10 | , | , | PUNCT | _ | 15 had | punct |
| 11 | but | but | CCONJ | _ | 15 had | cc |
| 12 | real | real | ADJ | Degree=Pos | 14 lands | amod |
| 13 | medieval | medieval | ADJ | Degree=Pos | 14 lands | amod |
| 14 | lands | land | NOUN | Number=Plur | 15 had | nsubj |
| 15 | had | have | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 2 divides | conj |
| 16 | no | no | DET | PronType=Neg | 19 units | det |
| 17 | neat | neat | ADJ | Degree=Pos | 19 units | amod |
| 18 | equal | equal | ADJ | Degree=Pos | 19 units | amod |
| 19 | units | unit | NOUN | Number=Plur | 15 had | obj |
| 20 | and | and | CCONJ | _ | 25 unclear | cc |
| 21 | their | their | PRON | Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs | 22 borders | nmod:poss |
| 22 | borders | border | NOUN | Number=Plur | 25 unclear | nsubj |
| 23 | were | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 25 unclear | cop |
| 24 | often | often | ADV | _ | 25 unclear | advmod |
| 25 | unclear | unclear | ADJ | Degree=Pos | 15 had | conj |
| 26 | . | . | PUNCT | _ | 2 divides | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | divide | present | EU5 | the world | thousands of small locations | vn multiply-108-1 «NP V NP»: agent=Agent world=Theme | |||
| 2 | have | past | real medieval lands | no neat equal units | vn birth-28.2-1 «NP V NP»: agent=Agent unit=Patient | ||||
| 3 | is | past | units's borders | often, unclear property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:5.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/5/